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-   -   Facebook Graal (https://forums.graalonline.com/forums/showthread.php?t=134264365)

Crono 08-26-2011 04:31 PM

Facebook Graal
 
1 Attachment(s)
Just hit 1337 status.

Recently started playing (on a smurf Facebook account of course).

Galdor 08-26-2011 09:23 PM

http://www.thequoteblog.com/wp-conte...er-simpson.jpg

Seeya 08-27-2011 02:59 AM

Facebook Graal is horrible.

Tricxta 08-27-2011 03:02 AM

Its better then iPhone classic though... swamp town is looking good :) kudos too whoever did the weather effect

fowlplay4 08-27-2011 03:10 AM

The whole VIP thing doesn't seem to be helping out the Facebook server too much.

Tricxta 08-27-2011 03:14 AM

Quote:

Originally Posted by fowlplay4 (Post 1665656)
The whole VIP thing doesn't seem to be helping out the Facebook server too much.

Well being able to use your ipod account sure beats having to start from scratch lol. I just don't think many people have the dedication to get 7500 gralats each month. I know I don't lol hence I don't play facebook graal much.

0PiX0 08-27-2011 07:46 AM

Quote:

Originally Posted by Seeya (Post 1665654)
Facebook Graal is horrible.

It has potential, and much like iPhone, it has room for improvement and expansion.
Quote:

Originally Posted by Stefan (Post 1650924)
We will need the new server infrastructure to be to handle the higher playercount brought by the Web/Facebook version

It's great that the Facebook server has the capability for a high playercount at least. :asleep:
Currently, iPhone players are the majority of the Facebook Graal playercount. Since iPhone players do not have much incentive to play a clone if iClassic on Facebook, other playerworlds should be given the opportunity to move to Facebook.
Quote:

Originally Posted by unixmad (Post 1637699)
We are planning to give the opportunity to PlayerWorld owners to move to Free To Play either. We will soon give a list of requirements to move a server Free To Play.

5 months later...
Really, the requirements should have been posted before Facebook Graal was even released. The oh-so-dedicated Graal development community could have been preparing whatever server content is necessary for moving to Facebook (or iPhone). We really should have more details than this:
Quote:

Originally Posted by unixmad (Post 1637758)
Free to Play is possible when server and content have been transformed to bring revenues with items and features.

Graal Classic/Era Iphone servers have been transformed to fit Free to Play.

So before switching to free to play, servers will have to introduce Pay items/heads or features.

It would also be nice if GraalOnline began attracting a larger playerbase through means other than word-of-mouth and a handful of review web pages.
Quote:

Originally Posted by fowlplay4 (Post 1665656)
The whole VIP thing doesn't seem to be helping out the Facebook server too much.

I don't see any reason for iPhone players to buy into it, except for the promised monthly VIP item. Even that isn't a good reason. The iPhone server is populated, so why would players want to pay for VIP just to switch to the Facebook server? The VIP system could use some revision.

gaben 08-27-2011 08:15 AM

I don't think iPod Grawl or Facebook Grawl are horrible by any means, but I must say that they definitely have an impact on the playercount of 'regular' Grawl (ie. on the PC). Most players whom have heard of Grawl, would prefer their iPod Grawl/'Facebook' Grawl over the PC version of Grawl. At the end of the day though, the point that I'm trying to make is that regardless of which one is better PC Grawl will eventually fade from the picture if this love of iPod/Facebook Grawl keeps up.

Though, I must say that Facebook Grawl looks lamer than iPod Grawl.

Also, I realize that the creators behind Facebook Grawl definitely don't care about the playercount of PC Grawl, all they care about is the fact that their €s are incrementing. No point crying over spilt milk though, this was inevitable in some ways. iPod Grawl was only the first step. One must accept that Grawl, like many things, has become a business and in this day and age time will tell.

Who knows? Soon you might be sulking around in the latest Grawl merch and purchasing head777.png mugs!


EDIT: I didn't realize they connected the Facebook servers with the iPod servers. I guess they're just trying to market more, and not expand more servers. Phew - you're saved for now..

NicoX 08-27-2011 08:18 AM

Why the hell you are saying Grawl? It makes me crazy reading Grawl six times !

gaben 08-27-2011 08:28 AM

Quote:

Originally Posted by NicoX (Post 1665689)
Why the hell you are saying Grawl? It makes me crazy reading Grawl six times !

I guess whenever the word 'Graal' comes into my mind, I can only mock the term for what it has become. It literally, has lost all meaning to me. Grawl is, well, Grawl!

NicoX 08-27-2011 08:40 AM

Pft....

Crono 08-27-2011 09:48 AM

Quote:

Originally Posted by Seeya (Post 1665654)
Facebook Graal is horrible.

Better than Graal on the iPhone and better than Graal on PC if you're looking for a "real Graal" experience.

I connect to the iPhone server everytime, I just don't understand why this isn't on the normal Graal client...the flash client is a bit "wat".

Galdor 08-27-2011 01:29 PM

Quote:

Originally Posted by Crono (Post 1665693)
Better than Graal on the iPhone and better than Graal on PC if you're looking for a "real Graal" experience.

Just because it has more players right? I doubt the content is that epic :P

Crono 08-27-2011 01:32 PM

Quote:

Originally Posted by Galdor (Post 1665697)
Just because it has more players right? I doubt the content is that epic :P

A "real" Graal server has no content, it's just pking/spar/chat. Sure servers forced themselves to have quests but I never considered that a part of gameplay. More of an obstacle. Despite what people say, quests were generally not fun at all and was a chore for new players.

Galdor 08-27-2011 01:56 PM

Quote:

Originally Posted by Crono (Post 1665698)
A "real" Graal server has no content, it's just pking/spar/chat. Sure servers forced themselves to have quests but I never considered that a part of gameplay. More of an obstacle. Despite what people say, quests were generally not fun at all and was a chore for new players.

Well I guess I can relate, I used to love just that with the game Rune, it had an awesome combat system (expect for the abusive and overpowered jump swing) like parrying, blocking and you could even throw your weapon.
Graal on the other hand has to me always been about questing and exploring (just like zelda) and I would get extremely bored after a while with a server that just relied on pking/sparring.


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