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-   -   Graal as a game engine? (https://forums.graalonline.com/forums/showthread.php?t=84335)

konidias 02-21-2009 08:53 AM

Graal as a game engine?
 
Why doesn't Graal start licensing out the engine as a general online game engine?

It's practically there already, they'd simply need to create a way for people to have their own account creation systems and some sort of simple way for their players to pay for the accounts.

I think I'd probably buy the engine myself if they ever chose to do it. Basically what I'd like to see is the Graal engine sold much like the Torque engine is sold now. Think of it, Torque was originally an engine for a FPS and later changed into a game development engine.

Graal already has a scripting language, level editor, animation editor, remote control for admins, server hosting, base graphics.. the list goes on and on. Sure, hosting your player server is neat and all... but people want the freedom to make their own game and go by their own rules and have their own community and make some profit. Why not give them that option?

There could be different packages available also... I'm not suggesting just sell the engine and call it a day... there could be a basic package which only gives you a license to use the engine but you have to have a cyberjouers splash screen or you can only make so much profit off of the game before you have to buy a more expensive package. (like an indie and pro version)

Of course it would also be nice to have the pro package (which would cost a lot more) and allow total freedom of the engine and not have to be tied down or affiliated to Graal or cyberjouers in any way.

Right now it is obvious that there are a lot of people interested in developing games on Graal... so I think it's an obvious choice to give these people more freedom at a higher price.

There are a ton of threads about how Graal is dying as a game... how the playercount is dropping, etc. But Graal could succeed as a game development engine.

There isn't a good 2D/semi-3D online game engine out there as of now. Sure there is Torque and a handful of others but none offer such a quick setup for getting players online in a game world.

The thing is that server renting is just not cutting it. People here who develop know that the server and all of the content they make doesn't really belong to them... they know they can't really profit from their server... what is driving people to actually want to make a Graal server?

Honestly I think selling the engine would be a huge boost in profits. You'd bring in a ton of people who are indie game developers who would love to get their hands on such a robust online game engine.

If anything, at least it's something to think about when Graal is on it's last leg. I don't think it would take much effort converting it into a game development platform... like I said, it's pretty much already there.

DustyPorViva 02-21-2009 09:19 AM

I wish he would focus more on Graal as a game-engine. It's all already there, it's extremely simple to get into... the only problem is the offline mode has been abandoned. Really, all he'd need to do is add in some saving feature and I/O functions to the offline, as well as simple ways for people to package everything as one 'game' and he'd have a fully functional game-engine.

It's a pity, and I think I've brought it up before.

The main reason I say this is because online gameplay is extremely complicated and there is so much balance and things to think of... offline games can be a lot simpler and I think by now I'd be able to churn out a half-decent game with Graal if it had saving and such.

It's not a bad idea, but I think Stefan has no interest.
(I'm going to admit I haven't read your post yet Koni, but it's late and I will tomorrow.)

thesmoothcriminal 02-21-2009 09:20 AM

I didnt read most of that but i think CJ does or used to awhile ago. Didnt hear anyone buying a license

Stephen 02-21-2009 09:30 AM

Quote:

Originally Posted by konidias (Post 1468325)
Why doesn't Graal start licensing out the engine as a general online game engine?

It's practically there already, they'd simply need to create a way for people to have their own account creation systems and some sort of simple way for their players to pay for the accounts.

I think I'd probably buy the engine myself if they ever chose to do it. Basically what I'd like to see is the Graal engine sold much like the Torque engine is sold now. Think of it, Torque was originally an engine for a FPS and later changed into a game development engine.

Graal already has a scripting language, level editor, animation editor, remote control for admins, server hosting, base graphics.. the list goes on and on. Sure, hosting your player server is neat and all... but people want the freedom to make their own game and go by their own rules and have their own community and make some profit. Why not give them that option?

There could be different packages available also... I'm not suggesting just sell the engine and call it a day... there could be a basic package which only gives you a license to use the engine but you have to have a cyberjouers splash screen or you can only make so much profit off of the game before you have to buy a more expensive package. (like an indie and pro version)

Of course it would also be nice to have the pro package (which would cost a lot more) and allow total freedom of the engine and not have to be tied down or affiliated to Graal or cyberjouers in any way.

Right now it is obvious that there are a lot of people interested in developing games on Graal... so I think it's an obvious choice to give these people more freedom at a higher price.

There are a ton of threads about how Graal is dying as a game... how the playercount is dropping, etc. But Graal could succeed as a game development engine.

There isn't a good 2D/semi-3D online game engine out there as of now. Sure there is Torque and a handful of others but none offer such a quick setup for getting players online in a game world.

