Gileada Preview
You heard right. Connect to Gileada, and enter the stairs
thingy that says Preview. :( Im too lazy to see what it really says. Anyway, it will show you a preview of what the world of Gileada will be like, and the boat system and stuff. This is our "developement" level, which means as soon as I finish more parts of tile, I will add it to the level. Then Zero will add the blockage and non-blockage scripts to the tiles so we can walk on the new tiles and stuff. Anyway, Please come check it out sometime. Never before attempted on Graal but I think we pulled it off nicely..... Blimp View. Oh yeah, before I forget, once you get in it will put you on a little dirt tile. When on the right dirt tile in that area, it will say the name of the Waiting House in the top left corner of the screen. Press A while on this dirt tile to go back to the waiting house. Also Dev is hiring. Contact me. :eek: Peace |
Come on guys, it is worth a look. :( You could
post what you think here (event though I probably wont change it unless it is major) to give us an idea of what people think of it. Plus I finished new tiles and added them to the level, if you want to see them you should go check it out. :( Thanks |
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Looks like RPG Maker games,but still fun. :-)
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If by blimp view you mean worldmap then no, val did it before x_x
Looks cool. |
Ok here goes,
I went as a player and ex- Manager at the request of Oinkness to check out what was being done. The start is somewhat long picking your Stats and so on but its not too long. I would though improve some of the directions on what you need to do, it is not too clear but you can figure it out. Once thru that you get to the start level which is nice, keep in mind this PW is under heavy construction so don't expect too much. The GUI has nice GFX but I would improve the Q menu somewhat with better GFX. I also would make it so you can completely remove the Stats from the screen if the players desires to do this, it is somewhat large so I forsee many may not want them viewable at all times. Moving along we get to the only entrance you can go thru which involves the overworld, upon entering you get a birds eyes view of the overworld via the map. It is a unique and interesting way this is done. You can move along the places on the map with a head (which btw you have 3 options to change to another head). I found it interesting that you can get on a boat and move around to different places. Although this is nothing earth shattering it is unique for the fact this has not been done in this manner before so my hats off to you guys for doing something that has not been done before. Basicly thats it but they are under heavy construction so I will be interested to see what else develops on this promising PW. Keep up the good work! ;) |
You really need to work on those overworld tiles. If you want to see what I mean, forum pm me and I will show you some overworld tiles I have on-line right now.
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Notice: Nobody even start doing new thread reviews. Replying to threads like this with a review is okay. But dont make lots of new posts like last time. |
I have to admit, I kind of like it.
From what I see it's being executed well so far. Good luck guys. Oh, and maybe tweak the speed a bit, I may be walknig on the overworld but going that slow can get tedious. |
Thanks for your support guys. Zero did hours of
work on the OW NPC, making tiles block and non-block and setting boat tiles and stuff (which needs done, the deep water is not supposed to stop the boats!):( Unfortunately Zero left and put me in charge until he gets back, he did not say when he would be back or anything. And you can make a head, just find the gil-head1.gif head and use it as a template. You must name the head gil-head#.gif or else it wont be caught by the head setter NPC for the overworld. Command: setowhead 1,2,3,4 (3 is blocked i think...):rolleyes: |
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Because they have a map,they should have a turn based battle system? |
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I thought it would be better. If you got where you wanted to go quickly, it wouldn't be any fun. I thought it would be better for the "exploring and adventuring" element. And I was thinking between turnbased battle and stuff.. I think I would like to see tiny ganis for sword and stuff so people could fight on the overworld. That would be neat. Like a mix between Crono Trigger and Graal. Or maybe FF7 and Graal. An RPG that has turned based battle and Graal. :D It would look neat and probably be a bit tougher since the swords would be a bit small, but then on an RP server we dont really focus on PKing. |
I'm on the server right now, and the ow idea is very unique for Graal and nicely done. When in full-screen the gui is transparent but when in regular windowed mode it is 'dotty'. It's not the best thing ever, could use some more detail on the dragon on the main gui, but it gets the job done. The inventory is easy to use.
When I was choosing my stats, you need to make the gui hide though, because the time gui was in the way of the stats and didn't know what was the first item on all the lists. Also, I didn't know what to do for name selection, and now my character's name is Aa. :( The server has potential, and I'm interested to see how the battle system comes out. I think a system similar to that of Chrono Trigger would be best for Graal (and one of my favorites overall in rpgs). One last thing, don't do actual battles on the ow, make it warp you to a different level and do the battle, then get warped back after, because your character is way too small to see for something like that. |
I hope the whole server isn't like that level, because it was frustratingly slow. The graphics are peculiar, they need some depth and detail and maybe less bright colors. The GUI is good and bad at parts. The dotted part is ugly, if you remove the dots and fix the border a bit it might look nice. Bad texture effects on the HP bar, it looks ugly. The inventory works well though it looks plain. The text on all the graphics is kind of ugly, I just hope you people work on this a bit more. It might have potential.
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The mini map system thing works very well. The tiles are perfect for the FF7 style idea, and I can see it all working out well.
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