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ReBorn_Spirit 04-27-2005 01:15 AM

Races
 
Alot of people have been talking about races..
the kingdoms.. should be based on what race you are
forest.. the elves
samurai.. humans.. just like the knights of dustari
zormite.. well they seem more like dwarves to me...
and the priates.. well they can be a mix.. but that kingdom selection
thing when you begin should be a race selection thing as well.. it wouldnt be so much work to do this either, except for the current players.. but still.. that can be fixed somehow or another from what I do know about scripting things...

Morinya 04-27-2005 03:23 PM

...
 
That could be a good idea...
But what if you want to change your Kingdom. Not many people stay in the same Kingdom forever.

Nappa 04-27-2005 07:12 PM

Zormite aren't freaking dwarves. THEY ARE FISH PEOPLE.

2003_emily_2003 04-27-2005 07:31 PM

Pirate's should be human's not a mix, and as Nappa said, Zormite's are fish people -.- What about orcs? Where do they go?

Morinya 04-27-2005 10:22 PM

fish people
 
Quote:

Originally Posted by Nappa
Zormite aren't freaking dwarves. THEY ARE FISH PEOPLE.

That must look nice in your profile
Race: Fish person

Gambet 04-27-2005 10:52 PM

Unless Race affected your appearence or something, then it would have no purpose. And, if race was added, then it should change automatically based on your kingdom.

p2p_Sir_Link 04-27-2005 10:55 PM

Rather, once races are implemented, they allow you to choose once.
And yes, races would have an impact you dolt. Elves, for example, are light and speedy, with archery specialty. Humans are well rounded.

Nappa 04-27-2005 11:58 PM

Quote:

Originally Posted by Morinya
That must look nice in your profile
Race: Fish person

They are their own race described as fish people. People in zormite are Zormites. This was decided long before your time young padiwon.

ReBorn_Spirit 04-28-2005 05:42 AM

I was not impling that people had to be a race based on what kingdom they were currently in, or that Zormite people were Dwarves. Those were merely examples for an idea that I think should be talked about some. And I would hope for intelligent players to reply to this too, not just ramblings from whomever.

Zxion 04-28-2005 08:59 AM

Just to clear things up, the "fish people" are called the Zorbi to anybody who doesn't know...

Splke 04-28-2005 10:33 AM

Race : Zormite
<zormite history>
Zormites get a +2 saving throw on drowning!

~

How would you impliment this idea into gameplay? Anywhere past RP it seems useless.

ReBorn_Spirit 04-29-2005 12:13 AM

Well theres alot of different Elven attributes.. like the elves that are magical being allergic to iron... and not aging.. liking hobits because they are like "little people" and disliking orcs..
well I can go on forever really or so it would seem. There are alot of different aspects of RP that are being skipped right now without individual player races.

Hiro 04-29-2005 12:35 AM

Quote:

Originally Posted by ReBorn_Spirit
Well theres alot of different Elven attributes.. like the elves that are magical being allergic to iron... and not aging.. liking hobits because they are like "little people" and disliking orcs..
well I can go on forever really or so it would seem. There are alot of different aspects of RP that are being skipped right now without individual player races.

That would work, if being a race somehow added something special to your abilities in the game.

Except people would actually have to make it first, choose it, and it may screw everything else they made.

Also, who's ever heard of an Orc-Wizard..

ReBorn_Spirit 04-29-2005 02:47 AM

Well yes different race would mean you have different attributes.. that is the entire point I was getting at
maybe elves get like +1 to magic and like +2 dex
while the dwarves can get like -1 dex and +2 str and +1/+2 con (dont know)
humans would be well rounded with no modifications
and you could get like hobits that would need to eat faster because they do have a higher health regeneration rate...
Orcs are like the ultimate barbarian.. some ideas on that i cannot give.. i really dont know but deffinately deficient in magic/int

Splke 04-29-2005 05:40 PM

Quote:

Originally Posted by Hiro
Also, who's ever heard of an Orc-Wizard..

