Request Thread
This thread will be the place where I will take requests about the development of Bomy Island into consideration. I will consider all of your requests that are placed in this thread.
I will consider (not necessarily implement but I will take an objective look at if something can be implemented or not within the realm of gameplay Bomy Island offers) literally any reasonable request aside from these key common requests: - "Make the server more like Unholy Nation" - Guns (perhaps there will be a form of guns, like zalactic rifle, but cmon) - Emo heads |
AI's that are indistinguishable from players. These AI's should also increase the player count.
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can I be a pretty fishfolk yet
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Will hats be in working order for the new bodies soon? Or are there more important things to take care of first?
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rock tags
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Inventory is a pretty long term goal considering I'm still learning a lot about Gscript, but trust me, it will be hot. |
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I can probably look into adding rock tags just because that would be hilarious. I think that the system is already there, but the actual literal tags are not. Like I don't think someone can take your rock if you're mining it, but it doesn't explicitly say anything like "Owner: Acctname". |
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I'm not really hiring those positions yet but I will post about it in this forum when I am. |
Lupine race. See head826.png for visual reference.
Also magic missile shooting wands. |
Diagonal movement for bomies!
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:pluffy:
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Not only that but I want to work on the Bomy player experience. At some point I will focus on it. The script for Bomy movement is 744 lines of ancient gs1. The thing about scripting for this server is that there are very few people around left with the level of skill to really do it. Not only that but I meet scripters who want to pressure me to drastically change the server in ridiculous tangents that I disagree with. Because of these problems I have found with working with other scripters, that is why I have been studying gscript for the past 6-7 months. If you want something done correctly, you have to do it yourself. I'm getting a lot better at coding but I still have a long way to go. I'd prefer to continue doing it this way because it gives me a chance to learn at the same time I am able to get the game to turn out exactly the nuanced way I think it deserves to be. |
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