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Graal Kingdoms Kingdoms
There are a couple of pretty inactive kingdoms on Graal Kingdoms right now. We don't have the playercount to really sustain useful kingdoms.
So, in an attempt to make Kingdoms more useful, if we were to remove a kingdom or two, which kingdom(s) do you think should be removed? |
Forest is the most inactive kingdom with almost no active members.
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Forest !
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I think leadership is the problem, not so much the Kingdom as the problem.
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imo having only two kingdoms would be enough.
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2 Kingdoms sounds like a good idea.... Pirates vs Dustari ;]
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Woah this thread got a lot of responses quick. Anyhow could you not just generate a new map and link them to the other side of the kingdoms? Like lets say you link something to the right side of Samurai and thats a new map with monsters on it. The right side of that new map would connect to the left side of Dustari? The top of this new land could be linked with Forest/Zormite and the bottom to CP? That way you can sail around GK as if its a circular world?
Its just one thought but yeah I do have to agree even when GK is active it doesn't seem to be active enough for all kingdoms to stay. I think removing one might be good enough and if it doesn't seem good enough in a month or two we remove another? |
Zormite is the currently the most inactive kingdom also being run by an inactive king.
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Along with the fact I'm constantly on debug and I see no one other than Tig usually on so you can't say Zormite is active period theres been mabye 1 person on in the last month (tyco). I see 2 kingdom's with active development Forest/Rising Sun. |
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OBJECTION!! I've been on. |
Oh I've been around at different times still.
My computer isnt letting me be on as much as I'd like. Just had to fix the powersupply, not sounding too good still.. but thats not the point. I'm still around is the point. |
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i think that the kingdoms are fine, personally. |
I agree to a point with Eliz but we should wait for Q2 update before we should think about removing anything more players = more active kingdoms .
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To put it simply, there are more stable games that are far more entertaining that we could go play if something like this was to happen to GK. |
Reducing the number of kingdoms would result in a lolrp loss.
bawwww |
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so what do you suggest? |
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Plus some people might not join any kingdom b/c they were attached to their kingdom which doesn't help the purpose of removing a kingdom. |
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Going in my profile :D |
This poll is completely pointless. People in one kingdom are going to ask other members to vote for a certain kingdom just to get rid it and so their kingdom is secured.
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Hmm
I try to be active, but recently it has been hard. I pop on now and then when I can due to my work schedule, but that doesn't mean I'm inactive at this point. And referring to Daya's idea, it would be good to use that, a 3x3 grid for islands.
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I myself have posted a few times that the islands should be put into a logical grid cluster so that we could add in new gmap levels even if they were to be filled with just water until they were developed. a 5x5 gmap grid could contain all the current gmaps also a 5x5 grid could very easily be expanded to 6x6 or even 7x7 to double the available maps to work on or add to. Instead of removing content that keeps the few players around we do have, This would add in additional content and exploration opportunities and roleplay availabilities. Not to mention the countless events that could be done with a few more gmaps connected together in grid. My idea was officially rejected because I believe it was Bjorn didnt feel it was necessary, or that it was a little too much work. Even though it would entittle perhaps editing a few levels on the warplinks. It would be an extremely easy task that is only adding in blank water maps for now. |
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What you're suggesting solves the space issue but not kingdom activity. |
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