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-   -   Is GK lacking something? (https://forums.graalonline.com/forums/showthread.php?t=62080)

Raeiphon 11-04-2005 12:51 PM

Is GK lacking something?
 
I think it is. I mean, farming is so overlooked. I'd love to have a working farm, breeding horses, tending to crops that take a normal time to grow, all on the main island in a new town perphaps? On another game, I spent a few real life months as a peasant. I liked the RP, it was a fun game, but I can no longer afford it.

Honestly, it wouldn't hurt to turn some of GK's unusually used land to farmland maybe, or allow people to stick shacks or something near the shore to fish? Thats another thing - fish shouldn't be localised to hotaru. Having a small fishing shack on the shore that newbies can build (not trials) to make a small living to start out in GK would be awesome. I for one, would give up my fancy carman plate and not-too-extravagent weapons to start fresh for a life like that. RP at its truest is when everybody starts out as a peasant farming the land, and working their way up.

Shacks would cost maybe, 30 boards (bamboo poles perphaps?), 10 nails and a would last a few real life days (a week maybe?) and they can only be built on grass, nowhere near other towns/altars and such. Shacks would be VERY small, possibly 1/4 of a normal house size. Shacks would fall quicker than normal houses ( a week in reality ), and to repair you'd simply drop boards/nails in a tool box located on the shack wall to the back right. You'd also get a crude key when you built the house, shacks would be spaced apart and if your shack crumbled from decay, your items would be returned to you, and you wouldn't be allowed to build another shack for a few weeks. Also, when there is a concentration of 6 or more shacks over three levels, no more can be built.

I'd LOVE to see this ingame.

OasaTor_PK 11-07-2005 02:24 AM

That sounds sweet, but in reality it will never happen. Graal Kingdoms would require a reset, and the staff team would never gather enough balls to do it, do to they think it will destroy the playercount. I for one, think this is a great idea, and for any upcoming playerworld this would be a sure way to make it onto the classic list if done properly.

Deophite18 11-07-2005 03:24 AM

Quote:

Originally Posted by Raeiphon
I think it is. I mean, farming is so overlooked. I'd love to have a working farm, breeding horses, tending to crops that take a normal time to grow, all on the main island in a new town perphaps? On another game, I spent a few real life months as a peasant. I liked the RP, it was a fun game, but I can no longer afford it.

Honestly, it wouldn't hurt to turn some of GK's unusually used land to farmland maybe, or allow people to stick shacks or something near the shore to fish? Thats another thing - fish shouldn't be localised to hotaru. Having a small fishing shack on the shore that newbies can build (not trials) to make a small living to start out in GK would be awesome. I for one, would give up my fancy carman plate and not-too-extravagent weapons to start fresh for a life like that. RP at its truest is when everybody starts out as a peasant farming the land, and working their way up.

Shacks would cost maybe, 30 boards (bamboo poles perphaps?), 10 nails and a would last a few real life days (a week maybe?) and they can only be built on grass, nowhere near other towns/altars and such. Shacks would be VERY small, possibly 1/4 of a normal house size. Shacks would fall quicker than normal houses ( a week in reality ), and to repair you'd simply drop boards/nails in a tool box located on the shack wall to the back right. You'd also get a crude key when you built the house, shacks would be spaced apart and if your shack crumbled from decay, your items would be returned to you, and you wouldn't be allowed to build another shack for a few weeks. Also, when there is a concentration of 6 or more shacks over three levels, no more can be built.

I'd LOVE to see this ingame.


What game did you play before?

Googi 11-07-2005 03:29 AM

Quote:

Originally Posted by Raeiphon
Is GK lacking something?

Zormite?

Draenin 11-07-2005 04:27 AM

Quote:

Originally Posted by Raeiphon
Is GK lacking something?

A king in the northwest isle?

Zero Hour 11-07-2005 04:33 AM

Quote:

Originally Posted by Draenin
A king in the northwest isle?

I would be the king, if it were offered.

Damix2 11-07-2005 04:41 AM

Quote:

Originally Posted by Zero Hour
I would be the king, if it were offered.


So would I! Err..wait..hmm.

Draenin 11-07-2005 05:03 AM

Googi for King / Queen of Zormite. ZH for whichever Googi decides not to be. ;]

Oh my. Post 1k.

