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Classic weapon remakes
3 Attachment(s)
I decided to rescript old weapons that were seen on Classic, things like the hammer, shovel and such. These weapons will be fully compatible with GS2 and gmaps.
First, I already rescripted the hammer. This hammer can hammer a multitude of things, stakes of course(all the types), bushes, rocks and vases. Adding new things able to be hammered is quite easy. It already states it in the script, the first value for the array is the 4 stake tiles. The second is for the hammered tiles. You must get the hex-values of these tiles in this order: http://img154.imageshack.us/img154/8...estuff1pa3.png The third value is what leap(using old leap values), and the last is what sound to play when the hammer hits. Currently this doesn't trigger NPCs, and I didn't bother to put in hitting other players. If you wish me to I will, but I didn't find much point in it since so many servers use their own HP system. Please post if you see any errors, suggestions, I'll rescript and post more old scripts, if you have any requests feel free to post them. I've attached the script(damn bad request bug is getting annoying), and the needed gani and image. |
Excellent Work!
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Hmm, not quite understanding what you mean by add a spread?
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like a bulet spred |
umm shouldn't the hammer hurt other players??? like have it do so much damage like half of sword power?
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Oh yes, I've also thought some more, and if I ever get back into dev work and such(Vendict is apparently gone, along with all my scripts), I'll add the old red/blue trident to the list of stuff to rescript. They were cool :) |
Add the boomarang.
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I've rescripted the boomerang in GS2 before... was really nice. Cut down bushes, picked up items... but I lost it. :(
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You got it off my post :p |
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people get 0's on homework because they steelz mah ansoors. |
hey
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I havn't seen the old boomerang in a long time. Thinking of it brings back memories of my first day on Graal ^.^ |
It might be interesting to see how a boomerang script would fair using my tweening script :D
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Oh, heh... I just started a boomerang recently while testing a bush-cutting function... perhaps I should finish it.
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Back then CountBleck was always asking people for scripts. Don't recall if you were there. |
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And for future reference: I was always there. |
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But like I said, he was always running around asking people to make him stuff. Plus, this was a while ago. I was so immature then ;) |
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He could be using stolen scripts to make weapons of mass-destruction for all I care. My point was: even if he has bad intentions for desiring the creation of such scripts, some of us just want to see these things exist to enjoy them in game! |
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How would i make this weapon inflict damage?
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triggeractions, im not sure how you do it in gs2 but you do it in gs1 using:
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P.S. The action is called hit and it will send 5 to the receiving player which could be parameter to describe an effect or deal damage:playerhearts-=strtofloat(#p(0)); |
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However, triggeractions are a solution to this, just use the GS2 version. (Try saying /scripthelp triggeraction on RC.) |
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