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Foggy 07-27-2005 04:11 PM

TiLeSeT
 
ok i was just need some help with my tileset.
I would like to now to set my own tileset that i made on graal editer!
Could anyone help plz??

xAndrewx 07-27-2005 04:47 PM

LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script:
addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5);
addtiledef snake.png,#L,1; <--Example

Foggy 07-27-2005 05:05 PM

Quote:

Originally Posted by xAndrewx
LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script:
addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5);
addtiledef snake.png,#L,1; <--Example


Do i have 2 upload my tileset first?

xAndrewx 07-27-2005 05:19 PM

Yes.

excaliber7388 07-27-2005 05:57 PM

i've made my own tilesets before, but when i use them, the grafics get mixed...ex: The grass has some rock in it, because the rock is next to it etc. i see this problem with other tilesets too, but they work for other people (obviously), so what am i doing wrong?

xAndrewx 07-27-2005 06:02 PM

Could be your graphics card?
The image couldn't have been indexed?
You didn't set the type correctly?
You went outside of the 16*16 pixel area?
There is a lot of reasons.

Foggy 07-27-2005 06:51 PM

Quote:

Originally Posted by xAndrewx
Yes.

How do i upload it on RC?

Hiro 07-27-2005 11:05 PM

Drag-and-drop.

Foggy 07-27-2005 11:20 PM

THX everyone
 
Quote:

Originally Posted by Hiro
Drag-and-drop.

ok will do that alot but i sort of new that i just thought that u had 2 do some thing else as well but thx any way

Magadal 07-28-2005 03:19 PM

just always use addtiledef2...its easier...

addtiledef2 tilesetname.png,#L,tilesetx,tilesety;

tilesetx and tilesety are the x and the y where ure tile/tileste should be in the stanardtilesets...btw its in pixels

xAndrewx 07-28-2005 03:23 PM

Quote:

Originally Posted by Magadal
just always use addtiledef2...its easier...

addtiledef2 tilesetname.png,#L,tilesetx,tilesety;

tilesetx and tilesety are the x and the y where ure tile/tileste should be in the stanardtilesets...btw its in pixels

No, it's not.

Magadal 08-05-2005 08:46 PM

Quote:

Originally Posted by xAndrewx
No, it's not.


yea it is ô.O

xAndrewx 08-05-2005 10:06 PM

Addtiledef2 isn't easier. Addtiledef2 can become messy, try to fit all your tiles onto the main tileset.

xXDuMajuXx 08-06-2005 12:31 PM

I agree with Andy. Addtiledef is far easier than it's sister, addtiledef2. Can you explain how requiring 1 more variable is simpler?


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