TiLeSeT
ok i was just need some help with my tileset.
I would like to now to set my own tileset that i made on graal editer! Could anyone help plz?? |
LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script: addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5); addtiledef snake.png,#L,1; <--Example |
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Do i have 2 upload my tileset first? |
Yes.
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i've made my own tilesets before, but when i use them, the grafics get mixed...ex: The grass has some rock in it, because the rock is next to it etc. i see this problem with other tilesets too, but they work for other people (obviously), so what am i doing wrong?
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Could be your graphics card?
The image couldn't have been indexed? You didn't set the type correctly? You went outside of the 16*16 pixel area? There is a lot of reasons. |
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Drag-and-drop.
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THX everyone
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just always use addtiledef2...its easier...
addtiledef2 tilesetname.png,#L,tilesetx,tilesety; tilesetx and tilesety are the x and the y where ure tile/tileste should be in the stanardtilesets...btw its in pixels |
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yea it is ô.O |
Addtiledef2 isn't easier. Addtiledef2 can become messy, try to fit all your tiles onto the main tileset.
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I agree with Andy. Addtiledef is far easier than it's sister, addtiledef2. Can you explain how requiring 1 more variable is simpler?
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