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-   -   What will Bomy Island will be like? (https://forums.graalonline.com/forums/showthread.php?t=81232)

Oinkness 08-15-2008 12:46 AM

What will Bomy Island will be like?
 
Hi there. Forgive me for asking as I see you like your forum to be somewhat empty, but I remember playing Graal2001... I actually originally upgraded to play Graal2001 back in 2001. It went through a lot of phases and of course evolutions as new technology and areas were introduced with new developers.

My real question for you is, what, if anything, from the original Graal2001 will be left intact? And what new developments, or upgrades, have been introduced if it is safe to ask this early? :noob:

maximus_asinus 08-15-2008 12:50 AM

It looks quite similar. Unfortunately nobody will ever see it because by the time they're finished so will Graal Online.

Rufus 08-15-2008 01:00 AM

Various threads around explaining. This thread should answer the most of your questions. If you've got any more questions however, feel free to ask.

Quote:

Originally Posted by maximus_asinus (Post 1414434)
Unfortunately nobody will ever see it because by the time they're finished so will Graal Online.

Aye you're probably right, especially with the size of the overworld and the complete lack of talented LAT around who can work in a similar style. We're getting closer than most revivials do though.

BigBear3 08-15-2008 01:12 AM

People need to quit complaining about how long Bomy Island is taking. It is taking time for a reason. Rufus and everyone are doing the best they can. Complaining does nothing but make it harder on him and the other Devs. Idiots.

maximus_asinus 08-15-2008 01:25 AM

Quote:

Originally Posted by BigBear3 (Post 1414437)
People need to quit complaining about how long Bomy Island is taking. It is taking time for a reason. Rufus and everyone are doing the best they can. Complaining does nothing but make it harder on him and the other Devs. Idiots.

In this case we have a legitimate reason to complain. How long has this team been working on Bomy Moon? 2 years?

Rufus 08-15-2008 01:29 AM

Quote:

Originally Posted by maximus_asinus (Post 1414442)
In this case we have a legitimate reason to complain. How long has this team been working on Bomy Moon? 2 years?

This team has been working for the last 6 months.

DustyPorViva 08-15-2008 01:33 AM

Quote:

Originally Posted by maximus_asinus (Post 1414442)
In this case we have a legitimate reason to complain. How long has this team been working on Bomy Moon? 2 years?

Koni was heading the BI revival for a long time... then he just disappeared because of school and such and it BI just kind of went dormant. Only recently has anyone decided to take his work and do something with it.

maximus_asinus 08-15-2008 01:33 AM

Quote:

Originally Posted by Rufus (Post 1414444)
This team has been working for the last 6 months.

I might have been exaggerating when I said two years but it has certainly been more than one. I haven't touched Graal since around Christmas and you guys were working on it for awhile even then.

pooper200000 08-15-2008 01:41 AM

Quote:

Originally Posted by Rufus (Post 1414436)
Various threads around explaining. This thread should answer the most of your questions. If you've got any more questions however, feel free to ask.
Aye you're probably right, especially with the size of the overworld and the complete lack of talented LAT around who can work in a similar style. We're getting closer than most revivials do though.

I never really paid attention to the first Bomy Island, but what were some of the characteristics of game play, all I knew were there were different creatures called Bomys. :p
If you don't really feel like telling me, are there any threads that accurately describe the game play?

Rufus 08-15-2008 01:42 AM

Quote:

Originally Posted by maximus_asinus (Post 1414446)
I might have been exaggerating when I said two years but it has certainly been more than one. I haven't touched Graal since around Christmas and you guys were working on it for awhile even then.

I originally applied for LAT, I never wanted to head the project but as Konidias' disappearence was covered up it was apparent when I was LAT that somebody needed to. When "Lyndzey" came back, I thought if she stayed around she'd be a good person for the job, but apparently not as our resident scripter Dan decided to demand the server back, and when he did he turned it into his own private test server. Development resumed 6 months ago, and things were rescripted and remade.

Crono 08-15-2008 01:45 AM

Quote:

Originally Posted by maximus_asinus (Post 1414446)
I might have been exaggerating when I said two years but it has certainly been more than one. I haven't touched Graal since around Christmas and you guys were working on it for awhile even then.

Progress has been slow because there is an extreme lack of competent developers. Since around october I have been the only "permanent" LAT and I work slow. Our team mostly consisted of Rufus, Dan, and myself, with Dusty making graphical contributions on both the BI project and Graalmypics.

From April first until late May I was off the internet due to my exams.

Sometime in July we put Bomy Island on hold and begun working on the Graalympics. In the middle of this Dan decided to attempt a complete takeover, removing Rufus, Dusty, and myself. This pushed back the Graalympics progress and was a setback for BI as we don't have a scripter anymore.

You can't expect a few people to be able to develop a high-quality server like Bomy Island in less than half a years time.

farte6 08-15-2008 03:43 AM

So mainly in the last 6months to a year since Koni disappearance there has been no development at all. Or at least no development that has really taken it to the next step/worth mentioning.

