Kingdom Resource Points
The Kingdom Resource Point system is working as intended again. There was an error with purchasing the rewards that prevented kingdoms to actually utilize the points they had earned.
That is no longer the case, and kingdom leaders should finally be able to spend their points however they please! If any of the rewards turns out to not be working as intended, let Nico know and yours truly shall make another appearance! |
Also, all Resource Point rewards have had their costs drastically lowered to more realistic costs.
The prices are designed with the idea of a nation holding 3 flags for 7 days straight with Inflation activated. That'd yield 6048 points during that 7 day period. More flags, more points, thus making some of the more expensive rewards appealing. |
Nice!
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So, you'd need to hold a minimum of 5 flags for the entire duration, just to cover the cost. (Should be reduced to 12000, or last 21 days) @Inflation Which leads to points for other bonuses, which just seem pretty blah, save for the fertile one. (If your whole kingdom saved sapphires and went on a DoPV frenzy or something) @Soil Boats don't even work. (Fix them up, possibly make these ships go up to 110% speed, or not need cannonballs to fire.. something cool) @Naval Not sure if cities means flags? If so.. pointless to have more hp to slow the lone probably 1 guy on the entire island from killing it. (Perhaps it would be cool if this bonus made houses not deteriorate for the duration or at halfspeed) @Infrastructure No-one uses the ferry. Too slow, and it's just like 5plat anyway. (This could make those market stands, and maybe also House Flags free too) @Tax My ideas to improve the bonuses in parenthesis, I'll try to think of some new ones later or something. Right now they're pretty boring tho. |
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In any case, I don't really work on Kingdoms and this was just a project I did for Nico, so I'm not sure how realistic additional changes will be. You're likely gonna have to appeal to Nico for any changes or additions. |
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