Reviving the classic-style server
So let's discuss the dying genre of the classic-style server.
What has typically kept this sort of style alive, a combination of sparring/PKing and events, seems to have fallen out of favor. I don't think the core group of sparring people play much anymore, and no one has PK'd seriously for quite awhile. Events has always been something people can enjoy, but it's not enough to hold a server up forever, as we've seen already. Especially when those events become stale, or rehashed. I know UN is still there and is doing something to develop itself, though I haven't seen much in the way of a plan, at least posted on these forums. Classic is being reworked from scratch, though how they'll do things differently or recreate was it used to be is yet to be seen in full. NP seems to be in development, but God knows what the hell their trying to do anymore - first it was going to become a kingdoms-type server, now it's back to classic or something? Delteria has been in development for years with seemingly no real progress towards releasing, and again who knows how they'll attempt to revive the genre. Lastly, honestly having faith in a new UC server at this point seems pointless, since literally 99% of them fail before release. Even I've tried my hands at making what I feel would be a revamped classic server, but with my poor development skills and inability to seem to hold together a group of developers to work on the same plan, everything has always fallen through. So how can the classic-styled server make a comeback? |
If you could go back to the golden age of classic servers (talking roughly the year 2000), do you think you'd still enjoy it now as much as you did then? I used to love playing Babylon and Unholy Nation, but can't honestly say I'd enjoy playing them now after the initial novelty wore off.
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If there's any kind of "PC classic comeback" I would see it coming from PC Classic. It will be interesting to see how their community-based content will turn out.
Times have changed since then and a lot of people really just want structure and to feel rewarded. Players just don't spontaneously decide that a level is theres and kill everyone who tries to go in it anymore not unless there's some kind of worthwhile reward for doing so. |
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The servers haven't changed in years, which I guess you could say is good and bad. It is good because the servers are still the servers you remember and played on but you feel like it is somewhat different. The difference is the gaming world has changed - at least in my opinion. Consumer tastes changed as technology advanced, computer games very popular in the mid 90's to somewhat mid 2000's (there are some exceptions WoW, minecraft, etc.) Instead of having to resort to a computer which back then seemed like one of the only viable options because you couldn't play with friends that weren't with you on your N64 or what have you - now a days you can play with friends on your xbox, wii, ps3, and even mobile devices.
Graal servers haven't changed a bit which means if the computer was the only option for today's gamers then the same awe you felt back then would still be here. I realize that games like runescape, habbo hotel, and other various online games are still experiencing massive numbers, but that is because they have revamped themselves to fit in with the current generation of gamers, they have found their niche. To be realistic, Graal compared to other games was never really that popular, and that's part of the reason why it was so good because of the community feel. Graal hasn't adapted to what this generation has been asking for. To be honest I am not even sure what that is. Also the price is a part of the reason why there has been a decline in players but that's out of the players hands. What really needs to happen in my eyes is that all platforms are combined. We combine iphone, android, ipad, pc, and put clients on maybe an app for the xbox or ps3 if possible. We have all the servers such as UN, classic, zone, etc connected and shared between all the platforms. That would maximize players and probably the amount of fun. Some people would be mad because their once tight knit group of friends are now over crowded by a lot of people. The people who were good sparrers and event players would be replaced by better ones. The once popular staff members would be replaced by more popular staff members etc. However, I think that is vital for fixing classic servers and Graal as a whole. |
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And as a side note, there will never be good sparrers ever again at this rate. The community around now is not as good as it used to be, so I highly doubt they will be replaced by better ones; it's more that the void will be filled by lesser sparrers in the absence of the good ones who have left. And I say this because I can come back from not playing for months, not anywhere near my prime and not even practiced, and still roll kids easy. That would not have happened back in the day where sparring was a constant. |
I personally think the common definition of "classic style servers" has been a misconception for a long time, and such I use the term "traditional style servers".
Traditional sword combat type activity has not fallen out of favour, for many still the simplisticness of it is just as fun if not more so than the level or weapon based combat new players are more familiar with. There are 2 main reasons traditional servers have become a dying breed:
To put it simply, traditional servers were in abundance, as the overall Graal population then lowered it was no longer viable for them all to remain populated. This also coincided with server development becoming more technically sophisticated, which meant these servers needed to adapt to the new scripting procedures or be left in the dust. The problem faced with the more traditional type of server in future, is that it's going to be difficult for them all to prosper by offering the exact same thing. Particularly now that PC Graal is (supposed to be) transitioning even more towards a micro-transactions model, it's important that any server offers a certain level of uniqueness if it's to have any hope of being possible to play for free, and then actually be able to pull in new players significantly. Quote:
It was actually quite early in Classic's redevelopment I made a 'Team Events System', which is basically to handle all the core team controls and then easily and quickly apply it to any team event, such as CTF, without re-inventing the wheel each time. In the space of just 2 days I was able to remake King of the Mountain in both a large and (never properly implemented in the past) small mode. This "cop out" is turning out to be quite handy. |
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The reason why I can't stand UN is because its community has grown stale. You can partially blame the v5 subscription system for that. Quote:
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I guess I can sum up how I feel about "Classic' servers by saying they rely heavily on the community. inb4 Y U NO MENSHUN QUESTS CRANO?? p.s...props to anyone who remembers pking on Mithica right after they removed their p2p status. best pk server in the history of graal, hands down. |
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elan world is classic theme we have different game styles on different worlds
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Hurry up and open Opan already: it's amazing!
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Working on some community based content for Stroseria...
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