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-   -   level for snakeandy 2 see :P (https://forums.graalonline.com/forums/showthread.php?t=46607)

SnakeRekon_P2P 07-29-2003 01:01 PM

level for snakeandy 2 see :P
 
1 Attachment(s)
this is a level i made it might suck i think..

Snakeandy7 07-29-2003 01:13 PM

>.
 
wierd and unique style,ill teach ya on aim :)

syltburk 07-29-2003 07:15 PM

1.lmao for that level
2.snake i need to talk to teh wan k....

Snakeandy7 07-29-2003 07:24 PM

1, Wan is online
2, I like the level :)

Judge_S 07-29-2003 10:46 PM

The houses have holes in them! :eek:

But seriously, having an entrance from the north, on a building just doesn't work with the way Graal is made.

Snakeandy7 07-30-2003 12:33 AM

Dude he was my old next door neighbour,i am teaching him lat, now if we dont give good advice to young people they wont make anymore levels for the spite of you people saying that it is crap,tell them on what to improve god what has happond to people?

Judge_S 07-30-2003 01:02 AM

Quote:

Originally posted by Snakeandy7
Dude he was my old next door neighbour,i am teaching him lat, now if we dont give good advice to young people they wont make anymore levels for the spite of you people saying that it is crap,tell them on what to improve god what has happond to people?
Read my post again, I did give advice.

Want more?
Don't use predefined objects. If you must, change them, in every way you think possible. The layout for the pathways, while good, is chaotic, and would be placed well only in a busy setting, not within a little bunch of houses.
Add content and filler, like trees and water. And again, don't use predefined objects.

Good?

Judge_S 07-30-2003 01:05 AM

1 Attachment(s)
My apologies for the double-post.
The following is a picture of a level that I made about a month ago. It is my own style, so I don't expect everyone to like it. For one thing, I never add as much "detail" as other people, because too much, I find, takes away from the practicality of a level. Also, I take into account, how the player would walk in the level, and use tiles accordingly, mainly for paths. This was also my very first use of the pathgen.
Give me your thoughts.


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