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era economy fix
comon there are 100k-1mil guns out there.
if we put them back in shops for a lower price it will fix the selling high economy crisis. and we need to make it so there easier ways to make money. like speedy pizza. new people usualy just go to speedy because the other jobs are so hard to do my friend has been playing graal for 2 years and still does speedy pizza he does it almost every day and he still only has 6k. like speedy pizza or you can make more places like speedy so you make 100 from speedy then your char goes to a factory and grabs a box puts in a truck and everytime you put 1 in a truck you get 12 bucks that would be fast and very easy money that would fix most of eras crisis |
Although I'm sure that many people will protest this idea, your first statement is one that I agree with.
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So, your solution is to put the super expensive guns in a shop at a lower price for lesser "street-value" craziness (Is an alright idea, but then....) but then you suggest making it HEAPS easier to make money? (You completely lost my interest here)
Seems contradictory to your "fix" idea to be perfectly blunt. |
I vote we just give out bags of money.
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I think job levels should come back, making it easier for people to gain money as they go along. Things like less freeze when putting on toppings, a bigger "perfect" area when cutting down wood, faster mining, faster flower picking, higher percentage of shell drops, etc etc.
As for your idea, we shouldn't put the street guns in the store for less money, because they're overpowered and then everyone would just have one. I think we need to fix EVERYTHING on Era and then reset. That way, none of these problems will form again. Most people go "hmm, problem, lets leave everything the way it is and reset" and then it happens again and they act taken aback by it. Stupid. Your idea isn't bad, but I disagree with it. |
I'm not really in the circle, as far as Era goes, but perhaps instead of a generalized "purchase completed weapon" system you should use a frabrication system. That way the components have an individual value, giving the final product a value (whole is equal to the sum of the parts :P).
Having luxury items isn't a bad thing, especially in the competitive environment of a game - it's desirable. Sounds more like there's a class gap between item values... either because of set (intentional) prices or because certain statistical nuances (availability, item specifications). In my opinion manipulating the value of any item, as initially suggested by the original poster, is the worst thing you could do. What I mean by this is altering the value which has been determined by players. It undermines the role the users play in the economy... since they're the driving factor that's a pretty bad idea. After that you're just pissing people off; they have "assets" they understand to be a given value which will either slowly depreciate (increase in value), or if they're lucky, appreciate (increase over time). To change it dramatically would have the following effect on your playerbase, and given that they're mostly male, you could expect hard feelings: http://seoulbeats.com/wp-content/upl...seoulbeats.jpg |
@ Stephen I didnt get that post D=
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Nothx, reset=fail as proven adding guns to stores is usually only suggested by people who are too lazy to earn the good guns. I worked at speedynpizza for half an hour and left win 1k so your friend is doing it wrong. And there are guns worth more then 1mil. Smgpk m1 are worth a mil and other guns are worth more
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Your friends been playing for 2 years and has still only made 6k? He must be very bad at graal.
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making jobs give out more money won't exactly fix anything. it's a quick fix, yes, but in the long run when people realize there's a lot more money in the economy, the prices will just rise.
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Recent real life example: "Stimulus" packages in the US. "The dollar's losing its value. We're running out of time. Quick! Let's inject millions and millions more of useless green paper backed by nothing into our economy! That won't depreciate its worth, and then we'll all have more money! It's brilliant!" |
For longer than a year now you guys have been deciling all suggestions, because "in the long run" they would fail. *cough* Reset *cough*
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It's a quick fix, until there's a good solution for the economy problem, things will just get back to how they are now. Plus, I've always thought that was an absolutely terrible solution to fix any problem. "We can't think of any good ideas to make our economy balanced, so **** it, you're all starting completely over." Considering people pay to play this game, repeatedly making everyone start from square one whether they want to or not is unacceptable. |
Two major reasons as to why prices increased:
- Duping - The release of extremely rare items As far as I know, duping is now impossible to do (though, I could be wrong). As far as releasing extremely rare items, I think we have learned our lesson that releasing just 1-3 of a weapon or 10+ isn't the way to go for releasing new weapons / items. I don't see why a reset couldn't / wouldn't be needed, if not now, sometime in the future. |
There need to be more necessities players must pay for. Jobs need to have less payout.
