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-   -   Reset Mines on new round (https://forums.graalonline.com/forums/showthread.php?t=80386)

Crono 07-06-2008 02:23 PM

Reset Mines on new round
 
When, for example, an Arctic round ends reset mines on new round

It makes 0 sense to keep them there after the round is over. Also, make proxymines visible again for ****s sake.

pooper200000 07-06-2008 02:24 PM

This should be done.

Crono 07-07-2008 02:46 PM

Still says maps :p.

I meant to type mines.

xAzerothx 07-07-2008 05:34 PM

No. kds had this ingenius move where he would be on Sweep Fleet and plant proxies all around his base. Next round he would switch to Storm Riders and get plenty of kills.

Crono 07-07-2008 05:40 PM

Need I say more?

alexrox222 07-07-2008 10:28 PM

I will agree with Crono on the fact that Proxies should be disabled/blown up every new round. BUT I tghink they should stay invisable and I can back that up but won't take the time to.

SolidSnake989 07-07-2008 11:16 PM

I'm still going in with a bump in the ground.

Donark 07-07-2008 11:35 PM

I thought the same thing when it was ZF vs server and like 5 of us died 10 seconds into the 2nd round because of all the other proxies the server put on our base from the round before. =/

Minomato 07-08-2008 03:43 PM

Problem hasn't been fixed yet, for all I know, and there's still the matter of "Rogue Mines", which are random bike or proxy mines on the map kill anyone on either team and belong to no one, because the one who placed them logged off.

DustyPorViva 07-08-2008 03:48 PM

I agree, they should be bumps on the ground... Proximity mines shouldn't be clearly seen, nor should they be simply invisible.

Or, perhaps invisible with a very small blue light that blinks every 2 seconds.

SolidSnake989 07-08-2008 05:03 PM

Quote:

Originally Posted by DustyPorViva (Post 1401487)
I agree, they should be bumps on the ground... Proximity mines shouldn't be clearly seen, nor should they be simply invisible.

Or, perhaps invisible with a very small blue light that blinks every 2 seconds.

Any of these ideas would work :(

Crono 07-09-2008 12:02 AM

Quote:

Originally Posted by DustyPorViva (Post 1401487)
I agree, they should be bumps on the ground... Proximity mines shouldn't be clearly seen, nor should they be simply invisible.

Which is why before it took skillful mine placement. Placing it behinds crates, trees, etc.

Dante396 07-10-2008 05:25 AM

VEry nice Idea. Although, I think the proxies should stay invisible. Making them visibke will just make it act as bike mines.

Donark 07-14-2008 07:28 PM

Ok Im Bringing This Thread Back Because It Still Doesnt Reset And It Is Anoying As Anything! Just Have Them Reset After Each Round For Godsakes!

Crono 07-14-2008 07:32 PM

yeah man come on dan

Elizabeth 07-14-2008 08:06 PM

i approve

Donark 07-15-2008 02:04 AM

Quote:

Originally Posted by Elizabeth (Post 1403104)
i approve

Don't you always. xD

xXPoodlesXx 07-19-2008 07:58 AM

no mines under bikes should be hidden
lost huge bounties cuz noobs plant mines so the bike covers them and charged shot cant destroy them. its really lame.

Nataxo 07-19-2008 04:48 PM

i say mindedetector should detect friendly mines with a green color and enemy with red, that way you wont confuse and loose preety badly lol

Donark 07-23-2008 09:36 PM

Don't let this thread die =(
They still didnt make minds ****ing reset after a round..

seanthien 07-23-2008 09:40 PM

Isn't there something about new reviving dead threads?

Besides, there are ALOT of things they haven't decided, as far as i'm concerned staff have there hands full already.

Donark 07-23-2008 09:43 PM

Quote:

Originally Posted by seanthien (Post 1407467)
Isn't there something about new reviving dead threads?

I don't care this problem is anoying as hell and needs to be changed.

pooper200000 07-23-2008 09:56 PM

It is fine. It does need to be changed.

DustyPorViva 07-23-2008 10:06 PM

Clearly.

seanthien 07-23-2008 10:13 PM

Ya, well so is spar relogging, pushing esc with jetpack, auto kaboom at gwars with motar, zone has plenty of problems.

Crono 07-23-2008 10:18 PM

Quote:

Originally Posted by seanthien (Post 1407479)
Ya, well so is spar relogging, pushing esc with jetpack, auto kaboom at gwars with motar, zone has plenty of problems.

These are different. The mines on Arctic can be used as they're intended to be and yet still remain after the round is over.

It's not glitch abuse or lame behavior, just a problem at Zone's fault.

Donark 07-24-2008 03:18 AM

Quote:

Originally Posted by Crono (Post 1407482)
These are different. The mines on Arctic can be used as they're intended to be and yet still remain after the round is over.

It's not glitch abuse or lame behavior, just a problem at Zone's fault.

I think its worse on Gwars when you wait 5 minutes to finally play another round and when you teleprt into the battlefield, take 3 steps and die from a mine. x.x

darksidekiller 07-24-2008 05:39 PM

I totally agree with you guys!!! They should also make the proxmines a little bit visible! Like the blue light flashing, that was a good idea!!! Make something so we can see the mines without getting a slow class to have minedector! :)

seanthien 07-24-2008 06:23 PM

Quote:

Originally Posted by darksidekiller (Post 1407772)
I totally agree with you guys!!! They should also make the proxmines a little bit visible! Like the blue light flashing, that was a good idea!!! Make something so we can see the mines without getting a slow class to have minedector! :)

That was the whole point. x_x Atleast make it like, buyable for like 5k or something.

And can you stop withe ! after everything. :l

littlekinky 08-08-2008 10:57 PM

Yes its so anoying when i blow up in a new game z.z


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