Custom Cheat Detection
There is only so much RC can catch on it's own. When I worked on Era I know several people (tig & sales I think) who scripted their own extra detection system for catching programs players were using to gain any sort of advantages. For awhile now myself & others have suspected many people on UN of using programs for advantages mainly in spars. I think management on UN should put in a request with either the GDT or someone skilled and willing to help script something for UN specifically. Just a suggestion but I think it will be very beneficial for the GP's I know suspect things but are unable to provide proof time and time again.
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I don't know how to go about doing this but it would be greatly appreciated. There are many times when we just have to go off instinct of whether or not a player is using a trainer to alter their performance. It would be extremely helpful if the detection system we have was updated to include the new programs out there.
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I believe Tig was working on something big.. maybe even hopefully an addition with the next version.
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I created a system on N-Pulse to detect certain wsu hacking tools...
But I know Graal's cheat detection is horrid. I think it used to just check programs you had open for the words "Memory Editor" or something like that... But more cheat detection should be developed. Perhaps thats what the GDT should be focusing on? ;P |
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GameGuard!
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Streety can get in contact with me if he wants what we use on Zodiac.
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It makes me feel all warm and cozy inside that you admins are willing to share. I'll point Streety in this direction so he gets the hint in case he misses this thread.
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From what I understand, and I have dealt with this for far too long, neither Zodiac or Era's system will be easily-implementable to UN.
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I can script detection for something if I know how it works (i.e. have a copy of the actual software). To be honest I've just never followed up on doing that much because it was never too high on my priority list.
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Provides checks for: - Freezeplayer - Speedhacking (WSU-brand) - Wallhack Detection The only tricky part will be adding exceptions for false positives caused by UNs scripts. |
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If you do a tiletype or onwall or even a function for your own scripted tile detection on an out of bounds coordinate (ie: -2, -2) that should always be returning true, should it return false the player is likely memory editting.
Though in the case of speed hacking it's alot more complicated if you haven't scripted your own movement as you haven't really got a reliable way to determine how far you should be moving and comparing it to the actual amount you then move in the same process, gradual increases of X/Y on arrow key presses seem to be the way speed and wall hacking occur most frequently (WSU), seems 100% reliable for catching it on Classic and no false alarms as of yet. For programs that increase computer speed/client framerate it's something you could possibly detect by scripting your own server-synced timevar2 clientside and perhaps every few minutes triggering to the server and comparing it against the servers timevar2. I haven't really tested anything towards this though, maybe there would be an easier method. |
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This is exactly why I rarely bother posting on these forums. Despite that, my offer still stands. |
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obviously (i hope) college and internships are vastly more important: that's why i didn't say anything about you specifically-or any staff member specifically, for that matter-i've only just quoted what you said because of the above explanation. you should continue to post on the forums: you do make up a good portion of UN's influence being apart of their higher staff and having played there for so long |
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