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Bounty increase
Some times, people go out on to the Gmap and randomly lounge about for hours on end, either hiding or talking. But as they do it they gain a considerable amount of bounty from basicly doing nothing. I think that something could be done to make it a bit harder to cheat your bounty up.
Query: Why not put in a script that makes your bounty stop if you are inactive. Take for instance, if you was on the Alpha gmap hiding with (A) held down for 10 hours, you wouldn't get no bounty. A way to stop this without totally taking the increase over time system would be to only make your bounty go up as normal, but if it has been a certain amount of time since you've killed someone it stops, if not, starts to fall. Oh, and don't forget to use the Rep system, for good or evil, judging on how you like the idea. ;) |
i think bounty should be stricty down to kills, and not go up at all from idling.
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The system SEEMS fine, but exploits can blow it all to hell. I propose that bounty be based on ranks, kills, hp, and time. Now doing the rank part would be hard, but the rest can be easy. With rank I don't know how to put it. Should a new recruit have the high or low end? (Read on to understand)
But anyways, use the time that the player was alive combined with their amount of hp left at the others' time of death, throwing in how fast they killed a certain amount of people. It sounds complicated but isn't. How long you live(d)+How many people you killed+Amount of HP after killing+Rank Not exactly that operation, but the general idea. I'll figure it out after some feedback. (off-topic) TODAY IS ME B-DAY! HOORAY ME! Timberland finds joy on his b-day.... |
I think that it is fine as it is. People rarely do this an even if they do make it onto the boards like Skyler10 did, they are removed.
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Most, if not all bountys about 2500 were only achieved by laming. Like take Jin for example, got people to go on trials and let him kill them constantly
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you cant just randomly change it...
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The bounty system seems fine, as long as people don't abuse it:whatever:
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Oh yeah, because people on zone have a natural talent for sticking to the rules
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bounty started getting pathetically high after the spar room came out ^^=
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ppl seem to like it as is...so just leave it.
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the people who have no life, and can just sit there making the fighters who get decent bounty useless!
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i quit so m not bothered what happens, its just ma opinion. ALTHO TENCHRY NEVER STOPPS ACCUSING ME OF BEING ON TRIAL ACCOUNTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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you can only hope to improve, xD
anyways if your just SOO mad about it (even if it sucks) just go kill that one person sitting by themself on koth and be happy. |
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alls you have to do is go to koth, press E, find his nick, find his nick with F7, and see where he is.
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But here's where you trick them. Fake the message "You don't have ammo blahblahblah" then say ****! when you really had them and placed them down around where he logged. then after that say **** it have your bounty its almost 100% he'll go back on it and walk into it.
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Sounds like a full proof plan.. Sept what if hes not a m0r0n..
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Then do what i said. Its solid ive got a few people with 200 bounty(s) that way.
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Heh, if they go through so much lengths to keep thereselves from loosing there bounty than they are pathetic anyway, and if you kill them or not, you've already won because you aren't the one who's scared of dieng on a game :D. I honestly don't care, bounty or no, i play graal the same. SUICIDLE!
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It's fine the way it is. Sometimes there are so few people playing that all there is to do is run around for an hour until you find somebody to kill (or you could log off, but that's beside the point). |
make it hit-based, like make it based on how much damage you do like a tenth of the damage you deal? unless ure a medic because they'd just hit, heal, hit, heal, hit, heal, kill, heal, hit, heal
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If a person waits out on Alpha for so long, as to get a high bounty....they deserve it! >:O
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