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Although I do feel a back story (i.e., the bomy moon crashing into the kingdom islands) is a great start but any sort of story line seems unnecessary. Does anyone disagree or agree? |
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If it's like the MMO's where I go from one town to the next as I level up doing quests, and then do dungeons and raids or any new content as it's released, then I value the linear storyline mostly because it explains new content and keeps the world alive to explain in story why this event(dungeon/town or whatever) spawned out of nowhere. Even though the worlds are open, I generally feel un-welcomed to the higher-level areas until I've reached it in the questline because the baddies there are too high level, and questing is the easiest way to level up in those games anyways. But if it's like GK has been where I grind monsters for EXP in 2 or 3 areas for a few levels, then another area, with my goals being self-oriented rather than story-driven, I really don't care for a story line at all. |
I feel that some sort of storyline would bring value, and direction. Maybe not a storyline based around the individual (like Shaded Legend), but around the 5 separate kingdoms and their different agendas.
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i think it would be nice if the game's backstory was better incorporated into the actual gameplay a little more. you could play this game for years and never even know what the backstory is, and since that's the case, what is the point of it? it adds nothing to the game as is, so if you are going to keep it you may as well make it mean something. it could give the game a little more flavor.
maybe actual backstory for where each kingdom originated would be nice too :) just for some concrete history. |
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i never pay attention to the storyline really. maybe it's just me but i grind through stuff just to get it over with
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That's why I think it would be better for the story to be based around the different kingdoms instead-- and each player is just a "soldier" in said story. Quote:
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Here is an example of our purchase-system.
http://i.imgur.com/qM1oDgM.png Looks pretty cool on the mobile device :P In the future, you will be able to customize the black gui in any color you want it look like. |
What is the latest say for the release date for this to the iPhone?
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I can just say that we are done 80%, and touching up the last stuffs, adding the quests, jobs and dungeons. When everything is done it will be presented to the Game Management and they will decide what happens. |
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