Kicking off some rust.
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So it has been almost 7 years since I last used the editor, but after talking with Kamaeru a little bit I've sort of caught the development bug. So I dusted off Gonstruct and created two levels.
I'd like to note that these two levels are supposed to work together as an overworld and interior. Also since I was working in Gonstruct I am missing the lighting for the lamps, as well as character NPCs. Exterior:
Interior:
If you guys have any suggestions let me know. Also if you know how to get the default editor to work that'd be appreciated as well. |
getting some mid 2000 vibes there
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You could maybe use a gmap for the interior so to not have the rooms on the border.
First it allows for screens to center more on the player when in the level (and not have the S, D, A, AP, magic, health, arrows, gelats or other stuff obscuring any part of the rooms, but I think the layout doesn't put anything important under those). Then it also stops walls from being cut off by the level border. |
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I like the vertical aspect of the outside level cliffs, and I love the inside level. If I were to criticize anything it would be that there is no distinction between the upper tier above the waterfall and the lower tier in the inside level by looking at the cliffs, it looks like it goes down to the same tier it came from. What I mean is that it would look like it had dropped in depth if the lower part had doubly high cliff walls.
All in all good classic level styling although I prefer to cliff using the proper zelda style. This is exactly how to design fun dungeons. |
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Just a quick edit. Moved thieves den onto it's own level for GMAP purposes. Also expanded the lower section of the cave walls to give more depth.
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classy way to handle the waterfall
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So I'm still working on this little project and came up with two new levels. As with my last levels, these levels work together in the same sort of theme.
Exterior:
Interior:
Also added a screenshot for the graveyard treasure room I posted previously, now with larger walls and some other small alterations. Any feedback is welcome. |
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