Okay thanks to coreys I think I found the error you guys were having, and hopefully this version should fix it, now. :)
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That didn't really fix it.
Now, when you scroll the tiles, the error shows for a split second, then disappears. But it still shows when you scroll...it just...goes away. xD I also noticed, when first opening gonstruct, instead of showing the "multiple window" error in the screenshot posted, it shows the grey block I posted about. Then, if you resize the window, the error with the "multiple windows" showing in the tile area appears... |
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Okay I see what you mean, as far as I can tell that's a problem with the implementation of GTK on Windows. Hopefully the new version of GTK that's in the works fixes that.
However, what I really need to know is, and please be as specific as possible: 1) Does the error only stay for a split second? 2) Again, when you want to select tiles in the level display, does the rectangle draw fast, always staying near your mouse cursor, or does it lag behind, as if the framerate is very low? 3) A bit like 1): When the window is maximized and these "multiple windows" show when you scroll in the tileset display, do they pretty much instantly disappear, without you, yourself doing anything? As in, do you have to click or drag or whatever in the level display, or does it fix itself in a split second? Sorry for being difficult, again, but there is a bunch of different causes here that have a similar end result, for example, if the level is laggy and slowly updates when you edit it, then that's one bug (a pretty annoying one I thought I took care of). And thanks a lot again for the feedback! Hopefully I can get back to adding some new features once these problems are taken care of :) |
1) Yes, it only stays for a split second.
2) The rectangle draws fast, no lag. 3) It dissapears just as fast as 1, I dont have to click the level to make it disappear any more. edit: As for #1&2, if I drag the tiles back and forth, the error just kind of flickers. I would assume its because as i drag it, it re-appears. But then as soon as I stop dragging the tiles, the error will disappear. |
Pretty much done with displaying editable GMaps, just need to integrate it back into the UI now.
http://imgur.com/31bxll.jpg |
Really awesome!
Rep for you! |
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I love you, man.
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It kind of works right now, if someone wants, please give this a try:
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By the way, could you make the scrollbars remain as an option? Graaleditor doesn't have scrollbars when you edit a gmap, and you have to find the little cursor to drag the map around. Personally, I find it a little easier to just use scrollbars or arrow keys to move around. |
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This is how gonstruct handles gmaps currently. I don't think Fry intends to implement the stupid char thing(thank god). Instead I believe he plans to add a minimap tab that will let you move around(think preview window from Photoshop) and arrow keys. I also suggested mouse click scrolling(like how a browser handles it), but never got a response about that.
Attachment 50683 |
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Attachment 50687 Attachment 50688 Attachment 50689 I have also attached the full error report in the 3rd screenshot here: Attachment 50690 |
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