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here's a good proposal
one of graal's unique features is the ability to choose from a list servers that each have different types of gameplay features.
era is based around pking and if you say otherwise, you're wrong. if you say you want to change that, you're stupid. if you want to play or develop non-pk related content, why not just go to a different server? that's the beauty of this game! this part of a post in particular caught my attention: Quote:
that's just how I see it. feel free to disagree. I want this topic open for discussion. if someone starts getting out of hand, delete the post, don't lock the thread. |
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I agree that Era is based on PKing; what I said earlier was misinterpreted. However, this doesn't mean that Era can't involve some non-PK things as well. It's not like they subtract from the server.
It seems to me like releasing the instruments has brought a lot of people to Era who weren't here before. In any case, the release of the instruments has brought a lot more life into Era than many updates of the same caliber would. However, Battle of the Bands was our last big project on the main server, and we are now going to resume work on the dev server. |
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Seems kind of like dead weight to me. Quote:
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Teeth. Grip. Razor-sharp. Bites hi-power, tear you apart. Teeth. Grip. Razor-sharp. Bites hi-power, tear you apart. |
Name any successful server that focuses on ONE aspect of a game.
Look at zone for example. Average playercount: 3-7, it's all PK, but it gets boring after a while and people quit. There were many days on Era that i was completely bored. Now heres another way to look at this. Do you like businesses on Era? They are non pk features. In addition so are quests, etc.. When i say i want non pk stuff, this is what i mean. I don't mean i want the random items though i still believe some are entertaining like the Cards game on Classic. I also still think music is another feature added to Era that adds more diversity. I also think adding more things will bring players to Era. The game is STILL based around pking, guns, etc... but has side items now |
Another great thread from the philosophical mind of Frankidomis.
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Go buy a first person shooter rather than make a pointless thread and b*tch. Have you NOT payed attention to the game over the time you've played it? You're a miniscule little character riding horses and cutting bushes. Graal is the facebook of indie games.
HEY! lets make the gmap into a huge parking lot where everyone runs around with a handgun and shoots each other repetitively, that certainly won't get boring. You know, lets erase houses, businesses, events, instruments, and other systems that have no relevance to pking whatsoever. ;) |
yeah, because I totally said to remove everything not related to pking. way to be relevant to the thread there champ :rolleyes:
my argument isn't "get rid of everything not related to pking" my argument isn't "don't ever develop anything not related to pking ever again" my argument is, oh wait. I already posted it! way to read guys ^____^ Quote:
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Hey sport, You're implying that you want all non-pk related dev to be done on OTHER servers, or perhaps that isn't what you wrote here? Quote:
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I won't call zephirot ignorant but I will say he's uninformed.
Frankie is right in that servers are unique and should try to stay within their theme. Its what sets them apart from other servers and draws in new players and keeps the server alive. Any community will grow old and die eventually without the influx of new generations. Era is a modern, gang based server. Thats not to say it has to revolve only around guns though. I personally feel the instruments fit in quite well since music is also a huge part of the seedier side of life. Everything has a balance of some kind. In Era's case it also has legitimate businesses which are sometimes run by gangs (a cover for money laundering I'm sure) and sometimes run by the good guys. Housing is important cause you have to admit, they even have to have a place to sleep. Anything revolving around big city life would fit into the theme. What I don't feel fits are things like swords. I also don't feel each server should create content just like every other server just because its popular there. |
Opinions such as these have been tossed around for months now, and I think it's time to finally and formally take action!
I understand that the reset will indeed bring new life to Era, but what about the current Era? Shouldn't we test out these future 'changes' and see how the players (what makes ANY server run) feel about them? I think before we focus on the 'side attractions,' we should focus on the core game play that defines what Era is about: gangs, and guns. |
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Why do you play Era? To shoot people with guns, or to become rich and powerful to be able to kill people easily, have control and be better than everyone else? Regardless, I'm going with the latter. Instruments are a nice addition to Era's expanding economy. Yes, the economy that most likely keeps you interested in playing Era. |
oh yes, how could I have forgotten? I only play Era for it's intriguing economy :)
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The main problem I see is the overall uselessness of being employed (or working random jobs that Era offers). Back when I was a young player, I would spend the majority of my time working jobs to save up for more expensive guns. After about a week, I had earned enough money to shop around my items (and money) and "play the market." Currently, the prices of weapons are far from symmetrical with the current cash that is circulating throughout Era's economy.
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It's like an item-based game instead of skill based now. It's not so much "are you good at PKing?", it's now "I just need to get a better gun." All of the guns have ridiculous stats these days. Who needs skill when you can just hold D and wall the **** out of everyone? My god, even the dual MKs would have been considered lame back in the old days of era. |
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I guess that just shows how resourceful we are...we can spend very little time on a project and have it turn out so awesome that every thinks we spent months doing it. ^^ |
Everyone thinks you spent months doing it because nothing else has been done in months for the main server. (Other then quick fixes)
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you're saying the instruments took no more than a few hours, yet it's the only thing that has been released in the past month and a half? lol..
if it's so easy, why aren't there more updates a lot more often? |
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You also need to remember that we just lost a Dev Admin, a LAT admin, and a few other developers not too long ago. The team is finally getting put back together... I finished school today too, so expect more updates from me personally in the future. |
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However, I do have a question for you. What would you like to see on the current server? What kind of updates are you looking, or do you believe would have the best outcome and can generally be used by a large portion of the server? |
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specifically, gangs need more of a purpose. there needs to be benefits from raiding a gang instead of just "haha we took your base." gang events should be hosted weekly again, and there should be at least 4 or 5 different events. 1 event a week. rotate the events this way an event doesn't get old. having a koth every week would make gangs get bored of it. having a koth, then 4 other events over 4 weeks, then koth again, it won't be as boring! have different bases around the server that gangs can capture for advantages. maybe one base will allow them an extra +10 HP, and another base might allow them +5 damage on their guns. these benefits would make gangs want to have these bases, and there will be huge conflicts for the territory. it would be neat. these benefits will only be useful if you're on gang tag, so this will encourage a lot more people to join a gang and be on tag. what else???? idk!!! so much! make pking a bit more rewarding. maybe killing people can give you points and you can spend it on little stuff such as increased clip size or shorter bleed times. a lot can be done here. just a few ideas. most of the stuff revolves around gangs. |
The least that could be added back are the phones so people can prank call each other.
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everything sounds good, but I just want to comment on:
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I can't imagine why KOTH is so boring? Is it because it's the same map and the prize is a hat? No. impossible.
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Terribly uninventive, boring, over-used, tired. We could get creative? |
There's no reason to be competitive. We're no longer struggling for metal storms and flak cannons. We're fighting over event coins, because you know you had your eyes on those nightvision goggles from the very start.
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My point, as already clearly stated above, is that it is not a solution to the problem. Sure, it raises the playercount and provides a couple of hours of entertainment when it's hosted, but only in small doses. It cannot provide constant entertainment, and if we tried to host it all the time, that's when it would get boring. Quote:
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Unless you somehow think a regular event auctioning off Flaks and Metal Storms wouldn't **** up the economy. |
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There's better ways to give gangs meaning, and bring back the fun again. |
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