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-   -   Jetpack - Running (https://forums.graalonline.com/forums/showthread.php?t=87728)

Tenchry_P2P 09-02-2009 01:23 AM

Jetpack - Running
 
Just thought because in my opinion it's a reason for a low playercount on zone,

Considerng about 3/4's of zone runs on a jetpack it's enough to drive people away, i was thinking of an idea dunno if it's been said before but for example you shoot someone and they can't use their jetpack for 5 seconds, if they get shot again the timer resets, it would stop alot of running on zone and force people to fight back.

just an idea any input is great ;o

Shadow5596321 09-02-2009 01:48 AM

Lack of good content is whats killing it. :O

bahamutstevetff 09-02-2009 03:24 AM

what if when you fire a weapon in maps it gets classed as being "in combat" and you cannot use jetpack untill you are not in combat, which requires 30 seconds of no shooting :)

darksage15 09-02-2009 04:13 AM

I like it, it might run Dutchies out of Zone =]

kia345 09-02-2009 04:13 AM

Being shot while attempting to lift off causes the jetpack to explode, damaging you, and destroying it until the match is over.

Minomato 09-02-2009 05:02 AM

Quote:

Originally Posted by kia345 (Post 1520585)
Being shot while attempting to lift off causes the jetpack to explode, damaging you, and destroying it until the match is over.

Reminds me of the flamethrower. *Shoots guy in foot, who catches on fire due to wielding flamer.* "OH GOD!"

seanthien 09-02-2009 05:07 AM

Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere
Quote:

Man..Jetpacking away on Zone is so lame..
I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

RebelArbiter 09-02-2009 06:08 AM

Quote:

Originally Posted by seanthien (Post 1520597)
Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere

I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

Trials only get 80 hp, so if they get hit with a couple bullets then they have to heal before they can jetpack. I think the "in combat" idea is better then having an HP limit on the jet pack.

muupig 09-02-2009 02:48 PM

agreed

Liberated 09-02-2009 03:07 PM

Quote:

Originally Posted by seanthien (Post 1520597)
Funny, I was showering earlier before reading reading this, and I thought to myself out of know nowhere

I came up with an idea, although it actually sounds stupid now that I think about it.

If you're under 60 hp, you're not allowed to equip a jetpack, or it will be unequipped. I don't think it could be a real hard script to implant and 60 hp seems reasonable since jetpack should mainly be used for going over walls and to bases, etc.

you think about zone under the shower?

Anyways i like the timeout idea better then the hp idea, just seems more practical

Crono 09-02-2009 03:08 PM

Zone was fine when jetpacks came out and continued to be fine months after as well, the jetpack is not a part of the problem.

DuBsTeRmAn 09-02-2009 03:26 PM

That's true, Jetpacks don't make it a problem..
Oh and, You should just remove the hotkeys. Also makes the time between it a little more ;]

Crono 09-02-2009 03:27 PM

I found the old interface to be faster, and also think that hotkeys should be removed.

DuBsTeRmAn 09-02-2009 03:28 PM

Yessssh! The good old green GUI was cooler :[

Jcs1919 09-02-2009 03:50 PM

just remove it

pico57 09-02-2009 05:33 PM

omg.
Next time remove legs from runner its gonna be faster na?
its will close the problem.

-they already removed the JP from Hotkeys
You dont like runner, just dont play.

Deas_Voice 09-02-2009 06:28 PM

this is what we should do,
remove the hotkeys and replace the inventory with the old one, because
1) hotkeys makes everything worse, example, you never use sounds anymore because your 0to9 keys are already taken! you also don't have to be skilled to put out a new gun in a sec of a fight, u just hit a key!

2) it was faster to find stuffs and did look alot better on zone.
ever since the gui took over everything looks so ugly, take the stat board for example, sure it was hard to update it with limited space, but hey, ever heard of scrolling and iconized buttums where u can change view (globalstats/yourstats)?


oh and, isnt this all stefans ideas?

oh and, if this was off-tropic, split it to a new thread >:o
and if it was off-tropic i would like to go on-tropic, i agree with others, jettys ARE NOT the problem!

Tenchry_P2P 09-02-2009 06:52 PM

How arn't jetty's a problem exactlyyyyyy, like they're fine for when people use them to get places, but if you played zone lately you realise alot of people fight get low hp and run on a jetpack across the map, that makes people leave zone and stop playing it, jetpack used to be used to just get to battle because back then people had balls but people saying it's not the problem arn't exactly playing zone anyway.

doyouskate 09-02-2009 07:30 PM

Quote:

Originally Posted by Crono (Post 1520660)
I found the old interface to be faster, and also think that hotkeys should be removed.

I agree I could get to anything real fast with the old gui. Just remove the hotkeys.

