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idea
i had a brainwave bless me.
well was thinking about class skills/points or example 10 kills with commndo class gets you 1 class point for commando 10 class points with commando gets a commando skill called "commndo roll" which is a basic roll in any direction 50/100 CPs would get more advanced skills,which would proberly suite the main weapon for that class. i would like feedback/ideas on this :) |
...why?
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something to work at.
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pretty good, it's just that the classes don't really have many "skills" to get :/
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I like the thought, but how would you push to use them, or how would you use them?
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uhh i guess they could be set to buttons permanently or set them yourself
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Skills? Muramasa throw. Yes.
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No.
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Well that is a good idea but what about other classes? Anyways maybe we could just like make those points some kind of EPs in a way so that you can buy "prizes" but maybe adding more power or guns and stuff like that but I would like rolling everywhere but there should be a limit to the rolls... Try making 100 rolls in a row without being dizzy IRL
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actually this is a good idea. I think though we could extend it to where you have a list of skills you can purchase for say combat roll could cost 75 skill points to purchase but you wouldn't be allowed to have anything equipped but a combat knife while doing the roll.
TO further show...medic could get a more powerful healing ability that maybe affects a small area but limit the use to like once every say 15 minutes. With every rank you make you could get 1 free skill but not powerful ones..like the weaker ones. |
LOL Then I want the beam thing on gwars as a skill :o, LET THE FORCE BE WITH YOU...
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Sorry, but no, the beam would literally destroy Iricia with lag. Imagine 40 people using it at once, total destruction.
I think only melee weapons should get skills, it's hard to get skill with guns (other then better accuracy but you can't really add that to a game like this) but melee weapons, I can see that. |
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maybe shooting sidewards could be a bought skill for guns ( like scifi but ith all weapons.
i had a brainwave again. if you get the class points, lets say 10=roll you buy rool and allocate it to a weapon, and you can buy it over and over. and allocate the skill to different weapons so fo 50 sapper points you could throw your sabre, but you would have to get 50 LI points for muramasa throw. or you just alocate "throw" skill to whatever. maybe for fun you could throw your guns, like throw 1 appirce doing 30 dmg if hits, like for a fun little joke :D |
I came up with a small list. Keep in mind this is just me making it up right now.
Cookie 50 skill points (you get 25 percent extra cookies at the vendor) Medkit 50 skill points (you get 25 percent extra medkits at vendor) Enhanced Healing 75 skill points (your medic can heal a small area once every 15 minutes) Combat Roll 75 skill points (look cool rolling but watch out you might get dizzy) Dualwield 150 skill points (dual wield any weapon) Nano Healing 700 skill points (your medic can heal a base of your team only, warning you can only do this once per 30 minutes and you have to stand completely still for about 5 seconds) Quick Strike 1000 skill points (with this skill you can flash out your combat knife for a cobra like strike then go back to shooting again) Enhanced Jetpack 2000 skill points (with this skill you can use your jetpack for 40 percent longer before you have to recharge) Dealer 5000 skill points (with this skill you can charm the vendor to get 25-40 percent off your purchase) Air strike 10000 skill points (with this skill you can call in a total air strike and devestate any base (sorry spawn bases not included), sorry only useable once a round on iricia) Oh to understand air strike...only useable on base1, base2, base3, base4, base5. Quick strike we can sub the combat knife for something else..maybe a poison tipped combat knife or muramasa. Now to earn the skill points. 1 skill point for every 4 kills. 2-4 skill points for styleized killing (eg. double kill with a mine) again just stuff off the top of my head. |
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EDIT: Who owns Frieza now? |
10 kills only for command? Im a trial!!!!!!!!!!!!
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mybe some kicks! or backflips or cool stuff like u see in cool gun games/movies
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I know but it could turn into a skill O_O...
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maybe a smaller beam. thinner!
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The only type of skills i want are Carrot Dam raising ones. 50 dam carrot ftw
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maybe you could get damage boosts on certain weapons, but it would cost like a lot! and once you have increased a weapons damage, you can decreas it nd increaste it betwee the max and the defalt damage at will..
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I think only these would work and wouldn't be abused alot: Increased running speed; Energy is conserved and recovered better; Dash ability for Elites and above - uses alot of energy for a short burst of increased speed to catch the opposition; Able to purchase larger quantities of health supplies; slightly increased reload speed for commando and up.
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more shots in one ammo clip, rolls and backflips, sabre dash/throw! these all need putting in
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Jedi Mindtricks! Uh Dualwield any weapon? ROFL... Not funny... Anyways why not just make it so cookies and medkits heal a little more when you level 'em up...?
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yeah thats a good 'un
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maybe the skill point should be higher... like every 30 kills
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should be hard to get...
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I Think It Would Be Cool To Try Out But I Forsee That it would have alot of problems
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what problems?
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Believe Me For Every Good Thing There Somthing Bad That You Wont Forsee till it happens
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it wouldnt be to bad, it would be great :D
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