Googi 11-07-2005 05:24 AM

Quote:

Originally Posted by Draenin
Googi for King / Queen of Zormite. ZH for whichever Googi decides not to be. ;]

Kefkin will be leader of Zormite.

CidNight1142 11-07-2005 06:47 AM

I think this sounds like an awesome idea. Some way to really create some good RP out of the things you already do as a newb to get up to power. Perhaps some kind of similar system for mining or hide hunting, etc. Something to bolster the economy of less desirable items. Instead of everyone just killing dinosaurs for diamonds all day...

Splke 11-07-2005 07:24 AM

Sounds interesting.. iunno really. Won't happen though, it's GK :/

Draenin 11-07-2005 08:48 AM

So very true.

Raeiphon 11-07-2005 01:14 PM

Yeah, and you wonder why the playercount is EGADS, falling?

It's horrendously newb unfriendly. You get killed by everything that moves, and newbie island doesnt give much of an introduction..

With peasantry however, you can choose to move on into a bigger island, whereas you can amass a small fortune before setting off.

Now for some ideas!

----------------------

Peasantry - New skill - Allows quicker growth of small crops, allows growth of new cash crops (olives, mint, spices..) which sell for large amounts.

A new island - unnamed (can anyone come up with one?)

You would have an option from the captain on newbie island as to where you want to sail to - straight to main island (start off with a low peasantry skill) or take a training course on the boat for peasantry and head to the island. Once on the island, you would gain 5 levels of peasantry (enough to sow/tend/harvest all growable crops quickly, flutes would work, and as you grow each crop, you get a certain amount per crop

Corn 0.25 exp till level 15 (first cash crop)
Sugarcane 0.50 exp till level 15
Cocoa 1.00 exp till level 15
Wheat 0.60 exp till level 15 (grown in bulk - exp per harvest, so if you had 30 plants growing, you'd get 30x2 = exp (as the wheat would give 2 per crop)
And all the others would average at .45

First you'd head to a part of the island where you could borrow an axe of a lumberjack, and proceed to cut down fast respawning trees to make a shack with. You'd need 10 crude logs and you'd then take them to the lumberjack who'd take his axe and the logs and give you a timber ceritificate. You'd then take the ceritifcate to the housing permission, and you'd get to choose a spot on the map where your shack/house/farm would be. A pile of wood would lay at that spot for three days ingame, if it wasnt built by the owner, it would vanish and you would get a 30 plat refund. To build a shack, near your wood pile would be a toolbox. Only you can use it. Grab it, and you'd begin to make a shack. Making a shack takes around 10 minutes in real life. You'd have a fenced area around your shack (you could choose where it was) and some raised earth would be put there. You could immediently rush down to the seed merchant in town, and borrow some corn seeds/dig some corn (corn seeds grow faster still, but you'd owe the merchant 5 silver coins for every seed you borrow, he'd cause damage to your shack if you didnt pay within three days, and would continue to until you pay him). Planting the corn takes roughly a minute, and you'd plant a row at a time. The corn would take around 24 hours to grow. During this time, you could build furniture for your shack by borrowing an axe (or using your own you made on newbie island) and you could chop down more trees, take them to the lumberjack and he'd give you money for them. 30 gold coins per log, and he'd buy no more than 20 in an hour. Furniture would range from 5-100 gold coins, depending on quality. A toolbox to replace/repair your shack (it would damage over a week to -15% the normal so it was 100% it'd now be 85%, a shack will fall around 30%, you can salvage your furniture/items from then, but when it gets below 10% it'd catch on fire and you'd lose everything.). You could extend your shack, for maybe a food storage room or a study, it would cost 10 plat for a toolbox, and it would have anywhere from 1-10 uses.

Other activities would be to run errands for people around the town, such as picking flowers for the florist, delivering parcels or crops to certain places, killing bandits in the abandoned mine, (10 gold per bandit you kill, plus some snazzy peasant grade armor, such as crude/torn leather, and misc items of clothing) hunting (you'd buy a bow and a quiver of arrows (good for killing 30 game) and around the island there would be deer/wolves/game fowl which you could shoot, kill and skin them, sell their hides/feathers and keep or store the meat, stored meat for 2 hours will sell for 30 plat in bunches of 10.) you could also fletch, and many more peasant stuffs.