The thing is that server renting is just not cutting it. People here who develop know that the server and all of the content they make doesn't really belong to them... they know they can't really profit from their server... what is driving people to actually want to make a Graal server?

Honestly I think selling the engine would be a huge boost in profits. You'd bring in a ton of people who are indie game developers who would love to get their hands on such a robust online game engine.

If anything, at least it's something to think about when Graal is on it's last leg. I don't think it would take much effort converting it into a game development platform... like I said, it's pretty much already there.

If you recall Cyberjoueurs dabbling in licensing Fairyland, that's the situation they appear to be toying with for Graal Online.

They've converted their game engine to a number of portable consoles, mainly the Apple SDK for iTouch and iPhone (although we've seen many previous examples of the portable game engine). They've established some clout already with their bomberman, and they have a few Graal Online titles ready for approval.

My opinion of this move, if I have interpreted it correctly, is a little foul. They're trying to skip a step; where regular games would first develop a product (establishing a community with which to advertise the merits of their product) and then try to market it they seem to have went halfway.

Developing the client richly (although a little narrow) for the last few years, the engine has flourished - but when it comes to the community aspect they have not made nearly as much progress. If the product can be sold (licensed) on the merits of the engine alone, all of the power to them - but I don't think it can, and as a result I think this is wasted effort which could be better spent developing a rich community.



What if they succeed? I really believe Graal Online - as we know it - will cease to exist. To literally cut their losses they very likely close or greatly limit (either through poorly made decisions ie. over priced services, or through literal removal of services) the game we've all grown up on. Why continue developing for a product where the community has been ignored and possibly even mistreated for so many years? We've seen examples time and time again. Where they previously relied on *us* to make their profits they could license the engine and enjoy the profits - leaving the community aspect to the developers of the product they license.

It's their product, and in all aspects of commitments (legally, morally) theirs to do as they wish with it. But I really hope they don't forget the community which, without, they would have never had the profit and support they needed to get to the point of their success - and I do believe they will eventually see some success if they keep developing it as a portable product.
Quote:

Originally Posted by DustyPorViva (Post 1468328)
It's not a bad idea, but I think Stefan has no interest.
(I'm going to admit I haven't read your post yet Koni, but it's late and I will tomorrow.)

I don't mean to sound aggressive, but this sounds like a misconception.

Stefan doesn't usually get to persue his own interests, and when he does it's often on his own time. He is no man, but a machine - a true code monkey. During regular work hours Stefan is committed to developing products which coincide with the development path Unixmad has devised (portable products, iPhone, iTouch, etc). And in his free time you will often see Stefan up until all hours on the weekends and throughout the week working on Zone, and recently a lot of nice updates to the mudlib for GK.

So it shouldn't be thought that Stefan has the fun of persuing his own interests - he's the only developer for Graal Online, as a game engine. He has to do his job first, then his fun when he has a chance. >_<

konidias 02-21-2009 09:38 AM

Quote:

Originally Posted by thesmoothcriminal (Post 1468329)
I didnt read most of that but i think CJ does or used to awhile ago. Didnt hear anyone buying a license

True, the website does list a licensing option in their services tab on their site. (http://www.cyberjoueurs.com)

But there is no price listed and who knows that they are asking... Plus I'm not really sure what this license entitles the buyer.... They haven't updated this page in years and I'm assuming nobody has licensed Graal.

I'm hoping for something more like Torque or DX Studio or something like that where there is actually an indie version and an affordable pro version (for a few thousand dollars or something) Also for them to have support for the engine and something more than some page that sort of hints at a license of some sort.

Offline mode would be nice but I'd be perfectly fine with online mode being the only option... It's incredibly hard to get a game engine to actually work online and allow players to connect to the server and play on it without having to know advanced programming. Graal already has it covered and I think it could do well if it just licensed the engine instead of hosting servers... It wouldn't even need to pay for servers anymore because that would be the developer's job.

Once you buy the Graal engine you don't have to affiliate it with Graal or cyberjouers and you could change everything about it to make it seem like you're own game.

Obviously this really couldn't happen as long as Graal is trying to profit from the game side... as people could just buy the Graal engine, make a clone of Graal and try to steal away Graal's playerbase.

The only reason I suggested this engine idea is because Graal isn't exactly at the top of it's game anymore, and it can't even be considered an MMO. But it sure could make a decent game engine for others to create their own games.

DustyPorViva 02-21-2009 09:51 AM

Quote:

Originally Posted by Stephen (Post 1468330)
So it shouldn't be thought that Stefan has the fun of persuing his own interests - he's the only developer for Graal Online, as a game engine. He has to do his job first, then his fun when he has a chance. >_<

What I mean is Stefan(or perhaps CJ for technicalities) isn't interested in offline anything anymore, and wants to strictly focus on online gameplay. By not interested, I mean they pretty much don't really care about it anymore... from a 'fun' standpoint or a 'business'. This is just what I have gathered from various things said by Stefan over the years.

