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Rain!
graal should have weather systems, like soemtimes over farming land it should rain to help the trees a bit, and there should be fall (trees changecolor) and winter (grass tiles change to snow tiles)
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could jsu8t me 4 tileset s and change the tile defs acoring to the time system =\ Problem with teldefs is that if you dont have the file it messes up graal really bad.
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mah nat made a rain script!! and snow,looks real nice heh
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:confused: i herd that rain and snow npc's like that will lag the whole place up, but i thought having rain and snow would be great
to everyone i love :spam: |
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Thats a great idea having rain and snow on the server. Except i hope it dosent become laggy
to everyone i love :spam: |
There is enough lag with the time system and seteffect...:/
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:o I got a cable modem and i rarley get lag :-)
to everyone i love...:spam: |
it will majorly screw up if you have "compatibilty mode" on...it will slow down your comp so ***ing bad
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it would cause more lag to the server, just like them darn railroad tracks.
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yay snow script!
if (created) { this.snow=28; this.sfdef={1,1,63,63}; this.speed={1,1.5}; // setarray this.snow, this.snow*3; for (this.s=0;this.s<this.snow;this.s++) { this.snow[this.s*3]=random(this.sfdef[0]*10,(this.sfdef[0]+this.sfdef[2])*10)/10; this.snow[this.s*3+1]=random(this.sfdef[1]*10,(this.sfdef[1]+this.sfdef[3])*10)/10; this.snow[this.s*3+2]=random(this.speed[0],this.speed[1])/10; } timeout=.05; } if (timeout) { for (this.s=0;this.s<this.snow;this.s++) { if (this.snow[this.s*3+1]>this.sfdef[1]+this.sfdef[3]) { this.snow[this.s*3]=random(this.sfdef[0]*10,(this.sfdef[0]+this.sfdef[2])*10)/10; this.snow[this.s*3+1]=random(this.sfdef[1]*10,(this.sfdef[1]+this.sfdef[3])*10)/10; this.snow[this.s*3+2]=random(this.speed[0],this.speed[1])/10; } else this.snow[this.s*3+1]+=this.snow[this.s*3+2]; showimg this.s,snowball.png,this.snow[this.s*3],this.snow[this.s*3+1]; } timeout=.05; } |
Dose not work.
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