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Gold Coloring Help
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Here is my trophy, currently I think it's a well made W.I.P. yet, I need some help blending the gold colors together, can anyone help me?
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something like this maybe but I donno xP
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Metallics are all about contrast -- bright highlights and dark shades. Galdor has the right idea, though to emphasize you might want to make the darks a little darker. You also don't want to shy away from putting them near each other -- metals don't react to light like other materials as they reflect it much like a mirror. So you have the underlying color of gold, but the surface itself is mostly covered with reflections so all those shades and highlights are from reflections of its surroundings.
Here is the trophy from Pixeljoint: http://www.pixeljoint.com/pixels/ima...onthlyart1.gif Also, your perspective is a bit off: http://i44.tinypic.com/212smxk.png |
Usually the color palette makes a huge difference when trying to resemble gold. The highlights as well. Dusty is right so listen to him. :]
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I find the easiest way to do gold, and lot of other metals, is to take advantage of your highlights and shadows. Plain old yellow will do for your fill, but you have to be creative with your highlights and shadows.
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Wow **** off elk that is good.
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Niceee
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Wowww. Very nice, Elk.
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lol, always out-doing everyone else. Good trophy. |
hehe nice one elk ^^
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Wow that's awesome
Actually to color anything with gold, I always use a shading of course, but with some non-common colors, like orange/dark orange shade |
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as you can tell it's a pretty dirty sketch the bottom part is mirrored except the shield and the trophy itself |
So is anyone actually going to help him become better, or are you all going to gawk at Elk's trophy?
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Galdor, you can always look at a sentence in Chinese and learn from that, but can you tell me what it means in English?
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Ya, I can see where he put them and only COPY that with this SHAPE, but I don't learn why I have to put it there, and when I go to make a different shape I can't because I don't understand where to put highlights on that.
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And of course you won't learn how to shade a square from looking at a cup, but this was about a cup and not about a square was it not. |
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I'll send you some good read that is not too boring, and easy to understand :p |
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The difference is these "great art masters" want to become masters, I just want to be average. So there in for lies, that I would not study a master. I just wanted a description of what I should do, not an image, because images are worth a million words, however their not made of the words described to make them. If you catch my drift.
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And even then, don't you study images and irl objects to see how the light works? I do, looking at a good other drawing gives the same effect, you don't even have to look at how he drew it.
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Gotta love Camera Lucida and Camera Obscura :)
They sure were great masters ;) The thing that the "great masters" learned from looking at other work is just a part of the whole...a very very small part |
It just occurred to me that that Graal supports 24bit images now and you don't even need to pixel ANYTHING =o
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24 bit .PNG's are similar to .RAW if you know what I'm talking about. |
People can get broadband :)
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Not everyone has broadband so... :) |
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In the case of functionality vs. practicality with 24bit PNG files, they seem to be entirely functional for mass use on Graal. |
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The filesize increase is so minimal with regular graphics (32x32, 128x128, etc) that it's negligible. You do see a substantial difference if you are working with a large image (500x500+) but large images are difficult in any format, so the benefit is still fairly substantial. I've worked with very large 24bit PNG files on GK; once they're downloaded there's no other issue (lag, etc). For anyone considering the benefits and switching to 24bit PNG, I would say from my experience it's entirely worth it. |
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