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Events and gps vs Hosted section?
I've heard multiple people say that having events team or GPs as staff before you are hosted, you may hurt yout chances for getting your server on the hosted section. First off, is this true? If so, this is a rather foolish rule. I know that while in develope mode, you shouldn't have that kind of staff because you're developing, but that doesn't make much sence. The events on my sevrer are responsible for making events, as well as hosting them. In fact, the old events admin recently became good enough at levels and scripting to get the Co-manager possition. If it weren't for the fact that he was an events member, he never would have gotten this far (in fact in the beggining he only wanted to be events). He's contributed a LOT to the server, and if he had not been with us as an events member, he never would have helped us out with our levels and such. My GP chief has been on DR for more hours than me, and has contributed, gfx, heads, and bodies, as well as levels. So yes, it's a dev sevrer, and all staff members server to make the server better in some way. If you have only dev staff, and you have 10 staff members who work on ONLY dev materials, you're not doing as good as a server with 10 dev staff, and 7 events or gps, who also contribute. My non dev staff have helped push DR on a lot, and have made it fun (as DR has been playable for some time). We have a good events system, coins, and prizes, as well as a good jailing system, why waste them? So, if this is a real rule, I would like a good explanation for it, and why i should get rid of some of my staff, just because they would rather host an event than make levels (and all the events or GPs have uploaded something to the server anyway). So why make these rules that would only slow me down? Please clear this rumor up, and if it's not a rumor, help me to understand why it is a rule. Thanks!
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Because normally a dev server has not enough playerbase to require a separate group that handles JUST events or JUST player relations.
And yes, this is pretty much a rule: Quote:
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yeah, all staff do something for developement, but the server does have a large playerbase for a dev server, we've gone days with over 20 players on. We don't have many events team members, or Gps, but they do help, and GPs have jailed already, and events are hosted as well, but when there aren't many people on, they do dev work, or in between events they help out.
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THats funny, i only see staff on and 2 people who visit for a minute.
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Just curious (not trying to be antagonistic here or anything) but what buisness is it of Graal's what 'staff' positions an owner wants to make? I mean.. I can understand (somewhat) moderating RC access a bit, but if I want to give someone a 'Boob' tag and make them in charge of seeing if bushes respawn.. and putting them on the staff list.. what buisness is it of yours to tell me not to do that? (really, again.. not trying to be a jerk just trying to find out your reasoning)
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I think I may well be the only member of 2k1 Dev who can not script, gani, make graphics or levels. This, however, is more a server issue.
I agree that a manager, when paying for a server, should be able to hire staff as is his wont, so long as he comes to terms with the security risk that puts his project at. |
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Well, the purpose of development playerworlds is to develop. So it's quite okay to hire Events Team to create events for the playerworld.
Positions such as F.A.Q. and Graal Police aren't needed as much since those positions tend to interact with players. Most underconstruction playerworlds do not have players, so there is no purpose. Of course, there could be some sort of position I guess. I've seen F.A.Q. and Graal Police people develop. I remember when the current Manager of Delteria, MisconectioN was GP Chief or so and he was making a spar complex. I guess that's usually okay. Maybe it's a peference thing to be player staff rather than development staff. Who knows. But in general, there shouldn't be staff on UC playerworlds who do no work. |
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As long as we arent violating any copyright laws, or creating security issues, we should have the right to call anyone staff we want. |
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DR does have players to interact with, however, all staff do something for the server. GPs allow people to work, and the server to be up at the same time, so that we can have players, keep them under control, and still develope a server. Though, we have had very few problems, the system for jailing even gives GPs enough time to help out. So in a way, everyone is developing, no matter what tag they have on |
Do you think $99 a year is really paying the costs for running a server ?
Also Playeworlds are part of the Graal Player community and to run the Graal community we need rules. We need to enforce rules because Players are paying for playing graal and we can not let a playerworld owner ban someone with not good reason (to give a exemple). You can still discuss the rules and give your point of view but when we give rules they should be respected by everyone. Quote:
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Excaliber, if you delete your whole overworld, and start fresh, you might have a chance at hosted. |
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But im staff at a going to be bigger better place then yours.
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Depending on the quality of the servers each playerworld is on, they can only host a small ammount of gservers on each machine. If too many are hosted then it will overload cpu/memory and cause extreme lag. Each server Graal must use must be over $150 a month for sure, that's not counting extra-bandwidth costs, etc. |
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My statements were supposed to say that its unfair to say that they can't give jobs to whomever they want. RC is another thing, if they are not showing responsibility towards their RC Management then the Graal should step in. But, as I said, if a playerworld wanted to start hiring and training staff for non-development jobs then they should have the right. But the same rules apply to non-development RC's as would any other RC's.. instead of focusing on denying people the ability to hire or create whatever staff positions they want, you should focus on policing irresponsible behavior by staff in general and/or managment. As for the server fee's, I do not think that it is unreasonable, in fact I think it's not bad at all. I do believe that requiring playerworld managers to have a gold and/or VIP account is a bit unfair. If someone wishes to develope a playerworld they shouldn't have to have a gold or vip account to log onto that playerworld and have limited rights on the forums. I am trying to look at things on the point of view of perspective gamers and developers.. they don't want to have to pay to view something they develop. I feel that graal is making some great steps to become a more mainstream game, but there are still many changes left to make and I am happy to see you and Stefan are attempting to take them in a more constructive manner. Keep up the good work. :) |
I think Managers don't hire ETs and GPs just for them to do their job. I think a small part of this has to do with playercount. Some managers tend to hire GPs for the sole purpose of being active and helping keep the playerworlds playercount up, because a high playercount will most likely attract more players and possibly developers.
But as its been said before, although managers love trying to create a good playerworld, they along with the rest of their staff need to obey and enforce the rules of GraalOnline. |
Well, the Playerworld Administration does not go around on underconstruction playerworlds firing people who are non-development staff. The reason is, sure, UC playerworlds have staff which are non-development such as Events Team, F.A.Q., and Graal Police, but most contribute to the playerworld by making ganis, graphics, levels, and scripts. So in general, there isn't much harm done.
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Perhaps 99 dollars != cost of a server, but last time I checked, there are 5 servers running 100 plus GServers. |
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I don't see the reason to complain at all.
If you want to buy a playerworld and develop it, then follow the rules. It's not too hard x-x. If you don't want to develop the playerworld, then don't buy it in the first place if you have an issue with certain rules. As it says within the rules and what unixmad said within the thread in a post, the rules were made for a reason. Of course, I understand that you wish to just discuss the rule, but I don't think the Playerworld Administration is so forceful about this rule that if we see a non-development staff position, that we fire him/her. |
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And if that's what you believe him to be saying, then it had no relevancy to the thread. :cool: |
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