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-   -   era economy fix (https://forums.graalonline.com/forums/showthread.php?t=86943)

GULTHEX 07-17-2009 07:13 AM

era economy fix
 
comon there are 100k-1mil guns out there.

if we put them back in shops for a lower price it will fix the selling high economy crisis.


and we need to make it so there easier ways to make money.

like speedy pizza.

new people usualy just go to speedy


because the other jobs are so hard to do

my friend has been playing graal for 2 years and still does speedy pizza he does it almost every day and he still only has 6k.

like speedy pizza

or you can make more places like speedy

so you make 100 from speedy then your char goes to a factory


and grabs a box puts in a truck

and everytime you put 1 in a truck you get 12 bucks

that would be fast and very easy money

that would fix most of eras crisis

Aldaris 07-17-2009 07:20 AM

Although I'm sure that many people will protest this idea, your first statement is one that I agree with.

TSAdmin 07-17-2009 08:00 AM

So, your solution is to put the super expensive guns in a shop at a lower price for lesser "street-value" craziness (Is an alright idea, but then....) but then you suggest making it HEAPS easier to make money? (You completely lost my interest here)

Seems contradictory to your "fix" idea to be perfectly blunt.

cbk1994 07-17-2009 08:44 AM

I vote we just give out bags of money.

Donark 07-17-2009 08:51 AM

Quote:

Originally Posted by cbk1994 (Post 1508015)
I vote we just give out bags of money.

Me first.

cbk1994 07-17-2009 08:52 AM

Quote:

Originally Posted by Donark (Post 1508016)
Me first.

You are last on my list.

http://www.studyzone.org/testprep/ela4/i/j0133299.gif

DuBsTeRmAn 07-17-2009 01:04 PM

Quote:

Originally Posted by cbk1994 (Post 1508017)

Look! Im the 3th on the list!

BlueMelon 07-17-2009 02:20 PM

Quote:

Originally Posted by cbk1994 (Post 1508017)

You forgot me!
>:[

Spikedude 07-17-2009 03:12 PM

I think job levels should come back, making it easier for people to gain money as they go along. Things like less freeze when putting on toppings, a bigger "perfect" area when cutting down wood, faster mining, faster flower picking, higher percentage of shell drops, etc etc.

As for your idea, we shouldn't put the street guns in the store for less money, because they're overpowered and then everyone would just have one. I think we need to fix EVERYTHING on Era and then reset. That way, none of these problems will form again. Most people go "hmm, problem, lets leave everything the way it is and reset" and then it happens again and they act taken aback by it. Stupid.

Your idea isn't bad, but I disagree with it.

Stephen 07-17-2009 03:31 PM

I'm not really in the circle, as far as Era goes, but perhaps instead of a generalized "purchase completed weapon" system you should use a frabrication system. That way the components have an individual value, giving the final product a value (whole is equal to the sum of the parts :P).

Having luxury items isn't a bad thing, especially in the competitive environment of a game - it's desirable. Sounds more like there's a class gap between item values... either because of set (intentional) prices or because certain statistical nuances (availability, item specifications).

In my opinion manipulating the value of any item, as initially suggested by the original poster, is the worst thing you could do. What I mean by this is altering the value which has been determined by players. It undermines the role the users play in the economy... since they're the driving factor that's a pretty bad idea. After that you're just pissing people off; they have "assets" they understand to be a given value which will either slowly depreciate (increase in value), or if they're lucky, appreciate (increase over time).

To change it dramatically would have the following effect on your playerbase, and given that they're mostly male, you could expect hard feelings:

http://seoulbeats.com/wp-content/upl...seoulbeats.jpg

BlueMelon 07-17-2009 04:51 PM

@ Stephen I didnt get that post D=

CharlieM 07-17-2009 07:55 PM

Nothx, reset=fail as proven adding guns to stores is usually only suggested by people who are too lazy to earn the good guns. I worked at speedynpizza for half an hour and left win 1k so your friend is doing it wrong. And there are guns worth more then 1mil. Smgpk m1 are worth a mil and other guns are worth more

johnmd91 07-17-2009 07:58 PM

Your friends been playing for 2 years and has still only made 6k? He must be very bad at graal.

Frankie 07-17-2009 08:32 PM

making jobs give out more money won't exactly fix anything. it's a quick fix, yes, but in the long run when people realize there's a lot more money in the economy, the prices will just rise.