If ammunition prices rose and at the same time the amount of time it takes to get ammo increased, it would make a gap of time to do things other than Pk and it would also make players be more cautious of what they spend their money on. Back when I played years and years ago, I would work for an hour to get enough ammo to selectively use for two hours. I was also in a gang, which required me to spend time defending it and using the ammo I worked hard for. That forced me to work more for more money. No one was as rich as having 1 mil back in old Era. On top of that, the richest people were those that owned a business and did nothing but mine. Let's rap it up in a nutshell. Step 1: Create a point of interest Step 2: Provide a means of participation Step 3: Put a cost on it |
@blonk exactly what I was thinking, jobs and what you spend it on need to be in check with each other, also jobs should all have the same payouts so if you work for an hour you earn roughly the same player owned buisnesses shouldn't be able to earn a million in a week
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You probably should focus on resetting the whole economy. One of the good guns would run as high as 1 million dollars and that's crazy for a new person. (Unless this is some future plan)
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You people who suggest resets weren't around for the last ones or don't play, they killed the playercount and we ended up in a worse place. People with rare guns know there isn't Even a mil in cash, your supposed to offer other items for it.
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I wouldn't be surprised with there not being a mill in cash anymore considering Era Staff removing money from your ATM in the recent past. (It's happened to me on a couple occasions where money has magically gone from me).
But there has been a **** load of money dupes/item dupes that still exist so I don't see why this reset has been procrastinated for so long. |
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They deleted money off of a bunch of accounts that hadn't been on in 30 days.
If there was dupes that still existed there would be no point in reseting until there thing is done, but remember era went from its 200 playercount before the last reset to a 70 something playercount and is just starting to come backc |
I'm not too sure then. A while ago, I didnt long on in a bit and when I did, there was money gone. If it didn't happen, then I guess it's my imagination, unless it automatically does that.
And this reset has been talked about for over a year now. How long does it take to script new secure systems since that time period? I'm not really a scripter so that is why I am asking. It's pretty tough trying to get good guns these days by your lonesome unless you have a friend helping you, which isn't always the case. Also, CharlieM, it's not because of the reset that Era had fallen so low for the most part. I would guarantee it's just graal's overall declining population. |
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Besides that, we have to do more than just make secure systems, we have to fix the problems with the economy and with Era as a whole. Duping/spawning isn't the only reason the economy is in trouble right now. Player businesses and other such things have also contributed greatly. Resetting without fixing the problems that led to the reset would do no good. We'd just have to do the same thing in another few years. |
If you say the reset had nothing to do for the decline in era players then you don't play era.
Andy deleted the money when he was staff if your account had been inactive for a certain amount of days, they backed it all up though so if you came back and complained they could restore it |
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The only reason you see people with these guns worth 1mill+ is because they had the chance to buy these guns in shop when they were worth a lot cheaper. Maverick's shop for example, some of the guns sold there are at least 500k-1mill now, correct me if i'm wrong. If you actually want to play a "decent" role in the economy than it requires time. You can't expect to go on a server, spend 1hour mining than have the best equipment in no time. Look at Zodiac for example, it takes a day or two to level up to 60, than a few more days to get good armor. If you do like Zodiac, and spend 3-4days flower picking/mining/digging seashells, you will probably have at least 100k. From there, you begin the merchant. All you need is patience and time. . . |
I don't understand why people think the economy isn't bad simply because there is nobody on the server with over a million dollars in cash.
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If you think it's hard to get items now, you would never have liked it previously. |
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But I'm very sure the decline in players is majorly in line with the fall of population in Graal itself. Starting fresh to getting 1 million + dollars to get one of the good guns or buying items worth 1 million, would take litearly months of monotonous work that it's not even worth it anymore. A lot of the damage from duping over the past year is still there. |
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Wouldn't be surprised if he didn't. Personally.
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