Jetpack - Running
Just thought because in my opinion it's a reason for a low playercount on zone,
Considerng about 3/4's of zone runs on a jetpack it's enough to drive people away, i was thinking of an idea dunno if it's been said before but for example you shoot someone and they can't use their jetpack for 5 seconds, if they get shot again the timer resets, it would stop alot of running on zone and force people to fight back. just an idea any input is great ;o |
Lack of good content is whats killing it. :O
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what if when you fire a weapon in maps it gets classed as being "in combat" and you cannot use jetpack untill you are not in combat, which requires 30 seconds of no shooting :)
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I like it, it might run Dutchies out of Zone =]
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Being shot while attempting to lift off causes the jetpack to explode, damaging you, and destroying it until the match is over.
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Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere
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If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc. |
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agreed
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Anyways i like the timeout idea better then the hp idea, just seems more practical |
Zone was fine when jetpacks came out and continued to be fine months after as well, the jetpack is not a part of the problem.
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That's true, Jetpacks don't make it a problem..
Oh and, You should just remove the hotkeys. Also makes the time between it a little more ;] |
I found the old interface to be faster, and also think that hotkeys should be removed.
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Yessssh! The good old green GUI was cooler :[
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just remove it
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