MontyPython 07-17-2009 10:21 PM

Quote:

Originally Posted by Frankie (Post 1508144)
making jobs give out more money won't exactly fix anything. it's a quick fix, yes, but in the long run when people realize there's a lot more money in the economy, the prices will just rise.

Indeed.

Recent real life example: "Stimulus" packages in the US.

"The dollar's losing its value. We're running out of time. Quick! Let's inject millions and millions more of useless green paper backed by nothing into our economy! That won't depreciate its worth, and then we'll all have more money! It's brilliant!"

Pelikano 07-17-2009 10:28 PM

For longer than a year now you guys have been deciling all suggestions, because "in the long run" they would fail. *cough* Reset *cough*

MontyPython 07-17-2009 10:30 PM

Quote:

Originally Posted by Pelikano (Post 1508196)
For longer than a year now you guys have been deciling all suggestions, because "in the long run" they would fail. *cough* Reset *cough*

Same thing as pumping more money into the economy.

It's a quick fix, until there's a good solution for the economy problem, things will just get back to how they are now.

Plus, I've always thought that was an absolutely terrible solution to fix any problem.

"We can't think of any good ideas to make our economy balanced, so **** it, you're all starting completely over."

Considering people pay to play this game, repeatedly making everyone start from square one whether they want to or not is unacceptable.

Aldaris 07-17-2009 10:36 PM

Two major reasons as to why prices increased:
- Duping
- The release of extremely rare items


As far as I know, duping is now impossible to do (though, I could be wrong).
As far as releasing extremely rare items, I think we have learned our lesson that releasing just 1-3 of a weapon or 10+ isn't the way to go for releasing new weapons / items.

I don't see why a reset couldn't / wouldn't be needed, if not now, sometime in the future.

Bl0nkt 07-17-2009 10:39 PM

There need to be more necessities players must pay for. Jobs need to have less payout.

If ammunition prices rose and at the same time the amount of time it takes to get ammo increased, it would make a gap of time to do things other than Pk and it would also make players be more cautious of what they spend their money on.

Back when I played years and years ago, I would work for an hour to get enough ammo to selectively use for two hours. I was also in a gang, which required me to spend time defending it and using the ammo I worked hard for. That forced me to work more for more money. No one was as rich as having 1 mil back in old Era. On top of that, the richest people were those that owned a business and did nothing but mine.

Let's rap it up in a nutshell.

Step 1: Create a point of interest
Step 2: Provide a means of participation
Step 3: Put a cost on it

CharlieM 07-18-2009 02:27 AM

@blonk exactly what I was thinking, jobs and what you spend it on need to be in check with each other, also jobs should all have the same payouts so if you work for an hour you earn roughly the same player owned buisnesses shouldn't be able to earn a million in a week

MysticX2X 07-18-2009 03:37 PM

You probably should focus on resetting the whole economy. One of the good guns would run as high as 1 million dollars and that's crazy for a new person. (Unless this is some future plan)

CharlieM 07-18-2009 03:59 PM

You people who suggest resets weren't around for the last ones or don't play, they killed the playercount and we ended up in a worse place. People with rare guns know there isn't Even a mil in cash, your supposed to offer other items for it.

MysticX2X 07-18-2009 04:04 PM

I wouldn't be surprised with there not being a mill in cash anymore considering Era Staff removing money from your ATM in the recent past. (It's happened to me on a couple occasions where money has magically gone from me).

But there has been a **** load of money dupes/item dupes that still exist so I don't see why this reset has been procrastinated for so long.

cbk1994 07-18-2009 04:07 PM

Quote:

Originally Posted by MysticX2X (Post 1508338)
I wouldn't be surprised with there not being a mill in cash anymore considering Era Staff removing money from your ATM in the recent past. (It's happened to me on a couple occasions where money has magically gone from me).

Unless you've got anything to prove this, it seems like a completely fabricated story. No one has been touching ATMs, at least since I've been working here. The only time an ATM balance is changed is when a scam/trade is reversed.

CharlieM 07-18-2009 04:21 PM

They deleted money off of a bunch of accounts that hadn't been on in 30 days.

If there was dupes that still existed there would be no point in reseting until there thing is done, but remember era went from its 200 playercount before the last reset to a 70 something playercount and is just starting to come backc

MysticX2X 07-18-2009 04:29 PM

I'm not too sure then. A while ago, I didnt long on in a bit and when I did, there was money gone. If it didn't happen, then I guess it's my imagination, unless it automatically does that.