Once you have ammassed a small fortune (1000 plat) on the island, you will be asked by a warden if you would like to take apprenticeship under a certain class teacher. Thieves would get rangers, warriors would get knights, etc. You'd get some special equipment (such as a quiver that doesnt run out of arrows for a month real time) for doing so, and some awesome looking armor.

Peasntry would increase physical, mental and agility in the long run. Sorcerors/spell based classes could also do paperwork as a side class, to earn money.

More to come!

OasaTor_PK 11-07-2005 05:37 PM

Quote:

Originally Posted by Draenin
A king in the northwest isle?

*Cough*

Soon enough Drae, soon enough :)

Raeiphon 11-08-2005 03:24 PM

Your roly poly santa makes me want to go mortally wound kittens. Not to mention it gives me a seizure. *twitch*

Santa always brings out the best in people.

OasaTor_PK 11-08-2005 05:41 PM

Quote:

Originally Posted by Raeiphon
Your roly poly santa makes me want to go mortally wound kittens. Not to mention it gives me a seizure. *twitch*

Santa always brings out the best in people.

If you look at it without drae posting on the page, its quite normal. But with draes avatar, it makes it double the speed to super roly santa speed.

Tipps 11-08-2005 07:05 PM

Heh, I dont think Kefkin is going to be the leader of zormite, its seems pretty obvious hes not too interested in it..Anyways..Googi as queen/king? I dont know what he/shes capable of, but I myself have never seen him/her Roleplay...
And as for Zero hour, the same..I'm sure they are capable of Good RP..i just havent seen them show it. But there is no doubt something needs to be done with BO, I dont see why it is taking so long for any action, and when I ask staff I usually dont get an answer...usually gets a question in return.
--
also..If No leadership changes are going to be made...when is the actuall transformation from Zormite to BO going to happen, I mean they have no kingdom items, and their building themes arent too "drowish"..

and yeah, GK isnt newbie friendly at all..I have seen that discourage many players from staying here..all they can kill are shell bommys, and after 2-3 lvls of that it becomes quite a bore. :asleep:

Damix2 11-08-2005 09:33 PM

The kingdom leaders/staff/whats left of the RP team should all meet and form a solution to the current problem.

Just my opinion =D

Tipps 11-08-2005 09:40 PM

Anythings better then nothing z.z

Googi 11-08-2005 09:43 PM

Quote:

Originally Posted by Tipps
Heh, I dont think Kefkin is going to be the leader of zormite, its seems pretty obvious hes not too interested in it

It's the only way. What did you think would happen? The staff would remove Kefkin? No chance. Kefkin is far more reasonable than the staff are. At least Kefkin pretended to punish Etien.

Tipps 11-08-2005 09:56 PM

Well what makes you think kefkin has any desire to do this..dont you think his not playing kingdoms anymore is a dead give away that he doesnt have any interest, And its not the only way, at all.. o.O
there are lots of people on kingdoms who are fit for the job, far more then anyone in BO at the momenet

Zero Hour 11-08-2005 10:06 PM

Stephen for Dictator of Zormite!Yea, you heard me - Dictator.

Googi 11-08-2005 10:12 PM

Quote:

Originally Posted by Tipps
Well what makes you think kefkin has any desire to do this..dont you think his not playing kingdoms anymore is a dead give away that he doesnt have any interest

Not having any interest may make him more receptive to purposals if he ever does get back on because he'll have less of a stake in BO.

Quote:

Originally Posted by Tipps
And its not the only way, at all.. o.O
there are lots of people on kingdoms who are fit for the job, far more then anyone in BO at the momenet

Yes, there are a lot of people on kingdoms far more fit for the job, such as your average newbie. However, the fact is that none of them are going to become leader because the staff are not going to put them there.

CidNight1142 11-08-2005 10:54 PM

I think perhaps a way to make GK a little more newb friendly would be make it slightly easier to get blessed armour, weapons, etc. As of now it takes about a minimum of 25 dias to make your own, not to mention a very good friend who can bless, or anywhere from 5-100 dias to buy some. For a newb, 25 dias is a seemingly unreachable amount, since you'll probably be mining for all of them. Level 2 newbs cant beat trexs or skeletons. Perhaps if we reduced the amount of prepping needed to bless a weapon newbs would stick around. Classes that could bless would become more popular, and people could stick with a single weapon/armour that they make themselves, get dias with, then bless and have a real connection with their weapon/armour. This could increase RP and friendships (blessers connecting with fighters + vice versa), newbs sticking around for longer because it may not seem so outlandish that they can have a decent weapon/armour, and lastly it would stop the, what appears to me to be, ridiculous inflation of weapon/armour costs. Things selling for 100-200 dias, comeon. Just a thought...

