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-   -   Limiting Multiguilding (https://forums.graalonline.com/forums/showthread.php?t=62370)

Minoc 02-03-2006 06:20 PM

Quote:

Originally Posted by maximus_asinus
He hasn't done anything about the copyrighted guilds I sent him a month ago either.

Seriously, who cares about guilds with trademarked names? They shouldn't be illegal.

Corp1 02-05-2006 04:32 AM

Quote:

Originally Posted by Minoc
Seriously, who cares about guilds with trademarked names? They shouldn't be illegal.

Seriously if graalonline gets a letter telling them to cease and desist with using a certain name...then they should do it....otherwise it shouldnt hurt anyone unless we had Zelda guilds and RPG guilds which should still be illegal.

Minoc 02-08-2006 07:05 PM

Filtering new guilds better would also be helpful, there are too many.
http://graalonline.com/guilds/viewgu...ll=0&view=info

adam 02-25-2006 03:39 PM

As for multiguilders.

Give them the option of showing anything after thier name with ( ) and they will be happy. All they care about is having lot's of tags.

As for true guilders.

They only care about one. Guilds aren't a status symbal. Thier a community.

And right now with multiguilding thier broken communities with members who are worthless trying to serve so many guilds.

Most game's only allow one guild. Actually most games put a high high value on guild creation.

Minoc 03-09-2006 11:34 PM

Good job.

KaasharuHunter 03-19-2006 05:17 PM

I believe no multiguilding it's a rule a leader shall enforce if he/she feels the need to, it shouldn't be obligated by the system. Regaurding the inactive guilds, there is a big number of useless guilds.

- Kaasharu

Minoc 05-30-2006 11:11 PM

6 months, no progress..

jake13jake 05-31-2006 01:45 AM

Quote:

Originally Posted by Minoc
6 months, no progress..

We can't even make a system that takes data from the guild db, that's all I'd want.

EDIT: http://forums.graalonline.com/forums...ad.php?t=66341
Something like this would be the best way to go. That way scripters could create their own downfalls to multiguilding, but rather than placing the problem on the player that's multiguilding, place it on the guild that has a multiguilder.

It would also be nice if there were a guild type variable in the guild db (family/common)

Ant Digger 06-24-2006 10:36 PM

blah
 
New Guild Administrator Please.

Thank You.


The End.

Minoc 06-28-2006 06:58 AM

Seriously, do SOMETHING.

LOA--Paul 06-28-2006 07:15 PM

I don't really partake in much multiguilding myself as a leader. However, I am a member and old contributor to some allies. For example- Vigilant Knights where I am a senior knight.

I use both tags, LOA majority of the time.

Another example: some members of LOA are also members of US, done intentionally to strengthen the alliance. Depending on who's in need at the time the tags will switch.

It's the same army pretty much under different leadership structures. I guess you could say it's similar to an officer exchange program.

But yes you're right. People who are in 15 guilds are ridiculous. My account is probably in 5 or so- but I don't use them. Just haven't bothered to remove myself from them.

p2p_Sir_Link 06-28-2006 07:53 PM

let's become super best friends to really strengthen the alliance.

adam 06-28-2006 08:47 PM

Yeah, this is still a problem.

matt5892 07-14-2006 05:57 AM

yeah
 
Quote:

Originally Posted by jake13jake
It would be also neat if you could have guild mergers too, like... MyNick (Guild Name) (Guild Alliance Name), for allied guilds or families that align themselves with an alliance.

:cool: this caught my eye and I'm running with it we should make it like setnick nick setguild guild , guild , guild ...... which will appear as

nick(guild (guild (guild)

Minoc 07-25-2006 11:32 PM

:[


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