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-   -   Limiting Multiguilding (https://forums.graalonline.com/forums/showthread.php?t=62370)

Triptheballer 07-28-2006 02:55 AM

hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD

Minoc 08-14-2006 06:08 PM

Nearly 9 months..

hampy 08-15-2006 01:00 PM

Quote:

Originally Posted by Triptheballer
hmm from a player that multi-guilds more than most people id have to say id actually like a limit on muti-guilding. Being in a guild used to mean something, but now theres NO guild wars anywhere. Multi-guilding reduces the tention between guilds and players just stop caring.

Inactive guilds need to be deleted, and i even think its wrong that im in 30+ guilds XD

Yea, I dont bother with guilds for this exact reason x_x

Rufus 08-26-2006 09:40 AM

Quote:

Originally Posted by Minoc
Nearly 9 months..

Does anyone actually care for the guilds anymore? Seriously?

Why hasn't anything been updated or changed within the 9 months?

Emily_Cruddas 08-26-2006 11:27 AM

Quote:

Originally Posted by Lance
I am in several guilds. No.


So? It seems as if it's only you that cares about being in many guilds at once, perhaps instead of bluntly refusing to accept the idea so quickly, give some ideas on how this could affect graal in a negative way, and ask yourself, "what would people just downloading graal for their first time think about being limited to one or two guilds? Would they worry about it for very long? Would it be just part of the game?"

You were able to accept many things with graal when you first started right? How certain systems worked, how you did the quests, it all seems great at the time but it wasn't perfect, that's why graal is moving forward, constantly making things much better than before, so why is fixing how the guild system works going to hurt you in the long run?


Certain people don't seem to want a change even if it has the possibility to help graal have more customers, i always find that strange, the better the idea given then the more some people try to shoot that good idea down.

Rufus 08-26-2006 12:07 PM

Quote:

Originally Posted by Emily_Cruddas
Certain people don't seem to want a change even if it has the possibility to help graal have more customers, i always find that strange, the better the idea given then the more some people try to shoot that good idea down.

Exactly.

Minoc 08-26-2006 04:22 PM

Removing multiguilding would upset too many old players.

What I don't understand is why new useless guilds such as i R Turtle, Awsome-O-Saurus, and Soda are still approved.

XsteveXcoreX 08-29-2006 02:03 PM

I think multiguilding should be kept. It is up to the players and their sole decision whether to stay with 1 guild or join multiple guilds.

jake13jake 08-30-2006 10:14 PM

Multi-guilding isn't so much a problem. The problem is that there's not much incentive to be in a guild. If a lot of people want to be in a guild, then the guild leader will have the ability to shape the guild as they please. However, guilds aren't incorporated into the system as players are. You can set a player's flags, but you can't set a guild's flags. You can view a player's variables, but the only thing that's accessible is guild name. When you use requesttext, you can get a rank # and guildnick, not much else.

On Classic I built a system that can save flags for guilds. The current problem with this system is that it's difficult to remove guild info for inactive guilds. However, guild life seems to be improved on Classic in a sense that it hasn't been very active since WillieJamal and Gorthaur left.

Minoc 09-26-2006 11:28 PM

390 inactive guilds out of 680, perfect.

Minoc 10-31-2006 01:30 AM

It's hopeless. :|

jacob_bald6225 10-31-2006 01:37 AM

More attention to guilds would be nice...

Rufus 10-31-2006 01:39 AM

Quote:

Originally Posted by jacob_bald6225 (Post 1237917)
More attention to guilds would be nice...

I very much agree.

Vulcan 10-31-2006 01:40 AM

Quote:

Originally Posted by Rufus (Post 1237918)
I very much agree.

As do I.

MisterMastermind 10-31-2006 02:05 AM

Multi-guilding ruins the competition between guilds.


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