Tipps 11-08-2005 11:27 PM

Wether or not Kefkin is going to remain leader is entirely up to him at this point Googi, and I think its clear he doesnt care about it, hence he doesnt want to be...
I dont see why you are argueing for kefkin to stay in power...it doesnt really make sense..hes in power..he just doesnt play Gk anymore o.O

Googi 11-09-2005 12:04 AM

The fact is that if Kefkin is going to hand off power, he's probably going to hand it off to Etien or Oasa, which would be even worse.

Tipps 11-09-2005 04:40 AM

How do you know Kefkin is going to hand it off? As of now he DOES NOT PLAY...hard for him to do such things when hes not online.

Googi 11-09-2005 04:54 AM

Kefkin is the only one who can change the leadership of Bel'la Olplyn besides the staff, who aren't going to.

Sonniku4 11-09-2005 05:20 AM

I just posted an extremely long post and it got to the Page Cannot Be Displayed. PIECE OF SH.
Anyway, this is NOT a damn Zormite Politics thread, please make one if you want to debate.

Zero Hour 11-09-2005 07:04 AM

Quote:

Originally Posted by Sonniku4
I just posted an extremely long post and it got to the Page Cannot Be Displayed. PIECE OF SH.
Anyway, this is NOT a damn Zormite Politics thread, please make one if you want to debate.

It's become one, deal.

P.S. I'll do my job, you just mind your business. Thanks.

Splke 11-09-2005 07:49 AM

Quote:

Originally Posted by Sonniku4
Anyway, this is NOT a damn Zormite Politics thread, please make one if you want to debate.

If GK is lacking a Zormite leader, and people are talking about it; how is this not the place for it? READ -> COMPREHEND -> REREAD -> SOMETHING -> SOMETHING -> I DONT KNOW -> POST

Raeiphon 11-09-2005 09:07 AM

Dont ruin my thread with your useless babble about politics to do with an online game. If you want that, go to nationstates or make a bloody thread about it, dont crap up mine with your policital spew that us newbies dont give a flying **** about >.>

Had to say it, is anyone actually going to CC my idea or what?

Splke 11-09-2005 10:36 AM

It isn't your thread. This thread isn't based around your idea. It's based around a subject, in this case a thesis. You draw conclusions out of a thesis, such as what we can do and what we should do, but what staff will not do.

These are all important matters, and I'm sorry that you dont feel they belong in YourThread™.. but they do.

Zero Hour 11-09-2005 05:10 PM

Quote:

Originally Posted by Splke
These are all important matters, and I'm sorry that you dont feel they belong in YourThread™.. but they do.

[: Indeed.

MasterNuke 11-09-2005 05:30 PM

GK lacks content. Simple as that.

OasaTor_PK 11-09-2005 05:46 PM

Quote:

Originally Posted by MasterNuke
GK lacks content. Simple as that.

GK has plenty of content, item wise, its just Tig, you, and deo have all of it, and wont trade it.

Tipps 11-09-2005 06:39 PM

Haha, very true.

Raeiphon 11-18-2005 06:49 AM

Quote:

Originally Posted by Splke
It isn't your thread. This thread isn't based around your idea. It's based around a subject, in this case a thesis. You draw conclusions out of a thesis, such as what we can do and what we should do, but what staff will not do.

These are all important matters, and I'm sorry that you dont feel they belong in YourThread™.. but they do.

I created it, therefore it is mine. It is my text entered in the SQL database, therefore it is mine.

Damix2 11-18-2005 07:07 AM

Quote:

Originally Posted by Raeiphon
I created it, therefore it is mine. It is my text entered in the SQL database, therefore it is mine.


No it is not yours. Try again later.

Draenin 11-18-2005 08:07 AM

Quote:

Originally Posted by MasterNuke
GK lacks content. Simple as that.

My main reason for not logging on to it anymore.


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