And this reset has been talked about for over a year now. How long does it take to script new secure systems since that time period? I'm not really a scripter so that is why I am asking. It's pretty tough trying to get good guns these days by your lonesome unless you have a friend helping you, which isn't always the case.

Also, CharlieM, it's not because of the reset that Era had fallen so low for the most part. I would guarantee it's just graal's overall declining population.

cbk1994 07-18-2009 04:42 PM

Quote:

Originally Posted by MysticX2X (Post 1508343)
And this reset has been talked about for over a year now. How long does it take to script new secure systems since that time period? I'm not really a scripter so that is why I am asking. It's pretty tough trying to get good guns these days by your lonesome unless you have a friend helping you, which isn't always the case.

There are a couple reasons, but the most important one is that this problem has been passed through multiple administrations with different ideas on what to do. When Deo got it, there was pretty much no "new Era" plan, as far as I know. About the time I was hired, we managed to get Stefan to give us a Dev server (which is quite hard, actually), and Angel was made the development admin. I don't mean to flame Angel, but she didn't do anything. She came up with a plan for the overworld which made no sense, and refused to listen to anyone about it. When she eventually quit, I was able to start the real scripting, and that's where we are now. Sales has many new ideas, but we're able to adapt the stuff we have without starting over again like was done before.

Besides that, we have to do more than just make secure systems, we have to fix the problems with the economy and with Era as a whole. Duping/spawning isn't the only reason the economy is in trouble right now. Player businesses and other such things have also contributed greatly.

Resetting without fixing the problems that led to the reset would do no good. We'd just have to do the same thing in another few years.

CharlieM 07-18-2009 04:51 PM

If you say the reset had nothing to do for the decline in era players then you don't play era.

Andy deleted the money when he was staff if your account had been inactive for a certain amount of days, they backed it all up though so if you came back and complained they could restore it

WaDaFack 07-18-2009 05:42 PM

Quote:

Originally Posted by CharlieM (Post 1508347)
If you say the reset had nothing to do for the decline in era players then you don't play era.

Hmm, nope. As far as I see it, Graal's population itself has diminished. Maybe Era had a SMALL impact, but nothing big. . . that's a different story tho.

The only reason you see people with these guns worth 1mill+ is because they had the chance to buy these guns in shop when they were worth a lot cheaper. Maverick's shop for example, some of the guns sold there are at least 500k-1mill now, correct me if i'm wrong.

If you actually want to play a "decent" role in the economy than it requires time. You can't expect to go on a server, spend 1hour mining than have the best equipment in no time. Look at Zodiac for example, it takes a day or two to level up to 60, than a few more days to get good armor.
If you do like Zodiac, and spend 3-4days flower picking/mining/digging seashells, you will probably have at least 100k. From there, you begin the merchant.
All you need is patience and time. . .

Frankie 07-18-2009 08:35 PM

I don't understand why people think the economy isn't bad simply because there is nobody on the server with over a million dollars in cash.

LordSquirt 07-18-2009 09:49 PM

Quote:

Originally Posted by Frankie (Post 1508395)
I don't understand why people think the economy isn't bad simply because there is nobody on the server with over a million dollars in cash.

Since compared to previous administrations the economy is way better than it was before. :rolleyes:

If you think it's hard to get items now, you would never have liked it previously.

MysticX2X 07-18-2009 10:17 PM

Quote:

Originally Posted by CharlieM (Post 1508347)
If you say the reset had nothing to do for the decline in era players then you don't play era.

I am not aware for whatever reasons of the past situations that mandated a server reset. The reason for now is very mandated if you ever want to have a decent server for new people to play on

But I'm very sure the decline in players is majorly in line with the fall of population in Graal itself.

Starting fresh to getting 1 million + dollars to get one of the good guns or buying items worth 1 million, would take litearly months of monotonous work that it's not even worth it anymore. A lot of the damage from duping over the past year is still there.

Frankie 07-18-2009 11:46 PM

Quote:

Originally Posted by LordSquirt (Post 1508415)
Since compared to previous administrations the economy is way better than it was before. :rolleyes:

If you think it's hard to get items now, you would never have liked it previously.

"economy" has a lot more to it than just how much money people have, you do realize that?

Venom_Fish 08-16-2009 03:08 PM

Wouldn't be surprised if he didn't. Personally.


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