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-   -   Kingdom Resource Points (https://forums.graalonline.com/forums/showthread.php?t=134268310)

xXziroXx 06-09-2013 05:49 PM

Kingdom Resource Points
 
The Kingdom Resource Point system is working as intended again. There was an error with purchasing the rewards that prevented kingdoms to actually utilize the points they had earned.

That is no longer the case, and kingdom leaders should finally be able to spend their points however they please!

If any of the rewards turns out to not be working as intended, let Nico know and yours truly shall make another appearance!

xXziroXx 06-09-2013 06:08 PM

Also, all Resource Point rewards have had their costs drastically lowered to more realistic costs.

The prices are designed with the idea of a nation holding 3 flags for 7 days straight with Inflation activated. That'd yield 6048 points during that 7 day period. More flags, more points, thus making some of the more expensive rewards appealing.

StormYs 06-09-2013 09:32 PM

Nice!

Supaman771 06-09-2013 11:13 PM

Quote:

Originally Posted by xXziroXx (Post 1718975)
The prices are designed with the idea of a nation holding 3 flags for 7 days straight with Inflation activated. That'd yield 6048 points during that 7 day period. More flags, more points, thus making some of the more expensive rewards appealing.

Inflation costs 18000 and only last 14 days.
So, you'd need to hold a minimum of 5 flags for the entire duration, just to cover the cost. (Should be reduced to 12000, or last 21 days) @Inflation

Which leads to points for other bonuses, which just seem pretty blah, save for the fertile one. (If your whole kingdom saved sapphires and went on a DoPV frenzy or something) @Soil

Boats don't even work. (Fix them up, possibly make these ships go up to 110% speed, or not need cannonballs to fire.. something cool) @Naval

Not sure if cities means flags? If so.. pointless to have more hp to slow the lone probably 1 guy on the entire island from killing it. (Perhaps it would be cool if this bonus made houses not deteriorate for the duration or at halfspeed) @Infrastructure

No-one uses the ferry. Too slow, and it's just like 5plat anyway. (This could make those market stands, and maybe also House Flags free too) @Tax


My ideas to improve the bonuses in parenthesis, I'll try to think of some new ones later or something. Right now they're pretty boring tho.

xXziroXx 06-09-2013 11:27 PM

Quote:

Originally Posted by Supaman771 (Post 1718984)
Not sure if cities means flags? If so.. pointless to have more hp to slow the lone probably 1 guy on the entire island from killing it. (Perhaps it would be cool if this bonus made houses not deteriorate for the duration or at halfspeed) @Infrastructure

Infrastructure increases the health of flags and player houses for 25% for the duration, effectively making houses last longer :)

Quote:

Originally Posted by Supaman771 (Post 1718984)
No-one uses the ferry. Too slow, and it's just like 5plat anyway. (This could make those market stands, and maybe also House Flags free too) @Tax

I'm sure new players uses the ferries regularly, I know I used too back in the days.



In any case, I don't really work on Kingdoms and this was just a project I did for Nico, so I'm not sure how realistic additional changes will be. You're likely gonna have to appeal to Nico for any changes or additions.


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