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Delete Ctf!
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doesnt really solve anything
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its will solve the free tickets giveaway during ctf madness
and gc will now be able to host something DIFFERENT |
i dont think CTF madness exists anymore
deleting CTF doesnt change how crippled the prize system and ticket economy is right now |
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Ok, delete one of the few fun aspects left on Classic.
BRILLIANT. If you really thought this through even a little you could solve the ticket aspect of CTF by *GASP* WAIT FOR IT... NOT GIVING TICKETS OUT AT THE END OMG. :eek: |
how is the "ticket economy" amazingly an issue now when it wasn't pre NPC-Server
who cares if someone has a thousand tickets |
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p.s I just defended my tag belt yesterday. |
Deleting ctf doesn't solve our problems, and we could fix them without deleting it.
Deleting ctf would also (as crono said) delete the only fun thing left on the server, though the 'fun level' has decreased over time with the decreasing quality of players. @ crono's idea We've discussed this idea in various forms. One idea was that any 1 ctf game would give tickets as normal, but any hosted soon afterwards wouldn't. Another idea was to have a "ctf token" instead of tickets for prizes, thus enabling GCs to host ctf madness without giving out 20 tickets easy. No decision has been made obviously, so keep tossing in ideas if you have any. |
CTF hasn't been hosted in 188 hours, which is just over a week. I don't think the fad still exists as much as it did, but then again, neither does the playercount.
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CTF madness still exists but the token system isn't made yet so if ever we do it, it's ticket free |
How about temporarily delete it so we can stop constantly going to CTF games that stop us from developing new material.
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Because CTF is always being hosted and a lot of staff go to them.
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Hmmm....stare at a graal editor and tile+script some quest you were assigned....or play in the funnest event on the server.
Now which would you do. |
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Ya, I much prefer the work layout of a list of projects and allowing developers to choose what they wish to work on at any given time rather than forcing them to work on one specific thing. It's a very quick way to get someone bored of working.
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And thus we find the true flaw of classic: lack of organization in the dev team; not ctf.
This thread can be closed. |
Wow, I come back and am actually surprised by some of these posts.
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Classic is dry atm that it took 2 weeks to pull off the tag team title defense. CTF isn't the problem right now. CTF isn't even hosted THAT much during the day. I used to host ctf once or twice with the accommodation of more other events.
CTF madness is meant for the people who play Classic a lot and their other events, and also who enjoy CTF in its entirety to have a bit of fun. And it's not even CTF that would take away from dev time. ATM, it appears that most devs have become inactive. Also, I kind of like being told a specific direction to go in then have my work be free form. (As in, assign me to quest, I construct it). |
take classic off the playerworlds tab, please
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I think it's better to focus on new things, you can easily ignore CTF for a while...
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they were not trying to break a record of having 22 players in ctf. |
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Laura, as much as you may not want to believe it, the GC's do actually try to host good original events. The problem with it is that nobody joins and it turns out to be a crud event because events usually aren't great at low playercounts. This is primarily why you don't see good original events -- The GC's don't want to waste taking 10-15 minutes of their time setting up an event to only have 2 or 3 people join. Not that I'm saying we shouldn't host at low player participation or saying that's why we always host ctf, because we don't.
Also this might shock you, but all of Graal was better in 2005 making the quality of any server's events much better! |
when wil lthey host
step elimination pit skyline horse race kill the gc race on the overworld? |
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you also forgot babord survivor, Wizards and warlocks, graal city survivor, tradewinds, BQ, sumo allstar, treasure hunt, and a lot more.
The events you don't see often but are very fun. |
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Why wouldn't we aim for the highest number of players to join an event?
Are we really supposed to host a 4 person event with a playercount of 20? (I'm not talking about getting 4 people for an event with 20 people online, im talking about hosting a 4 person only event with 20 people online.) I've always felt that a GC should try to get as many people as possible involved to make it fun for everyone. Higher numbers brings better competition in my book. |
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Laura covered that.
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Ok I read throught this, but I didn't get the point.
You want us to delete CTF so staffs won't play it :S? |
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no i said disable ctf until there a way for it to get hosted LESS, what the point in having 30 differents events if ctf is the only one being hosted???? OK THEN bring back the timer and put it on 7 hours |
Too much of anything is a bad thing. When CTF was overhosted before, the timer was put in place. Players complained of course but would be standing in line to play when the timer ran out. Before CTF it was sumo that was overhosted. Before that it was Pit.
Moderation and variety is the key to player happiness. |
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