Triggeraction serverside --> client side problems
I'm having a problem =X. Why doesn't the script trigger "actionblah" when the player chats? Can't triggeraction trigger things from server side to client side?
NPC Code: |
I replaced the if(actionblah) {message blah; } with if(actionblah) { putleaps 2,x,y; } in the client side part, and it still no workie =(. It worked when I tried switching around the if(playerchats) part, and the if(actionblah) part around clientside --> serverside, clientside --> clientside, and serverside --> serverside. But it doesn't work serverside --> clientside :( .
Maybe there's a bug in the npc server? =( |
can a npc even trigger itself??
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Quote:
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I never thought of doing it that way.. hmm
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