Quote:

Originally Posted by Tenchry_P2P (Post 1520692)
How arn't jetty's a problem exactlyyyyyy, like they're fine for when people use them to get places, but if you played zone lately you realise alot of people fight get low hp and run on a jetpack across the map, that makes people leave zone and stop playing it, jetpack used to be used to just get to battle because back then people had balls but people saying it's not the problem arn't exactly playing zone anyway.

I don't see why anyone would leave Zone cause someone ran from them. IMO it's like 'dam i just made that kid run i'm gewd'

Liberated 09-02-2009 07:40 PM

Quote:

Originally Posted by doyouskate (Post 1520713)
I don't see why anyone would leave Zone cause someone ran from them. IMO it's like 'dam i just made that kid run i'm gewd'

It's pretty irritating, they're just too scared to die,

RevolutionJS 09-02-2009 07:41 PM

Quote:

Originally Posted by darksage15 (Post 1520584)
I like it, it might run Dutchies out of Zone =]

ysomean?

Tenchry_P2P 09-02-2009 09:45 PM

example of someone, they start killing someone they run off with a jetpack, then a short time later they find another person start killing them and they run off with a jetpack and they'll just think well this is pointless and log off

seanthien 09-02-2009 10:19 PM

Quote:

Originally Posted by pico57 (Post 1520671)
omg.
Next time remove legs from runner its gonna be faster na?
its will close the problem.

-they already removed the JP from Hotkeys
You dont like runner, just dont play.

You're part of the people constantly using jetpack, of course you wouldn't want this.
Your bias opinion means nay.

It's not a major issue compared to a number of other things, but it is a problem within Zone. People need to man up and quit worrying over a death or bounty, if you don't wanna die or keep a bounty be a man and actually live in battle.
Quote:

Originally Posted by doyouskate (Post 1520713)
I don't see why anyone would leave Zone cause someone ran from them. IMO it's like 'dam i just made that kid run i'm gewd'

Killing someone is rather the point of Zone, no one would play Zone to have everyone run from him until he finally runs outta healing items and die. Zone's better when you don't have every single player jet packing away.

jkool666 09-02-2009 11:04 PM

Quote:

Originally Posted by Tenchry_P2P (Post 1520554)
i was thinking of an idea dunno if it's been said before but for example you shoot someone and they can't use their jetpack for 5 seconds, if they get shot again the timer resets

Amazing idea, it makes complete sense too. I'd lower the timer to 3 seconds though. Doing this has no impact on those who use the jetpack as a method of transportation towards battle. The only people who should be bothered by this idea are those who run from battle.

Quote:

Originally Posted by seanthien (Post 1520745)
Zone's better when you don't have every single player jet packing away.

There would slim to never be an instance where every single player runs from you with a jetpack.

Quote:

Originally Posted by Tenchry_P2P (Post 1520692)
How arn't jetty's a problem exactlyyyyyy, like they're fine for when people use them to get places,

Jetpack isn't the problem. But none the less, your idea is a good one. People using the jetpack are the problem.

seanthien 09-02-2009 11:37 PM

Quote:

There would slim to never be an instance where every single player runs from you with a jetpack.
That wasn't a literal statement..
The thing is using jetpack for running is a new trend, meaning that since only a portion of Zone actually has a jetpack, not many can do it. It's a trend though, so players instantly assume it's okay to do once it happens to them over and over when they get their hands on a jetpack.

Quote:

Doing this has no impact on those who use the jetpack as a method of transportation towards battle. The only people who should be bothered by this idea are those who run from battle.
Pretty sure my idea is the same way.
I think mine is more affective. I can easily dodge for 5 seconds while running. Totally doesn't stop jetpacking away, where as my idea I don't see anything really wrong with it.

MajinDragon 09-03-2009 01:41 AM

Quote:

Originally Posted by Crono (Post 1520660)
I found the old interface to be faster, and also think that hotkeys should be removed.

Oh my god yes, 100percent!
Someone please bring back the old gui or give us the option to use either.
I found the old much faster and was acustom to it before they screwed us over with something which just emphasises the point of "if it aint broke, don't fix it", or ruin it i should say in this case...

Quote:

Originally Posted by Tenchry_P2P (Post 1520692)
How arn't jetty's a problem exactlyyyyyy, like they're fine for when people use them to get places, but if you played zone lately you realise alot of people fight get low hp and run on a jetpack across the map, that makes people leave zone and stop playing it, jetpack used to be used to just get to battle because back then people had balls but people saying it's not the problem arn't exactly playing zone anyway.

The old days bred warriors, who weren't pansys and didn't flee from death. Unfortunately we're too awsome, and strike fear into newbie souls, hence the running :mad:

I say put the sniper in cash shop and sniper be the solution to jetpack runners for all instead of jus for those 'elite' / 'sad' gamers who actually PAY for guns :noob:. I mean, could easily encorporate the blowing up jetpack thingy AND the timer, so people don't think jetpack = immunity. 30dmg + onfire and you can't use jetpack for the next 5 minutes or until you re-enter through the dropship.

