Tim_Rocks |
01-02-2013 10:33 PM |
I'll check and see what's causing it if it's on Era. We may add you an RC since you're probably a lot better with script efficiency than I am.
Okay, so I've said /stats on RC a couple of times, and I can probably say with this data, that Era is the cause of the lag (I think??)..
PHP Code:
Server uptime: 1299 hrs 13 mins Max supported players: 16382 Sleeptime (secs/min): 52386 Connection tries (last min): 6 Players-in (byte/l.m.): 5157586 Players-out (byte/l.m.): 13932311 RCs-in (byte/last min): 188 RCs-out (byte/last min): 373772 NPCServer-in (byte/l.m.): 4321752 NPCServer-out (byte/l.m.): 6190981 ServerList-in (byte/l.m.): 4091 ServerList-out (byte/l.m.): 38378 Player-avrg-in (bit/sec): 8674 Player-avrg-out (bit/sec): 18241 TSockets-in (byte/l.m.): 51088 TSockets-out (byte/l.m.): 318514 Levels: 268 Players: 73 RCs: 10 NPCServers: 1 ServerListers: 1 Memory (bytes): 29885912 Players connecting: 0 Script engine: 0 event objects, 69 destroyed objects, 1 static objects, 6 global variables, 3 script machines NPC-Server statistics: Server uptime: 1299 hrs 13 mins Sleeptime (secs/min): 49056 Scriptime (last min): 58700 Connectiontries (last min): 0 NCs-in (byte/last min): 16 NCs-out (byte/last min): 0 GServer-in (byte/l.m.): 6167843 GServer-out (byte/l.m.): 4322143 TSockets-in (byte/l.m.): 0 TSockets-out (byte/l.m.): 0 Levels: 3092 Active Levels: 375 NPCs: 15058 Active Objects: 2169 DB-NPCs: 9401 NPC-Placeholder: 4002 Projectiles: 19 Players: 83 NC count: 5 GServers: 1 Memory (bytes): 397242528 Top 10 of npcs taken most CPU time: 1. 1.429794232 % -KillStreaks (func_numbers) 2. 0.951229333 % GangSys/Bonus (func_numbers) 3. 0.710798501 % TopKills (in level control.nw at pos (30.5, 30)) (func_time) 4. 0.693522294 % PlayerControl (in level control.nw at pos (30.5, 30)) 5. 0.406092802 % -Minimap (func_tween,func_easing) 6. 0.348140001 % DB_AmmoMart (in level era_ammomartrestock.nw at pos (28, 26.5)) 7. 0.328036149 % -BulletSystem (hpfunctions) 8. 0.321574211 % Control-NPC (tradefunctions,hpfunctions,partyfunctions,mail_functions) 9. 0.30520002 % DB_PyroTech (in level era_pyrotechxinside06.nw at pos (27, 17)) 10. 0.267698764 % LagBot (in level control.nw at pos (30.5, 30)) Most used classes: 1. bounds: 2848 times 2. housefunctions: 1627 times 3. house_object: 999 times 4. christmaspresent: 989 times 5. xmaslights: 974 times 6. block: 954 times 7. tree: 844 times 8. func_sql: 708 times 9. func_time: 687 times 10. trash: 673 times Script engine: 3 event objects, 2510 destroyed objects, 255 static objects, 10724 global variables, 7 script machines
Notice the 5-6% jump
EDIT: I've checked stats a couple more times, these results don't seem to appear again..
PHP Code:
GServer statistics: Server uptime: 1299 hrs 14 mins Max supported players: 16382 Sleeptime (secs/min): 34055 Connection tries (last min): 6 Players-in (byte/l.m.): 4424975 Players-out (byte/l.m.): 8194827 RCs-in (byte/last min): 95 RCs-out (byte/last min): 192430 NPCServer-in (byte/l.m.): 2910074 NPCServer-out (byte/l.m.): 5256280 ServerList-in (byte/l.m.): 3979 ServerList-out (byte/l.m.): 18004 Player-avrg-in (bit/sec): 8674 Player-avrg-out (bit/sec): 18242 TSockets-in (byte/l.m.): 55681 TSockets-out (byte/l.m.): 146919 Levels: 251 Players: 71 RCs: 10 NPCServers: 1 ServerListers: 1 Memory (bytes): 29665792 Players connecting: 0 Script engine: 0 event objects, 72 destroyed objects, 1 static objects, 6 global variables, 3 script machines NPC-Server statistics: Server uptime: 1299 hrs 14 mins Sleeptime (secs/min): 37968 Scriptime (last min): 45300 Connectiontries (last min): 1 NCs-in (byte/last min): 57 NCs-out (byte/last min): 12359 GServer-in (byte/l.m.): 4807242 GServer-out (byte/l.m.): 2970851 TSockets-in (byte/l.m.): 0 TSockets-out (byte/l.m.): 0 Levels: 3094 Active Levels: 373 NPCs: 14899 Active Objects: 2156 DB-NPCs: 9392 NPC-Placeholder: 3866 Projectiles: 13 Players: 81 NC count: 5 GServers: 1 Memory (bytes): 399990016 Top 10 of npcs taken most CPU time: 1. 6.772886514 % Account-System 2. 5.362913211 % -Polling (func_sql,func_time) 3. 5.266596873 % npcs[3811] (in level era_present_aa-00.nw at pos (52, 1)) (cloneplayer,func_offlineplayers) 4. 3.863579432 % npcs[2154] (in level era_present_01-00.nw at pos (44, 46)) (cloneplayer,func_offlineplayers) 5. 2.589734792 % npcs[4178] (in level era_present_aa-aa.nw at pos (47, 61)) (cloneplayer,func_offlineplayers) 6. 1.426584323 % npcs[3810] (in level era_present_aa-00.nw at pos (42, 0)) (cloneplayer,func_offlineplayers) 7. 1.153976917 % -KillStreaks (func_numbers) 8. 0.921966234 % DB_GunRack 9. 0.802496274 % GangSystem (func_sql) 10. 0.788161754 % Sales_Event (in level era_sales-test.nw at pos (32, 32)) (func_sql,func_time) Most used classes: 1. bounds: 2848 times 2. housefunctions: 1628 times 3. house_object: 999 times 4. christmaspresent: 989 times 5. xmaslights: 974 times 6. block: 953 times 7. tree: 844 times 8. func_sql: 707 times 9. func_time: 687 times 10. trash: 686 times Script engine: 3 event objects, 2543 destroyed objects, 327 static objects, 10787 global variables, 7 script machines
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