Shading advice
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I've been playing around with graphics lately, recolouring images and adding to some, but I'd like to take it to the next level. I'm interested in getting to a stage where I'm comfortable with creating simple graphics that look good. Obviously, there has to be some sort of starting point. I've managed to create a decent looking (in my opinion) hat shape using the hat template provided in one of Bell's threads. I'm happy with it so far, and was playing around with adding shading. I'm pretty hopeless with it haha. Does anybody have any advice to give me about how I should go about adding shading to this image?
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Haven't done any pixels for quite a while now, but maybe this can give you a general idea.
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- Had a play around with what you had going there, and I've come out with this. |
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the only problem here is if we look at the hat and try to find its light source. it is what we call "pillow shading" beacause the only way you can get light bright in the front of the hat but dark on the top is if you have a flashlight. or some kind of torche right between you and the hat. If we use graals general light source its the sun at 45 degrees infront of the player in the sky. all this to say that the TOP of the top hat needs to be lit up and the rim of the top hat. you have to be able to picture this concept in your mind. |
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I recommend playing around with what I was told was called "Dithering".
I'm not sure if that's really what it is called so I made/uploaded a Sword of Dither and a Sword of not so Dither to show what I'm talking about. |
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This would be pillowshading: http://i.imgur.com/ypflc.png While I'm here I guess I'll post what I posted on the other forums: Quote:
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it was acutally a good example of pillow shading but this guy dusti always has something negetive to say no matter what you post apparantly. :D
just beacause the pillow shading wasnt applied EXACTLY HOW DUSTI SAIS to all surfaces doesnt mean its not pillow shaded on some surfaces that it was applied to...... -_- |
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"'pillow shading', a great evil spoken of by pixel artists in hushed tones. It is the work of the devil, and appears to assume a single point light source hanging directly between us and our object. "
since there was no brightness ontop of the hat you showed us. yet it was bright infront of the hat. i can only assume the light source was applied as a pillowshading light source. |
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