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humm stefan you should add this...
you should add
//#ENDCLIENTSIDE so meaning like you can do something like //#CLIENTSIDE if(playerenters){ //#ENDCLIENTSIDE this.blah = 3 //#CLIENTSIDE enabledefmovement; } well I have a better example (using setlevel2).. see you cant use setlevel2 clientside (it wont work unless your on an rc account).... and I need a way to make it work... that is why I thought of this command... if anyone knows anyother ways of doing it please tell me |
Hmmm this //#CLIENTSIDE line is
for separating the two script parts, one is sent to the client, while the other part is executed on the server-side. For calling server-side parts use triggeraction |
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Will creating functions and putting certain functions in the clientside portion and some not work?
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nope I dont think you can interact with functions that are clientside and serverside...
as I see stefan saying it when you say //#CLIENTSIDE anything above it is like its own npc and anything below it is like a different npc... |
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