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Inari 11-12-2014 05:47 PM

Copyright, etc.?
 
Hi there,

wondering how that is handled in Graal? I'm atm making a level editor (for graal) and just wondering if using NW format or such would cause any complications (I do not think so, since there is Gonstruct, but yeah...)

Also wondering about the usage of pics1.png or such things in Youtube-videos etc? Since I might want to make a video on the editor or such things

(Sorry if those are dumb question xD I don't have much clue how this stuff works :D Just want to make sure that I stay on the "right side")

xAndrewx 11-13-2014 03:18 PM

why are you making a level editor for Graal? What's wrong with the default or Gonstruct?

Inari 11-13-2014 06:06 PM

A bit for practice~ a bit because it seems something people desire

default is outdated and broken (I can't even close it aside using task manager :P)
And people expressed Gonstruct being a pain to get running on Mac, plus Gonstruct is also not being developed very actively

callimuc 11-13-2014 07:06 PM

You won't run into any problems when making such tools so far unless you create a custom external RC as far as I know

cyan3 11-13-2014 09:14 PM

No copyright is involved considering nw files are essentially normal text files that are parsed by the Graal engine to display levels. I dare say you could even mimic the nw format and use it for a different game and it still wouldn't breach copyright.

scriptless 11-13-2014 10:38 PM

Quote:

Originally Posted by xAndrewx (Post 1732559)
why are you making a level editor for Graal? What's wrong with the default or Gonstruct?

Gonstruct doesn't support mac by defauly. You have to do some heavy tweaking to maybe get it working. I've yet to see anyone prove it is possible on mac but several people have maid claims. The best way I've used the level editor on mac is parallels which allows for a virtual os within mac while you can still access your mac files and vise versa but it feels akward and uses resources. To further make things ucky u get this problem resizing the windows makes the level editor not work at all anymore as everything turns gray.

Quote:

Originally Posted by cyan3 (Post 1732567)
No copyright is involved considering nw files are essentially normal text files that are parsed by the Graal engine to display levels. I dare say you could even mimic the nw format and use it for a different game and it still wouldn't breach copyright.

You would be surprised alot of the stuff in graal format comes from torque. Such as level width and height is recommended in torque2d. I don't know if I would go to the full extend of using GLEVNW01 and BOARD ect for it but I don't think it's a problem to have an editor that can read other formats.

xXziroXx 11-14-2014 11:03 AM

Quote:

Originally Posted by xAndrewx (Post 1732559)
What's wrong with the default?

Really?

xAndrewx 11-15-2014 06:27 AM

Quote:

Originally Posted by xXziroXx (Post 1732593)
Really?

Yeah. I do all my levels in it. It's got everything I need to make a level.

Show me a server which supports layers effectively and I'd use Gonstruct.

I have started using online tools though, they're just handy when testing new tiles / fixing tiny errors

Inari 11-15-2014 11:03 AM

Two of the annoying points of the default is that you still have to use gs1 for tiledef and can't resize the tileset part~

xXziroXx 11-17-2014 08:24 AM

Quote:

Originally Posted by xAndrewx (Post 1732604)
Show me a server which supports layers effectively and I'd use Gonstruct.

I'd point you to Maloria, but it's not up anymore. Aly did some amazing layer stuff on N-Pulse as well.

Tim_Rocks 11-17-2014 04:45 PM

Quote:

Originally Posted by xAndrewx (Post 1732604)
Yeah. I do all my levels in it. It's got everything I need to make a level.

Show me a server which supports layers effectively and I'd use Gonstruct.

I have started using online tools though, they're just handy when testing new tiles / fixing tiny errors

I've been using the online tools for a while now. I would like to see a new editor that supports basic GS2 functionality though. And one that works on a Mac.

I would have used layers on the new gmap for Era if it wasn't so complicated to deal with using online tools. I wanted to create depth in the water to allow sand to be visible, and possibly sea life to be visible. I was able to get it working in test levels, but sadly it wasn't very scalable due the amount of tedious work required to allow it to work. Plus potential development errors can easily be created by opening levels using the existing level editor which would clear all visible layers.

Crono 11-17-2014 05:17 PM

Quote:

Originally Posted by xAndrewx (Post 1732604)
Yeah. I do all my levels in it. It's got everything I need to make a level.

Same here, but only because I'm too lazy to learn gonstruct and I don't need the layers.

Tim_Rocks 11-17-2014 05:33 PM

Quote:

Originally Posted by Crono (Post 1732679)
Same here, but only because I'm too lazy to learn gonstruct and I don't need the layers.

I would be more inclined to use layers if they supported drawing over players.

geneticfrog 11-20-2014 01:45 AM

gconstruct is easy......

one layer is the basics dirt sand grass gravel then second layer is large objects houses cliffs structures then the next layers are for details <.< or one rock fits on any terrain and same for all other details.

Imagine you can use 1 pole tile for any terrain without needing 1 image for every single terrain.

its way better <.< really just need to be able to trans the tileset back ground and stack tiles. (now sure whats easier to make)

BTW i wrote a tutorial a long time ago ;o

Tim_Rocks 11-20-2014 02:12 AM

But will it work on a Mac? I don't want to buy an inferior product to use gonstruct.


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