Stephen 02-21-2009 10:01 AM

Quote:

Originally Posted by DustyPorViva (Post 1468332)
What I mean is Stefan(or perhaps CJ for technicalities) isn't interested in offline anything anymore, and wants to strictly focus on online gameplay. By not interested, I mean they pretty much don't really care about it anymore... from a 'fun' standpoint or a 'business'. This is just what I have gathered from various things said by Stefan over the years.

As far as I can tell, Cybourjoueurs as a company has shelved the majority of their support for Graal Online, with minimal efforts being put into a new client (coincides with portable development). Any support Graal Online sees APPEARS to come from Stefan in his free time.

There were a few efforts made by player developers to make decent in-game level editors, and such. It's not offline, but it's a step in the right direction... I guess?
e: It's unusual the gscript crew haven't stepped up to the challenge of a decent offline editor, this seems right up their alley.

Darklux 02-21-2009 12:39 PM

Quote:

Originally Posted by Stephen (Post 1468334)
As far as I can tell, Cybourjoueurs as a company has shelved the majority of their support for Graal Online, with minimal efforts being put into a new client (coincides with portable development). Any support Graal Online sees APPEARS to come from Stefan in his free time.

There were a few efforts made by player developers to make decent in-game level editors, and such. It's not offline, but it's a step in the right direction... I guess?
e: It's unusual the gscript crew haven't stepped up to the challenge of a decent offline editor, this seems right up their alley.

Afaik the new offline editor gconstruct is sadly rather dead..

Ive never seen an application for Graal Online support, I doubt that it would be hard to get some help for this. Iam professional helpdesk worker for business software, probaply more people are.

Twinny 02-21-2009 03:31 PM

Google 'quattro engine + game'. That's the graal engine being licensed. If you need proof, look in the 2D section....

Darklux 02-21-2009 03:38 PM

They are even advertising the stolen crossfire code.....
http://quattroengine.com/index.php/Features/Mudlib is this the end of Graal, or a new beginning as licensing would make engine updates more likely.

Is this even possible with having torque licensed?

Rufus 02-21-2009 04:56 PM

Quote:

Originally Posted by konidias (Post 1468331)
True, the website does list a licensing option in their services tab on their site. (http://www.cyberjoueurs.com)

But there is no price listed and who knows that they are asking... Plus I'm not really sure what this license entitles the buyer.... They haven't updated this page in years and I'm assuming nobody has licensed Graal.

http://www.eurocenter.fr/index.php

They use that site now by the looks of it.

Darklux 02-21-2009 05:31 PM

Quote:

Originally Posted by Rufus (Post 1468386)
http://www.eurocenter.fr/index.php

They use that site now by the looks of it.

Sounds a bit overdone, they can't even run one game with constant updates and good support, whats about a gaming engine + graal?
No good decision.

konidias 02-21-2009 07:58 PM

Yeah the thing is... neither of these websites lists a price. It's pretty much assumed when no price is listed that they are going to ask for some outrageous amount of money that no indie developer could ever afford.

Neither website is even finished either.

Stephen 02-21-2009 08:33 PM

Quote:

Originally Posted by konidias (Post 1468431)
Yeah the thing is... neither of these websites lists a price. It's pretty much assumed when no price is listed that they are going to ask for some outrageous amount of money that no indie developer could ever afford.

Neither website is even finished either.

Both are probably made to market at trade shows. You could try inquiring.

James 02-21-2009 10:52 PM

It would be nice to see someone else purchase this game that has some real money to spend.

papajchris 02-22-2009 12:14 AM

Can anyone explain to me what company owns which? I thought i knew, but reading the above posts i think i am wrong. Does Cyberjours handout licenses? If so then that means they gave one to fairyland and Graal correct? Also, what is the big discussion thats happening here?

Someone wants it where a person can purchase the rights to copy graal and make their own "Graal"?

Stephen 02-22-2009 12:35 AM

Quote:

Originally Posted by papajchris (Post 1468485)
Can anyone explain to me what company owns which? I thought i knew, but reading the above posts i think i am wrong. Does Cyberjours handout licenses? If so then that means they gave one to fairyland and Graal correct? Also, what is the big discussion thats happening here?

Someone wants it where a person can purchase the rights to copy graal and make their own "Graal"?

Fairyland isn't related to the topic at hand, it was merely referenced as an example. Linux Cyberjoueurs recently changed their name to Eurocenter - they're essentially the same business.

