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Future improvement ideas.
a.) Get rid of Graal###### accounts. They are highly unwanted and I've seen Graal lose a few hundred over trials saying "nu, buyin n acct aint wort it cuz ill b a graalnumber acct" despite knowing they can have community names. The Graal###### accounts make it harder on players, staff, servers, and is forcing them to find ways to adapt. I talked with global staff about why these accounts exist, and they said not even they were given a real reason :/
b.) Perhaps create Global GAT, Global LAT, etc teams along with the GST to aid Developing servers. I theorize that if there were global teams lending hands to developed servers, these servers in question would have better content and wouldn't die over reasons such as "OMFG I CANT FIND A GOOD GFX ARTIST" or having lack of workers. If someone like Bell or Houdini went on a server and said "Hey this guys have potential, we'll get someone to lend them a hand", then sure, a Global member of one of those teams could be assigned to help. I'm sure people will find reasons to disagree with this, though. |
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Basically, these aren't new and shiny ideas. All these have been presented and discussed in many different forms over time and you should really search through the forums first. |
I see.
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still doesn't change the fact that it'd be nice if there were some members of the Graal Community that could be assigned to work on some of the servers that have sat on the hosted tab for the past 4 years
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I dislike the Graal###### accounts simply because of the fact that they aren't fully supported in the RC or other things.
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Changing accounts would be a bad idea considering a script would have to go through every server and rename the account files, thats not even including scripted systems.
Why can't we have both custom account name and community name? |
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Allowing them to change account names is a bad idea. Community names are only a problem with RC which is being faded out anyways.
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Well, they should better merge accounts and community names in scripts. I don't know how, but it should be much easier in findPlayer, etc.
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Someone who is very wealthy needs to throw their money at stefan, NOW!
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Yes, I know that sentence is messed up, too lazy to fix it. |
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And I've started to use findplayerbycommunityname() instead of findplayer() because findplayerbycommunityname() will first search for account names (woohoo, same as findplayer()), but if an account wasn't found, it will look for a community name! Well, to the point. There isn't an problem unless you think findplayer + 13 (+2 for bracets) is to hard to write. I'm just annoyed with all of those who moans about the Graal###### accounts, Yes, I don't like it myself, but it's good for the new players. They can play as a guest/observer, pay for an account, nad keep the items they made on the guest/observer account! And, you can say making your systems working with community and account names can be some extra training. :) ^^ |
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Also, just replacing findPlayer() with findPlayerByCommunityName() can cause soooooo many problems. It depends where its used, seriously. If you only change it in one script, and a string with an account inside is used somewhere else and its not changed there yet...kapoof, broken stuff, enjoy. |
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Won't cause any problems though.. It checks for the exact same thing as findplayer() but is also checking for community names.. |
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You only need findplayerbycommunityname() for scripts involving input/output of the account name to/from the player.
MUD data and all that should still use findplayer(). |
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Mind, only if you design your scripts poorly, but still, they should better integrate it. |
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