Koni was my last hope on graal development.

R.I.P My Hopes.

Crono 08-15-2008 03:55 AM

Quote:

Originally Posted by farte6 (Post 1414488)
So mainly in the last 6months to a year since Koni disappearance there has been no development at all. Or at least no development that has really taken it to the next step/worth mentioning.

You're wrong.

DustyPorViva 08-15-2008 04:16 AM

Quote:

Originally Posted by farte6 (Post 1414488)
So mainly in the last 6months to a year since Koni disappearance there has been no development at all. Or at least no development that has really taken it to the next step/worth mentioning.

Koni was my last hope on graal development.

R.I.P My Hopes.

-_-

Oinkness 08-15-2008 05:38 AM

I'm sorry, I didn't intend for this thread to get out of hand or anything... and I didn't think to search from months ago threads. I was hoping for some modern information. I wasn't here in the time that konidias took the helm... I wouldn't think people would put him in charge of something so important after the whole Oasis thing... :D

From the sound of it, the same kind of thing happened.. disappearance and then stopped. It's great to hear you guys are working on it... but how exactly are you changing the levels? Did you scrap the old overworld to completely start on a new one or what?

Rufus 08-15-2008 05:50 AM

Quote:

Originally Posted by Oinkness (Post 1414538)
how exactly are you changing the levels? Did you scrap the old overworld to completely start on a new one or what?

We're definately not scrapping the old overworld, lol. I have a levels pack from mid 2001 provided by Stefan and that's what is being worked on. Obviously the levels are evolving to keep up with the times but in a simple and clean style, not these chaotic or random fillers that you might find on other worlds. The majority of the levels are being freshened up, but retaining the original layout and shape, so there's no drastic changes really.

An ex-member of staff wanted to use the VS:Conflict overworld while it was in limbo between Konidias disappearing and staff joining, but if the overworld was changed it to that extent, it wouldn't be a Graal2001 revivial :p

XdNemesisXd 08-20-2008 12:40 AM

I want to play bomby island but im not STAFF on it and like I've heeard of it seems cool.

Oinkness 08-20-2008 03:38 AM

Oh yes, it was once the definition of glory. If you looked up glory in the dictionary, it automatically connected your graal client to Graal2001. I'm sure it will be stellar when they finally release the new version. :)

farte6 08-20-2008 06:11 AM

Quote:

Originally Posted by Oinkness (Post 1415934)
Oh yes, it was once the definition of glory. If you looked up glory in the dictionary, it automatically connected your graal client to Graal2001. I'm sure it will be stellar when they finally release the new version. :)

I was reading this post and I was thinking, "Why does this annoy me?"
Reason was the word "release" when was the last time I saw something released on graal that was of any importance to the player. :mad:

Oinkness 08-20-2008 10:13 PM

Quote:

Originally Posted by farte6 (Post 1415956)
I was reading this post and I was thinking, "Why does this annoy me?"
Reason was the word "release" when was the last time I saw something released on graal that was of any importance to the player. :mad:

Let me rephrase that then... I'm sure it will be stellar when they finally excrete the new version. :)

Spark910 08-21-2008 07:52 PM

Quote:

Originally Posted by farte6 (Post 1414488)
Koni was my last hope on graal development.

Far from it. It was slightly obvious after Oasis that being sceptical about Koni's ability to create and make public a Graal project was a far position to take.

Rufus 08-21-2008 08:06 PM

Quote:

Originally Posted by Spark910 (Post 1416291)
Far from it. It was slightly obvious after Oasis that being sceptical about Koni's ability to create and make public a Graal project was a far position to take.

Konidias did a lot of work for Graal2001, and Graal in general. It's pretty stupid to say this with him leaving Bomy Island nowhere near finished, but I don't think it's exactly fair to judge his ability to develop entirely on a few failed projects. I think we've all failed in a few projects, it's just Konidias' hurt more because they seemed to have the potential for being great ones, and they generally had a huge hype. I still believe that Konidias is a good developer, but sometimes the motivation is just killed and I think everyone can understand that.

WanDaMan 08-21-2008 09:33 PM

Quote:

Originally Posted by Rufus (Post 1414543)
An ex-member of staff wanted to use the VS:Conflict overworld while it was in limbo between Konidias disappearing and staff joining, but if the overworld was changed it to that extent, it wouldn't be a Graal2001 revivial :p

What?!

Rufus 08-21-2008 09:59 PM

Quote:

Originally Posted by WanDaMan (Post 1416326)
What?!

Yeah..

WanDaMan 08-21-2008 10:10 PM

Quote:

Originally Posted by Rufus (Post 1416334)
Yeah..

