i have an idea.
Well. If you mix rockets and a jetpack, you get a noob cheating rockets.
This is rather annoying, so how about you guys add a jetpack damage? like maybe it lasts less time and you have to buy another one, or starts lowering from each hit, and takes a while to recover? |
What would happen to people with perm jetpacks? Also, maybe jetpacks have a certain usable energy of it's own and once it's out, it has to slowly refill, or you have to pay to have it refilled?
When are we gunna follow the route of TF2 and add hats and crates with keys that cost gelets... or follow CoD and make level requirements for weapons... :( or even battlefield...with having to play one class, like having to work at commando for awhile before you unlike app's XD So many idea's out there... |
I like that
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sure, jetpack could damage, but it would be a pretty bad thing to add.
image you had low hp, instead of healing or running, you put on jetpack to kill someone who can't hit you because your in the air... and rockets are easy to run away from, and if you get hit, heal. when the guy your shooting at with rockets are out of radar range, you would stop shooting, no? |
i think you guys misunderstood the entire thing.
i meant like, jetpacks getting damage after being hit by rockets, not the jetpacks actually causing damage. |
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Rockets are expensive, but that's no reason for them to be complete domination over a player.
Maybe if rockets required more aiming and timing, other than "click anywhere I want and it'll hit a player", than jetpack wouldn't be a viable source of escape. |
I think the rocket launcher is ridiculously lame. There's no skill in standing on top of a base and firing off rockets.
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#3 with rocketlauncher, soon to be #1. That is all.
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i think its more of a tactic than a skill to use rockets. as annoying as it is, i dont think it should be changed.
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