Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Zone (https://forums.graalonline.com/forums/forumdisplay.php?f=135)
-   -   Discussion of healing/Cookies (Split from Q and A thread) (https://forums.graalonline.com/forums/showthread.php?t=83898)

Smalltime008 01-25-2009 06:03 PM

Discussion of healing/Cookies (Split from Q and A thread)
 
K lol, well about the bandages jkool talked about, why dont they add them as a suit item to the medic class, and make it heal less but have a faster recharge time? try and spice up the medic a bit :D

MiniOne 01-26-2009 04:04 AM

Well you know how cookies used to be used for poison usually?
Well now we have lost our cookies we need something else for poison and my idea of this is a antidote which costs $10 (zone money) at the trader for 1 and it heals just poison (no hp) which would solve my poison problem =]

Smalltime008 01-26-2009 04:30 AM

Quote:

Originally Posted by MiniOne (Post 1460038)
Well you know how cookies used to be used for poison usually?
Well now we have lost our cookies we need something else for poison and my idea of this is a antidote which costs $10 (zone money) at the trader for 1 and it heals just poison (no hp) which would solve my poison problem =]

Great idea :D

Deas_Voice 01-26-2009 09:18 PM

Quote:

Originally Posted by MiniOne (Post 1460038)
Well you know how cookies used to be used for poison usually?
Well now we have lost our cookies we need something else for poison and my idea of this is a antidote which costs $10 (zone money) at the trader for 1 and it heals just poison (no hp) which would solve my poison problem =]

make a thread about it.

Jesper 01-26-2009 09:33 PM

Quote:

Originally Posted by MiniOne (Post 1460038)
Well you know how cookies used to be used for poison usually?
Well now we have lost our cookies we need something else for poison and my idea of this is a antidote which costs $10 (zone money) at the trader for 1 and it heals just poison (no hp) which would solve my poison problem =]

Very Very Very good idea, but its better to make a new healing item.

Deas_Voice 01-26-2009 09:34 PM

Quote:

Originally Posted by Jesper (Post 1460260)
Very Very Very good idea, but its better to make a new healing item.

make a thread about a new healing item?

MiniOne 01-26-2009 11:43 PM

Quote:

Originally Posted by Jesper (Post 1460260)
Very Very Very good idea, but its better to make a new healing item.

Okay I'm going to point out the reason why cookies were removed, it was removed due to people thinking we already had med kits which was more then enough of a 'healing item' and i believe that its still more then enough since we do actually have a medic class which is playable and i'd like to mention that they said 'cookies are being removed not REPLACED' so bringing in a 'new healing item' is basically make a replacement for the cookie. Correct? (meaning that if you were to make a new healing item it would contradict the fact that you guys clearly stated that cookies were going to be removed all together not be replaced by another item)

jkool666 01-27-2009 02:56 AM

No new healing items.

MiniOne 01-27-2009 03:11 AM

Quote:

Originally Posted by jkool666 (Post 1460360)
No new healing items.

I second that though i think a antidote for poison would be nice

Smalltime008 01-27-2009 11:37 PM

Not a healing item you can buy. I think give medics the chance to have something other then med like bandage so they can faster mend people in battle, and maybe it will heal a little less but use less energy?

Ravenblade1979 01-28-2009 01:29 AM

anyone notice that minione and smalltime008 have been making tons of these topics. Why don't you two write down all your ideas and do it in one huge topic. That way people don't need to go through 3000 other ones just to find where they were posting.

Frankly the cookies were taken away because of overuse (if i remember right) and if you have a trader heal you for w/e amount of zone money people are going to get hit then run to the nearest warp point and go see them. Its going to get annoying.

Smalltime008 01-28-2009 07:00 PM

Quote:

Originally Posted by smalltime008 (Post 1460617)
not a healing item you can buy. I think give medics the chance to have something other then med like bandage so they can faster mend people in battle, and maybe it will heal a little less but use less energy?

? :d

Bracca 01-28-2009 08:12 PM

no bad idea use your med kits or learn 2 fight with poison the game already has enough crap.

DuBsTeRmAn 01-28-2009 09:30 PM

Just bring the cookies back! >:O

Dante55555 01-28-2009 11:35 PM

Cookies aren't coming back and we aren't making a bunch of healing items to replace them.

Nataxo 01-29-2009 03:46 AM

Quote:

Originally Posted by jkool666 (Post 1460360)
No new healing items.

Quote:

Originally Posted by Dante55555 (Post 1460878)
Cookies aren't coming back and we aren't making a bunch of healing items to replace them.

Amen.

Minomato 01-31-2009 03:10 PM

I have an idea. It's odd, but I just thought of it on the spot when looking at this thread.

