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Ardeo, the long run.
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Ardeo (Latin for Inflamed)
We are hiring once again. Information about the (lore side of the) server can be found inside the design document, and right now I can say that we have solid plans about combat, classes, leveling up, piracy and sailing, trading, wars, and more. Ardeo started out as a really stupid project by me, mostly because I have too much time on my hands. After a while Codein joined in with me and my shabby team of people, and the evolution jumped foreward. Several times we died out however, but this time we are back to do it like a turtle, slowly but surely reaching our destination. Now, the first question you people will probably have is, why would I play this over, lets say, Zodiac? or Graal Kingdoms? The answer is quite elaborate, but it comes down to individuality. If you read the design document and go to the Releases chapter, you'll see the plans of the storyline and notice that players actually are actively involved in this. The first goal that we have for the server is to complete a relatively small gmap for people to play on, with one or two dungeons and a PK area, as well as several jobs. For this goal, we need a few extra staff members. Since Codein is obstructed from doing a lot of work, it is only me and Steve doing stuff. Progress is going slowly and we really need a NAT to make things actually playable. So if you are an aspiring NAT, and want to have a fun place to work at, contact me. The last thing I can say to persuade you guys is probably this: Codein has been with me for almost 2 years now, and we still haven't given up on it. That means it has to be somewhat good, right? P.s. If you have any other qualities that we might be interested in (LAT, GFX, Gani) you are always welcome. |
I've just read your design document and it is pretty detailed, it's good that you've planned out in this depth at this stage. I wish I could be bothered to collate ideas into a big design document for some of the projects I'm working on, but they've all just got a mass of text files floating around my computer.
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I've read the design document a looong time ago (that Codein gave me) and I must say that you guys have really nice projects/ideas
I love the graphics of Ardeo, the systems and everything running, and if I wouldn't be busy with Azure Skies, I'd sooo help =[ |
uh what is the servers current name? Ardeo doesn't seem to work and on Dev Codein i only see blackness :o
edit: ah seems to be dev codein |
The server is currently locked into a blackness level.
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Im sorry for the double post but I cant edit the one before this.
I would very much appreciate if people would react on the Design Doc and the screenshots in terms of quality. Im trying to improve my skill in both, so... |
Looks very nice, good luck guys. :)
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I'll say that the tiles don't really have much variation to them and makes things really plain.
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Some insides so far. I've yet to make different wall variations. Hopefully, I'll get some more time home next week, so I'll make more stuff :) I'm currently focusing on the walls and other details. I'm gonna spend some time on floor details sometime after tonight.
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Where are the doors to get outside?
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hmm its nice but i think i see the insides tiles before the the cliffs it looks like Esteria but edit and touch up a little bit
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Jesus christ it looks like we have to post this in every thread about Ardeo we make. |
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Fixed up the insides :)
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Other than that, whats with the conflicting styles? Different Gats? |
Hm? o_O I'm not seeing anything conflicting - it looks quite nice actually...
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Thought I'd might show you guys an update.
I worked on this level today, I'd say its nearly finished. Progress is coming along smoothly, even though its hard to do when you're the only LAT. if there's someone who is up for the task of helping me, please apply! And yes, I know, the bottom of the stakes are grass, not sand. Bear with me ^^ Its coming up. |
Kabump.
Still in need for people. if you wanna see progress, log on! We released part of the first gmap to look around in :) |
I like the look of your tileset but the cliff tiles feel really stiff and doesn't feel right with the sand/dirt terrain. Maybe the border of the cliff should be thicker (the vertical one) or darken the sand/dirt. As it is now, my eyes have trouble seeing the depths/heights and levels of the terrain.
You're obviously still in development but giving some constructive criticism for ya. I'm looking to work somewhere on a server as GAT or LAT, Gani to an extent. Not sure where yet. Seeing what server I can get behind the cause/direction/design the most and commit to. Ardeo caught my eye. |
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fsd
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Don't have much to show atm now that I realize it.
Here's something I was fiddling with just now, the dragon head. It's not much yet, just a dragon head, lol. Critiques are always welcomed, even if brutal. :] Also some older stuff too. |
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