V6 Function Requests
Just in case my post in the V6 Bug Thread doesn't get lost. If anyone has small function requests feel free to post them.
V6 Function/Event Requests: PHP Code:
Invincible Functions A client-side event to detect when a flag (like attr[], client, clientr, serverr) is synced with the server-side value, so instead of doing: PHP Code:
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player.setShape(x, y, width, height) could be handy along with the blocking functions
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I'd really like to see some functions for the sake of being able to optimise custom systems, under the assumption that native code is much faster than GScript. If Graal is ever going to expand and try to attract a higher number of players, it's important to reduce the lag that can occur around a lot of players.
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The ability to get an array of tiles in a box(equivalent to onwall2) without looping would be nice.
Like tilesBox(x,y,width,height) would return an array of all the tiles detected within the constraints. Also tiletypeBox(x,y,width,height) which would do the same, but return tiletypes. This is off the top of my head and there may be a more graceful function scheme, but all I know is when you start getting into customizing anything involving tile checks, you always have to loop and check tiles individually which is a pain and can be expensive at times. |
Masking functions
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The isinvincible flag that was added doesn't protect the player from projectiles or explosions.
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Since we're doing requests, I'd like profiles to allow highlighting in the text field. That would be very helpful.
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