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I have question
I was wondering if it is possible to go 3D with graal. Like lets say i buy a server would it be possible for me to go 3D? that something i really want to do and hope to start soon if it is possible
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(Although that would be exactly awesome)
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Well im going to do some research on it and try to. It probably won't even start until this summer so that i have more time to give. If anyone finds anything out about it then give me a pm
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You can try PMing Stefan about it.. He may have a special tool you can use.
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I know there's one server in development(or was) for Graal3D that isn't being headed by Stefan. I'd like to know how that one, and only one server got the head start.
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1. You'll need the best MONEY can buy, I doubt anyone on graal, even the legendary GST kids can go and script your stuff, you'd probably have to hire a special coder for that.
2. You'll need some awesome graphics artists, GK's artists got nothing on 3D, yo. That's probably cash out of your pocket, too. 3. It's gonna be a LOT of work. If you don't have the cash, don't expect much. |
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Going 3D under the current system is really more a question of designing all the sprites and ganis required to do so moreso than it is a question of scripting.
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When Graal3D was introduced I was hoping the bodies would be more anime-like and not with the small bodies and large heads :(
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Well i mean i think if i can reprogram graalshop i could make it so that you can do 3d animations.
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Ya know what'd be awesome?
If when G3D comes out, they've boiled down all the Classic characters to a set of predefined bodies and a couple of heads with a bunch of Add-Ons (Fung Si Yan head with blue eyes, with Bruges helmet, etc) so Oldschool playerworlds can port character designs straight over. Also cool, if Stefan got clever and made it so you can skin your shield with oldschool shield graphics. I'd laugh... But the ultimate would still be if you could have a standard PW with 3D Sections...Take a 2d dungeon, add a Z coordinate and Boom, it's G3D Ready. Never happen though, dev tends to be every man for hisself...see also: Classic still isn't 100% Converted to Serverside Scripting (Well, it's Converted, but not all of it Exists...) |
I would like to talk to Stefan about this but i never get to talk to him. So i'm gonna work on some 3D sprites. Then try with graalshop, but if i doesn't work around probably christmas next year i will most likely re-program graalshop with java because im taking an AP class on it so i will know it a lot better by then. Unless i can learn how to do it other wise. I really just don't know where to start
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Most of it is either mindless random crap going on for no reason, or pseudo-intellectual garbage that tricks 15 year olds into thinking they're smart because they "get it". However, Cowboy Bebop remains awesome above all else. OFFTOPIC +10 |
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To everyone else: I am surprised this topic even got past a single page with not a single person posting that this is NOT possible (until Ziro did). Graal3D is currently closed to the public and very VERY few people are even allowed on the test server. It's not like you can just put your server in "3D Mode" like you do to make a server gs2 compatible. Graal3D runs on an completely different client almost (even though it is under the same executable) as all the graphic work and program dynamics are completely different. In short: Just wait till Stefan announces that he is releasing Graal3D for the developers, then you can work on your project. Until then: DON'T BUG HIM ABOUT IT. He gets tons of people pestering him about Graal3D all the time and it does no good. If people need to bug him about it, leave that to the GST and the staff on Kingdoms Debug (and Zone Debug respectively). |
And those people who want to pre-dev so when it Is released they'll have a head-start? Any advice at all, or do you expect them to just sit on their hands and try not to lose interest?
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They're numb now btw. |
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For scripters - Learn GS2 and master it. I don't think GS1 will even work in Graal3D and if it did, you wouldn't be able to do much of anything. Graal3D is heavily object based so get make sure you have all the basics down pat! (Such as you should know the four types of variables by heart. Spoiler: Float, String, Array, Object. Learn what they do any what they mean ;o). For graphic artists - Graphics in Graal3D can be split into 3 groups: Textures, Models and GUI/2D. The only one you can really practice on Graal right now would be the GUI/2D type. So I suggest you learn (if you wish to follow that path in graphics) GUI graphics like the back of your hand. 2D basically just includes icons and any other image you could slap onto a GUI. Some textures could be considered 2D art as well such as those placed on 2D models. Textures just include any type of bitmap that is slapped onto a model (whether 2D or 3D) or terrain. The most obvious of these are terrain textures such as grass. Models such as the player also use textures such as the player's head. For models I can't really help you since I haven't played with tools for making character models. You might want to check out some half-life model editors or some model editors for Torque game engine. I am pretty sure Graal3D will use those types of files. For levelers - Leveling isn't tiling anymore since there are no tiles! Leveling now includes placement of objects on terrain and modeling buildings and such (architecture). The latter of the two doesn't use the same model files as character models. Instead it uses .map files which can be derived from the same level files used for half life. Check out Mido's guide to making buildings and such on the forums (use the search function). Placement of objects will be all done in game and isn't really hard to learn at all. For animators - The "ganis" for Graal3D are animation files for character models rather then image sprites. Again, I never played with 3D animating so I can't really help you, sorry. For sound and music artists - Sound and music won't really change in 3D to much so keep doing the same stuff you're doing right now! And that's all! |
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So could 3D things be made in Halflife and ported over? |
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valve used milkshape as 3d program
graal uses maya as far as i know |
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Nothing I haven't said before, but...
See, I think the whole infrastructure needs a rehaul: How we make servers, it's not gonna change just because there's a new technology on which to attempt to make them. Is it gonna be restricted to Only Stefan's allowed to make G3D servers, like Only Stefan (was) allowed to use the Mudlib and 3D Terrain? There's actually a fair chance of this, as to do otherwise would arguably be subletting the Torque engine... Are we gonna be allowed to develop for the G3D Server? If not, Graal's losing out on a big chunk of what makes it awesome... But that aside, let's say it's just like any other server: You register your own G3D Server, you try and find a staff, you go Under Construction for a year, and...what? You've got a team of maybe 10 people, and there are 10 worlds just like yours. You're all building toward similar goals: You all want to make your own default movement, your own baddies, etcetera. If you had a spy on the other guy's team, you could steal the baddy he's developing and edit it to work with your server, but that would be naughty; likewise, he could borrow your movement script and edit it, but you're not gonna give aid to your competition. Because all Graal servers are in competition, you gotta be better than UN so you can steal their players...and that doesn't necessarily mean making an objectively better server, just that UN has to be a Worse server than yours...so servers are courting each others' staff, refusing to share developments (or even bother asking)... I almost got back into developing Classic. I realized the big thing missing was baddies. I asked STEFAN, The Magnanimous Scripter, if I could take a peek at the old baddy scripts he used on Kingdoms. He never got around to sending 'em to me. Even among OFFICIAL servers, there's no cooperation. (I asked Beorn too, he just can't comply without Stefan's permission). The Movement Script took years to develop (if you start when Com013 started on it anyway). Graal2001 had one from the very beginning. Nobody shares it, and nobody accepts it. We've got a development "community" made up of everyone at individual desks making sure nobody's copying. This isn't a test, it's supposed to be a meeting, isn't it? |
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Tyhm, please learn to space your posts :cry:.. Only reason I don't read them is that it's too clumped together, I bet your idea's and stuff are great.
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I digress, but my point is: Yeah, we should have a 3D server that everyone can participate in without spreading the servers/playercount too thin, or compromising the relative pride of the developers. Ideally, anyway. (Thus Hubworld - if we're all one big community of Graal, we're all only Borrowing players from each other for the span of a quest or two; the players are playing Graal and visiting servers, like FFX or Windwaker when you Visit an island for a time...) Quote:
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