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-   -   Jetpack - Running (https://forums.graalonline.com/forums/showthread.php?t=87728)

Tenchry_P2P 09-02-2009 01:23 AM

Jetpack - Running
 
Just thought because in my opinion it's a reason for a low playercount on zone,

Considerng about 3/4's of zone runs on a jetpack it's enough to drive people away, i was thinking of an idea dunno if it's been said before but for example you shoot someone and they can't use their jetpack for 5 seconds, if they get shot again the timer resets, it would stop alot of running on zone and force people to fight back.

just an idea any input is great ;o

Shadow5596321 09-02-2009 01:48 AM

Lack of good content is whats killing it. :O

bahamutstevetff 09-02-2009 03:24 AM

what if when you fire a weapon in maps it gets classed as being "in combat" and you cannot use jetpack untill you are not in combat, which requires 30 seconds of no shooting :)

darksage15 09-02-2009 04:13 AM

I like it, it might run Dutchies out of Zone =]

kia345 09-02-2009 04:13 AM

Being shot while attempting to lift off causes the jetpack to explode, damaging you, and destroying it until the match is over.

Minomato 09-02-2009 05:02 AM

Quote:

Originally Posted by kia345 (Post 1520585)
Being shot while attempting to lift off causes the jetpack to explode, damaging you, and destroying it until the match is over.

Reminds me of the flamethrower. *Shoots guy in foot, who catches on fire due to wielding flamer.* "OH GOD!"

seanthien 09-02-2009 05:07 AM

Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere
Quote:

Man..Jetpacking away on Zone is so lame..
I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

RebelArbiter 09-02-2009 06:08 AM

Quote:

Originally Posted by seanthien (Post 1520597)
Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere

I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

Trials only get 80 hp, so if they get hit with a couple bullets then they have to heal before they can jetpack. I think the "in combat" idea is better then having an HP limit on the jet pack.

muupig 09-02-2009 02:48 PM

agreed

Liberated 09-02-2009 03:07 PM

Quote:

Originally Posted by seanthien (Post 1520597)
Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere

I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

you think about zone under the shower?

Anyways i like the timeout idea better then the hp idea, just seems more practical

Crono 09-02-2009 03:08 PM

Zone was fine when jetpacks came out and continued to be fine months after as well, the jetpack is not a part of the problem.

DuBsTeRmAn 09-02-2009 03:26 PM

That's true, Jetpacks don't make it a problem..
Oh and, You should just remove the hotkeys. Also makes the time between it a little more ;]

Crono 09-02-2009 03:27 PM

I found the old interface to be faster, and also think that hotkeys should be removed.

DuBsTeRmAn 09-02-2009 03:28 PM

Yessssh! The good old green GUI was cooler :[

Jcs1919 09-02-2009 03:50 PM

just remove it


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