There could be -something- like an antidote 'weapon', but exclusively for the medic, and the medic can't use it on him or herself. It could be the syringe that does such a task. Normally, it would poison enemies, but if used on an ally, it would remove the 'slow' effect generated by poison, but it wouldn't heal any health. In this way, you can't expect to 'syringe heal' guys on the other team, and it makes a good form of self defense while healing comrades, so even if you don't have hotkeys, you can quickly go on the offensive if necessary. There could be exceptions for the 'updated' syringe, however, such as a slower attack rate and/or more energy consumption. I wouldn't say, "put the antidote in the D slot and the stab attack in the S slot," because that would defeat the purpose of only healing your own team, unless there was a script that made the 'antidote' attack hurt enemies and cure allies.

Now, the power to 'cure' seems unfair to poison wielders, due to the fact that it defeats the purpose of their weapons if they cannot slow the enemy down. Take the crossbow, for instance. It does 22 damage, but it can be pretty easy to avoid with a normal or commando/scout speed foe. However, the poison makes it quite easier to hit them continuously, and it makes it harder for the enemy to run away. However, with an 'antidote' of sorts, one can return to the battle quickly, making the crossbower have to repat the process again.

Well, the initial problem is that the only two ways people can cure poison instantly are with medikits or a medic player, being yourself or someone else. Why need an antidote when a medic can just heal him/herself or a teammate, removing the effect and healing the target a considerable amount. Not to mention, using a medic only consumes energy, so it can be used an infinite amount of times. There really isn't a need for an antidote at all, since people have plenty of ways to deal with poisons at this point anyway. If anything, there should be better poison weapons, with different effects, like damage over time (kinda like fire, but it can only be cured with a medic, and not 'extinguished' by ice or going in a vehicle.) or even something as dramatic as reversing controls. (Although that may be too extreme, but it depends on what kind of weapon administers this kind of effect.)

pico57 02-01-2009 10:39 AM

Quote:

Originally Posted by Minomato (Post 1461466)
There could be -something- like an antidote 'weapon', but exclusively for the medic, and the medic can't use it on him or herself. It could be the syringe that does such a task. Normally, it would poison enemies, but if used on an ally, it would remove the 'slow' effect generated by poison, but it wouldn't heal any health


I like that.

MiniOne 02-01-2009 11:37 AM

Quote:

Originally Posted by Minomato (Post 1461466)
I have an idea. It's odd, but I just thought of it on the spot when looking at this thread.

There could be -something- like an antidote 'weapon', but exclusively for the medic, and the medic can't use it on him or herself. It could be the syringe that does such a task. Normally, it would poison enemies, but if used on an ally, it would remove the 'slow' effect generated by poison, but it wouldn't heal any health. In this way, you can't expect to 'syringe heal' guys on the other team, and it makes a good form of self defense while healing comrades, so even if you don't have hotkeys, you can quickly go on the offensive if necessary. There could be exceptions for the 'updated' syringe, however, such as a slower attack rate and/or more energy consumption. I wouldn't say, "put the antidote in the D slot and the stab attack in the S slot," because that would defeat the purpose of only healing your own team, unless there was a script that made the 'antidote' attack hurt enemies and cure allies.

Well we do have the medic's meding thing already, which basically does remove poison so the point in bringing in a antidote weapon for medic would be?

Ravenblade1979 02-01-2009 05:07 PM

Quote:

Originally Posted by MiniOne (Post 1461694)
Well we do have the medic's meding thing already, which basically does remove poison so the point in bringing in a antidote weapon for medic would be?

Make is lame? :D

jurre24d 02-01-2009 09:37 PM

I think we already got the answer of this thread.

Quote:

Originally Posted by Dante55555 (Post 1460878)
Cookies aren't coming back and we aren't making a bunch of healing items to replace them.

Quote:

Originally Posted by jkool666 (Post 1460360)
No new healing items.

Why we still discuss about it?

jkool666 02-02-2009 12:09 AM

Quote:

Originally Posted by jurre24d (Post 1461966)
Why we still discuss about it?

Thank you Jurre, I'm glad someone else noticed.

DarkRenji 02-02-2009 01:13 AM

Cookies are gone again?

Ravenblade1979 02-02-2009 03:11 AM

Cookies been gone for a while.

[email protected] 02-02-2009 10:12 PM

There should be like a kfc wing, and they can cost $10 (zone money) that can heal or thrown like the cake thing
.

MiniOne 02-03-2009 09:11 AM

Quote:

Originally Posted by [email protected] (Post 1462294)
There should be like a kfc wing, and they can cost $10 (zone money) that can heal or thrown like the cake thing
.

xD chicken wings yummmy

Ravenblade1979 02-03-2009 05:29 PM

I thought this would be closed by now.

jurre24d 02-03-2009 05:36 PM

I thought the same
And when they close it, don't make another thread about this.

pico57 02-03-2009 05:52 PM

Quote:

Originally Posted by jurre24d (Post 1462516)
I thought the same
And when they close it, don't make another thread about this.

of course...
useless a 99.99999%
cuz thread request will not be folow


All times are GMT +2. The time now is 04:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.