Elysium
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http://i74.photobucket.com/albums/i2...ps6de86dbe.png Our Progress ALRIGHT after quite a bit of revamping and some level making, we're going to go ahead and post a couple of screenshots showing off Roaks new look. This is just a small preview of this huge project. Remember, we're still working on guis also IE the mini map interface. Our current status We are not hiring any staff at the moment. We're focused on getting the foundations set before we start looking for developers. Our goal is to have Roak unlocked to the public in about a month from now. This server is classic style game play with enhanced features. Stay tuned for more updates and improvements! Special Thanks~ Dusty Clockwork Raindropmemory 7Soul1 And the Open game art Community! |
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Some more screenshots. :)
Also thanks to releases from the Graal community and all previous staff with scripts. Although virtually everything had to be reworked to fit in, it saved a lot of time and the whole "re-inventing the wheel" dealio. Just wanted to add that in. Still working on a lot of stuff, like the mini map obviously. We will post significant screenshots as we progress. I've been working on keyboard controls for GUIs. Just about done with the main setup for it all and then putting it in the windows needed so far. After this I'm going to move to the mini map and then finish up the baddies and NPCs (with dialogue). Once that stuff is done, I'm going to finish 2 more skills and then post a video probably. Hopefully I can finish all this by next weekend. |
Looking very nice, man. I especially like the clouds around the trees and whatnot.
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Mesmerizing stuff. Also really like the way you've separated clouds onto different layers like that.
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Tileset looks great!
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The tile set is nice but the dirt and grass was taken from map tile editor you might just edit them up very little but you guys didn't make them from scratch
http://www.mapeditor.org/img/screenshot-terrain.png |
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P.S. Those tiles weren't created by map editor, or "tiled", that is just a program that is showing different tilesets to feature their product. It was made by a member of the Open Game Art community released as free commercial use, which is why map editor, or Tiled, is allowed to feature them being used, as well as us use them. (Mean none of this rude, just explaining is all). |
cool brick tiles
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cool thing you got there going
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I love how my post got ignore when i point out stolen graphics
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P.S. Just downloaded that program to see, that tileset doesn't even release with that program you tool. Do your research before actually condemning someone; you didn't even have the product to know that, none of those tilesets previewed even come with the program, again, you tool. Now, do me a favor and please stop the accusations in this thread. Thanks. This doesn't need to go off topic or turn into a spam spree. |
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So, all of our GUIs that are up are now controllable by keyboard or mouse. I'm still testing the worst scenarios (trying to break it), but it seems it works fine. Took a little bit because originally I had scripted it to freeze up the player, which I did, but ended up wanting to be able to free up the movement keys for moving even when windows are open. Since our windows that pop up are transparent somewhat, it seemed a bit silly to force freeze the player when they're open.
On top of that, the floating island player hub is coming along great. Decus is progressing on the outside areas and then moving in to the town. Should have a few more screenshots by the end of Sunday, hopefully. It's looking amazing btw. Big time. Just takes some time to get it all pretty. I'm starting to mess around with the mini map now, and the NPCs walking, as well as a few other NPC-type things are now done (ty fp4 for saving me some time, only had to edit the script a little). We do have a baddie as well (ty switch for the start). It works, but, I don't like some of the things it does every so often. With a little tweaking we'll have the basic, pretty easy baddies done and ready. After this, I'm actually going to do a new staff tool in anticipation of eventually opening up this server. We need a little better of a system to help fix issues if they are to happen when people are on. Then I'll move to the sign dialogue and NPC dialogue, some skills that I just haven't felt like doing lately (:D), the guild system, and go from there (with sorts of stuff in between I'm sure). Fixing up some ganis as well. Coming along great, so keep on checkin out this thread for more info. Hopefully I'll have a pretty awesome post next with some more screenshots or something. |
Looks good, nice tiles, but the name Roak. Seriously?
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It's what it is for now. We've spoken on changing it to something more original. Still up in the air so to speak.
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