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Kingdom specific items
This could easily bring interest in certain kingdoms. You don't really need it, but it would make differences in GK. Some players don't like one kingdom, but have one or two kingdom they prefere to be in or be around.
Specialized kingdom equipment with some minor variences could be designed without many problems. |
Already have "kingdom equipment" don't we?
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I mean CRAFTABLE to ONLY that kingdom, and useable by only that kingdom. I was only fortunate enough to get a forest shield because someone in Loxeus liked me alot and gave it as a gift. Otherwise I'd still never have touched one. |
This was planned but so far it seems to not have been implemented.
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Indeed, we should just develop the graphics and then get them working properly and simply submit them to staff and have them all tested on debug or something. Do it ourselves kind of thing really.
That seems to work decently when done right... |
Umm why don't they just make them so you can't drop them...that way if you get it while your in that kingdom you can't sell it. I see too much trading and stuff. Might as well have a centralized kingdom on main and get it over with.
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I agree, the competition that was held a while back certainly gives kingdom's a start. Dustari had almost a full set, and Draxx has had one for Forest for a while now. |
Good luck getting this added...
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If you've seen the VIP masks... then you already know that they can restrict items to certain tags.
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How about make it so they can be traded to anyone and dropped and if you leave the kigndom you still have them. But you can only use them again if you go back to that kingdom. I know of some people who leave there kigndom to help out on another one but come back to the old kingdom in time. It will be stupid for them to lose the items.
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I also think that they should be used even if you don't have your kingdom tag on but are still in that kingdom. |
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This would depend on how difficult they are to craft. I'm assuming they won't be insanely hard to craft (ex. Gale Armor) so I see no reason to have this. |
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Also, thinking about this more I find a problem. You basically have to pick if you want the items to be melee, magic, or wisdom specific so they are still used and are not overpowered. |
Yea, needs DEFINITELY more items. That's why I'm talking to Bjorn about a job. Would do wonders for the server. There DEFINITELY needs to be more than weps that are "event only" or "holiday only" that are STILL GOOD weapons...
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I've talked over this with Bjorn with length when I wanted to add Zormite only merit badges.
Honestly, there really is a problem with the VIP script, and diety item scripts. The only real workable solution IDEA right now, is huge, long, convuleted, and would probably introduce a million or so bugs the way things get programmed. It IS on the staff's plate, (which means sometime in the next three years) but yeah... it might be pretty difficult with the programming currently in place for kingdoms. |
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Kingdom Items that was with a person that leaves the Kingdom, gets warped back and into said chest, and only accessible to really high ranking officials in a said Kingdom, like say King, princes, etc... and could be handed out to new people in the Kingdom...saves time and energy at crafting new items, yes? |
Well, I brought that up with Bjorn... and he said it would error out if the leader wasn't actually on when the transferral was supposed to be put into place.
My idea consisted basically of the item having a script on that would look up the player's name in the kingdom roster upon log in or when picked up off the ground. In trades, both safe, table, and player store, it would check the other player's name to see if IT was in the kingdom roster. If not, just deny the exchange. If the person left the kingdom, then on next log in the item would be then transfer back to the kingdom leader. Apparently, that method is too long and convuluted, and would introduce too many bugs. At least, that's what Bjorn thinks. |
Well bjorn does know what he's talking about lol.
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Say the items weigh nothing and you have a kingdom items sack which appears. You can wear the items then when you have your tag on. Course since those rich pricks payed some hardcore USD for the items i suppose a slight change in stats and graphics should take place. If it is aquirable from tag kings and governors could have a little rank system going on. They could give say mages..swordsmen..the additional kingdom equipment they need to fufill their jobs. Maybe more than 1 graphic for the kingdom items too...so your higher ranked players look different from the normal infantry and new recruits. This was a system implemented on old maloria but i do not know if it still exists today..since the stats system was introduced there I quit as well as 3/4 of the rest of the server. |
I don't know about the tag thing. I mean. I don't want to go on tag everytime I want to use an item do I?
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Well if you compair to past experiences with staff and feature developments on GK. It looks rather grim, to be blunt, 2 years to 5 months down the road.
However, if we could get ahold of a few kingdom leaders to get decent scripters and graphic people, maybe even a gani here and there. We could easily bring new things to the server with Stefans approval, maybe even Bjorn if he is willing to be on RC for more then a few hours for people to catch him. |
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