That's insane! >_<haha

Rufus 08-21-2008 10:14 PM

Quote:

Originally Posted by WanDaMan (Post 1416343)
That's insane! >_<haha

Well I partially don't blame him, you should ask Crono how troublesome the current is :p

WanDaMan 08-21-2008 10:15 PM

Quote:

Originally Posted by Rufus (Post 1416349)
Well I partially don't blame him, you should ask Crono how troublesome the current is :p

What's up with it? :O!

Rufus 08-21-2008 10:21 PM

2 Attachment(s)
Quote:

Originally Posted by WanDaMan (Post 1416350)
What's up with it? :O!

:(

Spark910 08-21-2008 10:51 PM

Quote:

Originally Posted by Rufus (Post 1416292)
Konidias did a lot of work for Graal2001, and Graal in general. It's pretty stupid to say this with him leaving Bomy Island nowhere near finished, but I don't think it's exactly fair to judge his ability to develop entirely on a few failed projects. I think we've all failed in a few projects, it's just Konidias' hurt more because they seemed to have the potential for being great ones, and they generally had a huge hype. I still believe that Konidias is a good developer, but sometimes the motivation is just killed and I think everyone can understand that.

Oh, yes, the skills he has are great, and he is a good developer. But after Oasis I gave up hoping for anything. He unfortunately came across as being a little exclusive, perhaps because he knew few people could meet his standards - but then that limits the likelihood of success unfortunately.

Nice levels above btw :P

farte6 08-22-2008 01:52 AM

Quote:

Originally Posted by Rufus (Post 1416355)
:(

Where the hell did those come from? I redid quite a bit of cliffing for bomy island and Im kinda disappointed I never fixed that O_o.

But that can be fixed very easily...but it'll take a minute...definitely if Crono does it lol..slow poke.

Id say concentrate of the gameplay and worry about the levels 2nd.
If you ever make it to the classic list with the cliffs still looking like that ill fix it. if not done already.

Oinkness 08-22-2008 04:57 AM

Yeah that's like a day's work tops, if you have to do the entire overworld..... if it is just little sections, that's a small job. What he said about content first, levels second... good idea! :p

maximus_asinus 08-22-2008 05:44 AM

Quote:

Originally Posted by Rufus (Post 1416355)
:(

man you should post the waterfall, that thing looked impossible to fix.

Kamaeru 08-22-2008 05:55 AM

That waterfall level is a good bit different now.

The sad thing about the snow level is that I fixed that completely before the last (or time before last) when Lance re-released. I'm pretty sure of it, we fixed all of Antora.

or Space Jam Mountain, and it has been lovingly dubbed in the past.

Cy36 08-23-2008 04:30 PM

keep up the good work, BI team!

Spark910 08-23-2008 04:42 PM

Quote:

Originally Posted by Oinkness (Post 1416439)
Yeah that's like a day's work tops, if you have to do the entire overworld..... if it is just little sections, that's a small job. What he said about content first, levels second... good idea! :p

It depends what you want, though. If you just fixed the tile errors, they'd still be pretty boring/ugly levels. The cliffs probably need a total overhaul (but that of course depends on priorities, I guess no one would have sleepless nights over it having boring cliffs upon release, if everything else was adequately in order!)

WanDaMan 08-23-2008 06:04 PM

I recommend you modify the layout slightly keep things similar to what they are now just minor modifications! Rufus, could I show the map image I edited?

Birdo13 08-24-2008 03:52 PM

Quote:

Originally Posted by Spark910 (Post 1416359)
Oh, yes, the skills he has are great, and he is a good developer. But after Oasis I gave up hoping for anything. He unfortunately came across as being a little exclusive, perhaps because he knew few people could meet his standards - but then that limits the likelihood of success unfortunately.

Nice levels above btw :P

koni had really high standards. i worked for him doing levels for BI for a few months and the work we gave me and wanted to get done was too much. It was like we wanted me to be full time level maker for Graal and have no real life lol. but yeah i hope BI can make it and if you guys need help with levels let me know maybe i can submit an app again?....this is my first post in like a year lol x_x

Spark910 08-24-2008 04:31 PM

Quote:

Originally Posted by Birdo13 (Post 1417037)
koni had really high standards. i worked for him doing levels for BI for a few months and the work we gave me and wanted to get done was too much. It was like we wanted me to be full time level maker for Graal and have no real life lol. but yeah i hope BI can make it and if you guys need help with levels let me know maybe i can submit an app again?....this is my first post in like a year lol x_x

Welcome back (potentially)! >_<

BI just needs to be stripped down to what is realistic within a set timeframe, and then that should be done and anything that can be left should be for now. I am not, however, talking about just getting it to a releaseable state, as it wont last without new content etc... but still, there must be so many ideas, many of which don't need to be finished on day one!

Cy36 08-24-2008 11:26 PM

will that underground place to the left of OSL where you could fish still be there in bomy island?

Oinkness 08-29-2008 06:58 AM

That would be cool, lol. I remember fishing there.

Yeah, as with most projects, scope creep pokes in its menacing head.


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