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-   -   Elysium (https://forums.graalonline.com/forums/showthread.php?t=134268806)

Decus_Arillias 10-08-2013 02:43 AM

Elysium
 
3 Attachment(s)
http://i74.photobucket.com/albums/i2...ps6de86dbe.png



Our Progress


ALRIGHT after quite a bit of revamping and some level making, we're going to go ahead and post a couple of screenshots showing off Roaks new look. This is just a small preview of this huge project. Remember, we're still working on guis also IE the mini map interface.

Our current status

We are not hiring any staff at the moment. We're focused on getting the foundations set before we start looking for developers. Our goal is to have Roak unlocked to the public in about a month from now. This server is classic style game play with enhanced features. Stay tuned for more updates and improvements!


Special Thanks~
Dusty
Clockwork
Raindropmemory
7Soul1
And the Open game art Community!

sssssssssss 10-08-2013 02:47 AM

4 Attachment(s)
Some more screenshots. :)

Also thanks to releases from the Graal community and all previous staff with scripts. Although virtually everything had to be reworked to fit in, it saved a lot of time and the whole "re-inventing the wheel" dealio. Just wanted to add that in.

Still working on a lot of stuff, like the mini map obviously. We will post significant screenshots as we progress.

I've been working on keyboard controls for GUIs. Just about done with the main setup for it all and then putting it in the windows needed so far.

After this I'm going to move to the mini map and then finish up the baddies and NPCs (with dialogue). Once that stuff is done, I'm going to finish 2 more skills and then post a video probably. Hopefully I can finish all this by next weekend.

Draenin 10-08-2013 05:40 AM

Looking very nice, man. I especially like the clouds around the trees and whatnot.

Emera 10-08-2013 07:54 AM

Mesmerizing stuff. Also really like the way you've separated clouds onto different layers like that.

BlueMelon 10-08-2013 10:50 AM

Tileset looks great!

Rave_J 10-08-2013 12:24 PM

The tile set is nice but the dirt and grass was taken from map tile editor you might just edit them up very little but you guys didn't make them from scratch

http://www.mapeditor.org/img/screenshot-terrain.png

sssssssssss 10-08-2013 01:31 PM

Quote:

Originally Posted by Decus_Arillias (Post 1723137)
Special Thanks~
Dusty
Clockwork
Raindropmemory
7Soul1
And the Open game art Community!

See OP, we've used resources available to speed up development. Not all of it was made from scratch (and we never claimed that btw, that's why Decus included a "special thanks" spot) some were free use from the Graal community, others from the open game art community (free, released tiles that you could see in other places because of their availability to the public for commercial use). That's why the recognition to give due credit is there in the OP. Saves a lot of time, much like me editing one of FP4's npc movement scripts, instead of starting from scratch, since it was released for the graal community to use. Now a lot of stuff from there was edited, but not all of it.

P.S.
Those tiles weren't created by map editor, or "tiled", that is just a program that is showing different tilesets to feature their product. It was made by a member of the Open Game Art community released as free commercial use, which is why map editor, or Tiled, is allowed to feature them being used, as well as us use them. (Mean none of this rude, just explaining is all).

Elk 10-08-2013 02:29 PM

cool brick tiles

callimuc 10-08-2013 05:41 PM

cool thing you got there going

Rave_J 10-09-2013 12:45 AM

I love how my post got ignore when i point out stolen graphics

sssssssssss 10-09-2013 12:55 AM

Quote:

Originally Posted by Rave_J (Post 1723144)
The tile set is nice but the dirt and grass was taken from map tile editor you might just edit them up very little but you guys didn't make them from scratch

http://www.mapeditor.org/img/screenshot-terrain.png

Quote:

Originally Posted by Rave_J (Post 1723177)
I love how my post got ignore when i point out stolen graphics

Look 3 posts up, it didn't get ignored, and it's not stolen graphics. -_-

Quote:

Originally Posted by Decus_Arillias (Post 1723137)
Special Thanks~
Dusty
Clockwork
Raindropmemory
7Soul1
And the Open game art Community!

Quote:

Originally Posted by sssssssssss (Post 1723145)
See OP, we've used resources available to speed up development. Not all of it was made from scratch (and we never claimed that btw, that's why Decus included a "special thanks" spot) some were free use from the Graal community, others from the open game art community (free, released tiles that you could see in other places because of their availability to the public for commercial use). That's why the recognition to give due credit is there in the OP. Saves a lot of time, much like me editing one of FP4's npc movement scripts, instead of starting from scratch, since it was released for the graal community to use. Now a lot of stuff from there was edited, but not all of it.

P.S.
Those tiles weren't created by map editor, or "tiled", that is just a program that is showing different tilesets to feature their product. It was made by a member of the Open Game Art community released as free commercial use, which is why map editor, or Tiled, is allowed to feature them being used, as well as us use them. (Mean none of this rude, just explaining is all).

You really need to do your research dude... where do you think you can get that tileset at all? It's not from that editor, it's from an actual creator in the open game art community.

P.S. Just downloaded that program to see, that tileset doesn't even release with that program you tool. Do your research before actually condemning someone; you didn't even have the product to know that, none of those tilesets previewed even come with the program, again, you tool.

Now, do me a favor and please stop the accusations in this thread. Thanks. This doesn't need to go off topic or turn into a spam spree.

callimuc 10-09-2013 07:55 PM

Quote:

Originally Posted by Rave_J (Post 1723177)
I love how my post got ignore when i point out stolen graphics

I love how you ignored the post pointing everything out

sssssssssss 10-11-2013 03:50 AM

So, all of our GUIs that are up are now controllable by keyboard or mouse. I'm still testing the worst scenarios (trying to break it), but it seems it works fine. Took a little bit because originally I had scripted it to freeze up the player, which I did, but ended up wanting to be able to free up the movement keys for moving even when windows are open. Since our windows that pop up are transparent somewhat, it seemed a bit silly to force freeze the player when they're open.

On top of that, the floating island player hub is coming along great. Decus is progressing on the outside areas and then moving in to the town. Should have a few more screenshots by the end of Sunday, hopefully. It's looking amazing btw. Big time. Just takes some time to get it all pretty.

I'm starting to mess around with the mini map now, and the NPCs walking, as well as a few other NPC-type things are now done (ty fp4 for saving me some time, only had to edit the script a little). We do have a baddie as well (ty switch for the start). It works, but, I don't like some of the things it does every so often. With a little tweaking we'll have the basic, pretty easy baddies done and ready. After this, I'm actually going to do a new staff tool in anticipation of eventually opening up this server. We need a little better of a system to help fix issues if they are to happen when people are on. Then I'll move to the sign dialogue and NPC dialogue, some skills that I just haven't felt like doing lately (:D), the guild system, and go from there (with sorts of stuff in between I'm sure). Fixing up some ganis as well.

Coming along great, so keep on checkin out this thread for more info. Hopefully I'll have a pretty awesome post next with some more screenshots or something.

Skyld 10-11-2013 09:08 PM

Looks good, nice tiles, but the name Roak. Seriously?

sssssssssss 10-12-2013 02:45 AM

It's what it is for now. We've spoken on changing it to something more original. Still up in the air so to speak.


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