Skyld |
06-04-2007 09:06 AM |
Quote:
Originally Posted by JkWhoSaysNi
(Post 1314210)
and sample output for a player object:
PHP Code:
<?xml version="1.0" encoding="iso-8859-1"?>
<JkWhoSaysNi>
<account>JkWhoSaysNi</account>
<ani>hoverboardidle</ani>
<aniparams></aniparams>
<ap>100</ap>
<arrows>5</arrows>
<attached>false</attached>
<attachid>0</attachid>
<attachtype>0</attachtype>
<attr>
<index id="0"></index>
<index id="1"></index>
<index id="2"></index>
<index id="3"></index>
<index id="4"></index>
<index id="5"></index>
<index id="6"></index>
<index id="7">-1</index>
<index id="8">0</index>
<index id="9">dn_space_name3.gani</index>
<index id="10">-6.2681853</index>
<index id="11">0</index>
<index id="12">0</index>
<index id="13">0</index>
<index id="14"></index>
<index id="15"></index>
<index id="16"></index>
<index id="17"></index>
<index id="18"></index>
<index id="19"></index>
<index id="20">1</index>
<index id="21">1</index>
<index id="22"></index>
<index id="23"></index>
<index id="24"></index>
<index id="25"></index>
<index id="26"></index>
<index id="27"></index>
<index id="28"></index>
<index id="29"></index>
<index id="30"></index>
</attr>
<body>body10.png</body>
<bodyimg>body10.png</bodyimg>
<bombs>10</bombs>
<canspin>false</canspin>
<carriesblackstone>false</carriesblackstone>
<carriesbush>false</carriesbush>
<carriesnpc>false</carriesnpc>
<carriessign>false</carriessign>
<carriesstone>false</carriesstone>
<carriesvase>false</carriesvase>
<chat></chat>
<colors>
<index id="0">darkblue</index>
<index id="1">black</index>
<index id="2">darkblue</index>
<index id="3">darkblue</index>
<index id="4">darkblue</index>
<index id="5">black</index>
</colors>
<computerfirstlogin>0</computerfirstlogin>
<darts>5</darts>
<deaths>4</deaths>
<dir>2</dir>
<fullhearts>3</fullhearts>
<glovepower>1</glovepower>
<graalversion>4.2</graalversion>
<gralats>0</gralats>
<guild>scriptering</guild>
<head>head86.png</head>
<headimg>head86.png</headimg>
<headset>-1</headset>
<hearts>3</hearts>
<horseimg></horseimg>
<hp>3</hp>
<id>6</id>
<initialized>false</initialized>
<isfemale>false</isfemale>
<ismale>true</ismale>
<ispaused>false</ispaused>
<joinedclasses></joinedclasses>
<kills>0</kills>
<language>English</language>
<languagedomain>en</languagedomain>
<lastdead>39935339</lastdead>
<level>
<board></board>
<height>64</height>
<initialized>false</initialized>
<isnopkzone>false</isnopkzone>
<ispaused>false</ispaused>
<issparringzone>false</issparringzone>
<joinedclasses></joinedclasses>
<maxlooplimit>10000</maxlooplimit>
<name>osl3.nw</name>
<npcs>
<index id="0">Knight/Test</index>
</npcs>
<players>
<index id="0">JkWhoSaysNi</index>
</players>
<projectiles>
<initialized>false</initialized>
<ispaused>false</ispaused>
<joinedclasses></joinedclasses>
<maxlooplimit>10000</maxlooplimit>
<name>projectiles</name>
<scriptlogmissingfunctions>false</scriptlogmissingfunctions>
<timeout>0</timeout>
</projectiles>
<scriptlogmissingfunctions>false</scriptlogmissingfunctions>
<tilelayercount>1</tilelayercount>
<tilelayers>
<index id="0"></index>
</tilelayers>
<tiles>
<initialized>false</initialized>
<ispaused>false</ispaused>
<joinedclasses></joinedclasses>
<maxlooplimit>10000</maxlooplimit>
<name>obj</name>
<scriptlogmissingfunctions>false</scriptlogmissingfunctions>
<timeout>0</timeout>
</tiles>
<timeout>0</timeout>
<width>64</width>
</level>
<logintime>39935339</logintime>
<maxhp>3</maxhp>
<maxlooplimit>10000</maxlooplimit>
<movementlimit>10001</movementlimit>
<mp>0</mp>
<name>JkWhoSaysNi</name>
<nick>Knight (scriptering)</nick>
<onlinetime>106524</onlinetime>
<pause>false</pause>
<paused>false</paused>
<platform>win</platform>
<playersindex>0</playersindex>
<rating>1500</rating>
<ratingd>350</ratingd>
<rupees>0</rupees>
<scriptlogmissingfunctions>false</scriptlogmissingfunctions>
<shield>no-shield.gif</shield>
<shieldimg>no-shield.gif</shieldimg>
<shieldpower>1</shieldpower>
<sprite>0</sprite>
<sword>sword1.gif</sword>
<swordimg>sword1.gif</swordimg>
<swordpower>1</swordpower>
<timeout>0</timeout>
<trial>false</trial>
<upgradestatus>vip</upgradestatus>
<version>4.2</version>
<weapons>
<index id="0"></index>
<index id="1">ServerConnect</index>
<index id="2">-Player System</index>
<index id="3">*Player/Tailor</index>
<index id="4">*Staff/Admin Tool</index>
<index id="5">*Staff/Boots</index>
<index id="6">*Staff/Tag</index>
<index id="7">-lavadamage</index>
<index id="8">Hoverboard</index>
<index id="9">*Staff/Summon</index>
<index id="10">*ServerConnect</index>
<index id="11">-MessageSys</index>
<index id="12">flamethrower</index>
<index id="13">wavemaker</index>
<index id="14">Knight/Test</index>
</weapons>
<x>35.5</x>
<y>21</y>
<z>0</z>
</JkWhoSaysNi>
I intend to make a XML->Object function too. :)
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In valid XML, normally you should have a root container key (for example, let's say <objects>[...]</objects>) to store all your objects in.
Secondly, it doesn't make sense to have your keys named <JkWhoSaysNi>[...]</JkWhoSaysNi>, etc; that just makes it more difficult for an interpreter. Just use a uniform tag name for each object like <object>[...]</object> (the data needed to identify the key is already in your XML tree, and it sometimes makes it easier for interpreters, also makes it possible to render your data in a web browser using XSL or such).
Other than those minor tweaks, it's a nice script.
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