Using different tilesets on servers
If you want to have both new and old tileset layouts on the same server, there are some server options you can use, since the server is not seeing what you add with addtiledef and so doing wrong onwall-check:
newtilesets=true would use the new tileset layout in all levels, newtilesetlevels=main_,level13.graal,insidehouse will only use the new tileset layouts on levels that start with one of the listed strings (all levels starting with 'main_', level13.graal, all levels starting with 'insidehouse'). I hope this is helping a little bit, I was not sure if those options are already well known. |
I haven't seen many people using it, so it should help a few :D
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Sounds good... Perhaps there should be a document about the serveroption commands, much like there is a commands.rtf for scripting commands. :)
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http://forums.graal2001.com/forums/s...threadid=44653
(Maybe added while you were gone?) But I added to it in a document I made. hmm... I'll host it somewhere when I put it into HTML. |
how would i add 3 tilesets i would like the main tileset i want to add another tileset and also i have one more tileset seperate also i want to add so 3 different tilesets???
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heh
Well if you wanna use 3 Different tilesets i advise you not to use those server option commands.You should make a system to execute when the tiles are in use and when they are not since it will Execute more then one tileset.
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what if you wanted a serverside npc detect these tiles, ie no player interaction |
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Hrmm any ideas? |
Wan
Script it
It will be a hell alot easier if (created||playerenters) { addtiledef bravo_tileset.png,bravo_,0; }else{ removetiledefs } |
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