Eurocenter is actively marketting the "QuattroPlay" engine (Graal Online game engine) to any interested party, with the proposed scheme of:
  • QuattroPlay Silver for independent developer, game hobbyist.
  • QuattroPlay Gold for all companies needs
  • QuattroPlay Platinium for big projects / companies needs.

Eurocenter would still own all "Graal Online" trademarks and copyrights, protecting it from duplication unless that was otherwise specified in their licensing contracts.

The matter at hand is, for all intensive purposes, that Cyberjoueurs (Eurocenter) has been drifting further from their poorly developing community (us at Graal Online) towards developing the platform solely for the purpose of marketing it. Some people aren't aware of this, and are still requesting developments for Graal Online, some people are aware and are instead trying to find alternatives to the (modern) development tools they requested.

Curt1zzle 02-22-2009 01:17 AM

Quote:

Originally Posted by James (Post 1468470)
It would be nice to see someone else purchase this game that has some real money to spend.

It could picture the meeting between Unix and the potential buyer, where Unix proceeds to demand one billion dollars for it.

Curt1zzle 02-22-2009 01:19 AM

Quote:

Originally Posted by Stephen (Post 1468494)
Fairyland isn't related to the topic at hand, it was merely referenced as an example. Linux Cyberjoueurs recently changed their name to Eurocenter - they're essentially the same business.

Eurocenter is actively marketting the "QuattroPlay" engine (Graal Online game engine) to any interested party, with the proposed scheme of:
  • QuattroPlay Silver for independent developer, game hobbyist.
  • QuattroPlay Gold for all companies needs
  • QuattroPlay Platinium for big projects / companies needs.

Eurocenter would still own all "Graal Online" trademarks and copyrights, protecting it from duplication unless that was otherwise specified in their licensing contracts.

The matter at hand is, for all intensive purposes, that Cyberjoueurs (Eurocenter) has been drifting further from their poorly developing community (us at Graal Online) towards developing the platform solely for the purpose of marketing it. Some people aren't aware of this, and are still requesting developments for Graal Online, some people are aware and are instead trying to find alternatives to the (modern) development tools they requested.


Correct me if I'm wrong, but I honestly don't think Graal has any legitimate copyrights. They're public, and in previous threads search attempts returned nothing.

SMOKE AND MIRRORS!

Darklux 02-22-2009 11:11 AM

Quote:

Originally Posted by Stephen (Post 1468494)
The matter at hand is, for all intensive purposes, that Cyberjoueurs (Eurocenter) has been drifting further from their poorly developing community (us at Graal Online) towards developing the platform solely for the purpose of marketing it. Some people aren't aware of this, and are still requesting developments for Graal Online, some people are aware and are instead trying to find alternatives to the (modern) development tools they requested.

So we can't expect updates for GraalOnline, even if we pay for it, and should licence it instead and build up a competitor to GraalOnline?
Wierd business mechamism...

LoneAngelIbesu 02-22-2009 06:06 PM

Quote:

Originally Posted by Curt1zzle (Post 1468510)
Correct me if I'm wrong, but I honestly don't think Graal has any legitimate copyrights. They're public, and in previous threads search attempts returned nothing.

SMOKE AND MIRRORS!

What does being 'public' have to do with anything? In a legal sense, GraalOnline/Eurocenter isn't a public company, because it has no stocks that are publicly traded.

Furthermore, of course GraalOnline hold 'legitimate copyrights'. Simply publishing the code for the game has issued a copyright under their name.

If you're questioning their legitimacy as a company, meaning whether or not they are incorporated, LLC, etc., I haven't seen anything indicating that they are. Of course, France may operate differently in regards to those details than the United States.

Though, a quick investigation of their mailing address leads to a building owned a French domicile/secretary/business mail forwarding company, so I would imagine that they are 'legitimate'.

TESTRETIS 02-22-2009 07:55 PM

First they need to fix playertouchsme, but I agree. Graal is a great learning engine and have always thought that.

Admins 02-23-2009 01:59 AM

Sorry but this is not a place to discuss weird theories about the company structure or rights. It's usual in the business world to put different acitvities into separate companies. Also if you are not blind you might have seen we are actively updating the servers and the game (last week: adding TDrawingPanel to npcserver and fixing memory leaks on gserver, spent hours on a rollback and script help for Zodiac, support center help for fixing accounts and subscriptions, improving server security and stability, speeding up the particle engine and making it work in the latest Graal version for Windows again) and also working a lot on a new game client although our main focus is currently to expand the business into the mobile phone market and especially mobile online games. That business is represented by Eurocenter which you can see on the website.


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