Copyright, etc.?
Hi there,
wondering how that is handled in Graal? I'm atm making a level editor (for graal) and just wondering if using NW format or such would cause any complications (I do not think so, since there is Gonstruct, but yeah...) Also wondering about the usage of pics1.png or such things in Youtube-videos etc? Since I might want to make a video on the editor or such things (Sorry if those are dumb question xD I don't have much clue how this stuff works :D Just want to make sure that I stay on the "right side") |
why are you making a level editor for Graal? What's wrong with the default or Gonstruct?
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A bit for practice~ a bit because it seems something people desire
default is outdated and broken (I can't even close it aside using task manager :P) And people expressed Gonstruct being a pain to get running on Mac, plus Gonstruct is also not being developed very actively |
You won't run into any problems when making such tools so far unless you create a custom external RC as far as I know
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No copyright is involved considering nw files are essentially normal text files that are parsed by the Graal engine to display levels. I dare say you could even mimic the nw format and use it for a different game and it still wouldn't breach copyright.
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Show me a server which supports layers effectively and I'd use Gonstruct. I have started using online tools though, they're just handy when testing new tiles / fixing tiny errors |
Two of the annoying points of the default is that you still have to use gs1 for tiledef and can't resize the tileset part~
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I would have used layers on the new gmap for Era if it wasn't so complicated to deal with using online tools. I wanted to create depth in the water to allow sand to be visible, and possibly sea life to be visible. I was able to get it working in test levels, but sadly it wasn't very scalable due the amount of tedious work required to allow it to work. Plus potential development errors can easily be created by opening levels using the existing level editor which would clear all visible layers. |
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gconstruct is easy......
one layer is the basics dirt sand grass gravel then second layer is large objects houses cliffs structures then the next layers are for details <.< or one rock fits on any terrain and same for all other details. Imagine you can use 1 pole tile for any terrain without needing 1 image for every single terrain. its way better <.< really just need to be able to trans the tileset back ground and stack tiles. (now sure whats easier to make) BTW i wrote a tutorial a long time ago ;o |
But will it work on a Mac? I don't want to buy an inferior product to use gonstruct.
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