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Guild Manager
1 Attachment(s)
I don't really know where to post this but Ill post here cuz its the place where most people are.
This is a prog that I made in vb (you need the runtime files, read the readme.txt for a link to the files) I just made it today quickly but it can be used to keep your guilds in order. It allows you to make guilds (even noobs who dont know the accountname:nickname format) and it also allows you to open other guilds and so on. I mainly made it for UnholyNation so ppl can just d/l the prog off of the site and then use it and then they send me everything neatly and not all messy. Plz tell me if you got ne ideas which I can add to it. |
Good idea, but Honds (LAT) has already made a Graal Guild Manager. His has a very nice format, but lacks a lot. But he is making GGM version 2 which will be much much nicer. We were brainstorming several ideas earlier this morning. It's going to be pretty leet. Look for it soon.
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I was going to make one that uploads it too but you need a password to access each guild thing is i couldnt find a secure enough way really...
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need to integrate guild management into the graal client >_<
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I just made this quickly in less then an hour cuz I was doing guilds and stuff and I noticed most people send me stuff like this accountname: kaka nickname: kaka head *Leader* and i was like blah if they only knew how to make tags (saying accountname:nickname doesnt help) so i made this =D |
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So each guild has a password that was checked before editing (actually thats easy) still the first one. |
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I actually have my own encryption and i dont care if you see the encrypted crap you STILL wouldnt be able to decrypt it. and i dont know crap? Sorry must be because ive done c++, java, asp, cgi/perl, flash, graal, vb and more .. and actually I made a vb client of mirc and a winIRCD too so plz shh |
New manager?
Does that means that all the guild members will be deleted again? |
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and actually I quit c++ because of the VB API support ... I would make crap in c++ if my borland wasnt outdated. If i got my hands on a new c++ compiler and I had more time I would transfer my tile engine to c++ (not hard at all) and go from there. and making mirc clients and ur own WIRCD isnt very easy buddy |
Kaimetsu's Status: Sceptical
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