Also, kinda ridiculous how a guided missile can't shoot down a jetpack user because he's hovering in one place...

bahamutstevetff 09-03-2009 02:43 AM

old gui/no hotkeys where better.

the hotkey system tottaly ruined the whole 2 handed system, which was designed im sure to prevent swift switching of rifles and such things, everything is worse now!

Minomato 09-03-2009 03:31 AM

Here's an idea: greatly increase the energy consumption of the jetpack, rendering it unable to cross over large areas, but still useful for scaling cliffs. Even though they'll be able to get away over a cliff or wall, they'll have to stop right on the other side, where you'll be able to fire after them if you don't have a jetpack to counter their escape. They still have an advantage, but it won't do them any good unless they're near a cliff or obstacle of some sort.

RevolutionJS 09-03-2009 11:44 AM

Just make things like Streamer and Taze bombs make Jetpacks failure :)

Deas_Voice 09-03-2009 02:06 PM

Quote:

Originally Posted by RevolutionJS (Post 1520818)
Just make things like Streamer and Taze bombs make Jetpacks failure :)

oh god no.

adding some kind of timer is the way to go if we can't get the old gui back (and removal of hotkeys).

Liberated 09-03-2009 03:37 PM

The worst thing actually is that we need to do something about people running from battle. If you care about your stats so much just practice and get better.

Tenchry_P2P 09-03-2009 06:06 PM

It's great how people are against it are the runners, but bigger energy consumption sounds pretty good too :O

muupig 09-03-2009 06:19 PM

Remove the hotkeys and keep Jetpack.

Quote:

Originally Posted by Tenchry_P2P (Post 1520554)
you shoot someone and they can't use their jetpack for 5 seconds, if they get shot again the timer resets

That would help alot.

Deas_Voice 09-03-2009 06:23 PM

Quote:

Originally Posted by Tenchry_P2P (Post 1520880)
It's great how people are against it are the runners, but bigger energy consumption sounds pretty good too :O

nty, your first idea was better.

Quote:

Originally Posted by muupig (Post 1520884)
Remove the hotkeys and keep Jetpack.

what about the inventory?!

muupig 09-03-2009 06:38 PM

Quote:

Originally Posted by Deas_Voice (Post 1520886)
what about the inventory?!

Oh I forgot about that :p

doyouskate 09-04-2009 04:24 AM

Quote:

Originally Posted by Minomato (Post 1520791)
Here's an idea: greatly increase the energy consumption of the jetpack, rendering it unable to cross over large areas, but still useful for scaling cliffs. Even though they'll be able to get away over a cliff or wall, they'll have to stop right on the other side, where you'll be able to fire after them if you don't have a jetpack to counter their escape. They still have an advantage, but it won't do them any good unless they're near a cliff or obstacle of some sort.

genius!

Deas_Voice 09-04-2009 08:38 AM

Quote:

Originally Posted by Minomato (Post 1520791)
Here's an idea: greatly increase the energy consumption of the jetpack, rendering it unable to cross over large areas, but still useful for scaling cliffs. Even though they'll be able to get away over a cliff or wall, they'll have to stop right on the other side, where you'll be able to fire after them if you don't have a jetpack to counter their escape. They still have an advantage, but it won't do them any good unless they're near a cliff or obstacle of some sort.

i don't like this idea because i use jetpack alot to transport myself,
it got nothing to do with running, but i think the timer is a better idea in my opinion

MiniOne 09-04-2009 10:44 AM

I personally think that having a jetpack to run around with is lots of fun :) I usually just fly around iricia now running from everything since the playercount sucks. I think if you first find the major problems then move on to the minor ones would be a better idea :)

Minomato 09-04-2009 03:08 PM

Quote:

Originally Posted by Deas_Voice (Post 1520979)
i don't like this idea because i use jetpack alot to transport myself,
it got nothing to do with running, but i think the timer is a better idea in my opinion

Well, yeah, you can still jump cliffs and all that, which is quite an advantage compared to going around or finding the ladder, but now people can't use it to "absorb" rockets and constantly dodge incoming fire by floating around. Plus, it'll stop people from getting away, healing, and coming back all the time, or floating all the way back to a bunker door from the other side of the base and dropship warping like a pansy.

Deas_Voice 09-04-2009 04:00 PM

Quote:

Originally Posted by Minomato (Post 1521003)
Well, yeah, you can still jump cliffs and all that, which is quite an advantage compared to going around or finding the ladder, but now people can't use it to "absorb" rockets and constantly dodge incoming fire by floating around. Plus, it'll stop people from getting away, healing, and coming back all the time, or floating all the way back to a bunker door from the other side of the base and dropship warping like a pansy.

but wouldn't the rockets be VERY lame if u can't "absorb" it? there is no other way to get away from it.

who cares if they run? better for you, u can run after them and kill them as they try to heal! or just heal youself and keep fighting, either u die or you live, that's what Zone is about, right?


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