Orc Shamans, and apparently D&D 3rd Edition, Lineage2, and WoW have heard of them. :rolleyes:

ReBorn_Spirit 04-29-2005 11:54 PM

Fine whatever, I just dont think an Orc should be a wizard.. or atleast so easy for them to be a wizard.. simple ok.. you did not think when you posted that...

juice188 06-04-2005 03:26 AM

what if at the beginning of the game (character picker) u get to pick your race? (human, elves, ogres, undead or dwarfs) each have different effects to yours characters stats.
Humans: the most balanced of all races, specializes in agruiculture

Elves: a bit weaker than humans, but much faster footspeed and weapon speed specializes for crafting

Ogres: strong but dumb, specializes for lumbering

Undead: not a lot of HP but it regenerates, specializes in nothing

Dwarf: strong but slow, specializes for mining

and each will have a different look, so when u /sethead they will have different sets of heads.

Nappa 06-04-2005 05:55 AM

Quote:

Originally Posted by ReBorn_Spirit
Fine whatever, I just dont think an Orc should be a wizard.. or atleast so easy for them to be a wizard.. simple ok.. you did not think when you posted that...

What ? Are you an idiot ? In almost every game Orcs are shamanistic.

Nappa 06-04-2005 05:56 AM

Quote:

Originally Posted by juice188
what if at the beginning of the game (character picker) u get to pick your race? (human, elves, ogres, undead or dwarfs) each have different effects to yours characters stats.
Humans: the most balanced of all races, specializes in agruiculture

Elves: a bit weaker than humans, but much faster footspeed and weapon speed specializes for crafting

Ogres: strong but dumb, specializes for lumbering

Undead: not a lot of HP but it regenerates, specializes in nothing

Dwarf: strong but slow, specializes for mining

and each will have a different look, so when u /sethead they will have different sets of heads.

And where do Orcs and Zormites fit in ?

juice188 06-04-2005 06:15 AM

orcs are almost like ogres, and wtf are zormites?!

GryffonDurime 06-04-2005 02:01 PM

I keep trying to get out and they pull me back in again...

Graal 2002, Kingdoms to the 'youngins, needs more that just a simple thing like selectable races to make it a viable source of Roleplaying. Ya'll have thrown around cliché after cliché, and still you usually got the cliché wrong. HOW DID YOU DO THAT? Oi.

What Nappa says is true, from the generic fantasy standpoint Orcs are seen as a shamanistic culture, much like the Native Americans. This viewpoint was largely solidified by Warcraft. The whole Orcish-wizard conflict comes from you being too general- not all races use the same magic, and none of them use magic in the same way. Orcs weild their shamanistic magic because of the way they live with a sacred respect for nature. They are predators, and nature needs predators just as much as it needs prey. Orcs have been a canon Graalian race since 2k1.

Zormites are also a canon Graalian race. They are, indeed, fish people whose skin runs the gambet from the typical blue to exotic yellow. They are amphibious, but require more water to survive than your average, oh, human. There are three main tribes of Zormite who long ago banded into the Empire: the average Zorbi, known for their courage and wisdom; the Sahuagin, the Zorbi's green cousins who share the instincts and agression of sharks; and the Zaeri, an odd offshoot of the Zorbi with black scales who are known for their adaptability, not their originality.

The Elves of Forest can currently be divided into two catagories: Spring Elves, your typical nature-loving elitist healers, and Autumn Elves, orange-skinned creatures who are more connected to the Tree of Life.

That's just the tip of the iceburg: you need to get more creative. GK dosen't need any more subpar additions that are further abominations unto the fantasy genre.

Amagius 06-04-2005 03:14 PM

Quote:

Originally Posted by GryffonDurime
I keep trying to get out and they pull me back in again...

Graal 2002, Kingdoms to the 'youngins, needs more that just a simple thing like selectable races to make it a viable source of Roleplaying. Ya'll have thrown around cliché after cliché, and still you usually got the cliché wrong. HOW DID YOU DO THAT? Oi.

What Nappa says is true, from the generic fantasy standpoint Orcs are seen as a shamanistic culture, much like the Native Americans. This viewpoint was largely solidified by Warcraft. The whole Orcish-wizard conflict comes from you being too general- not all races use the same magic, and none of them use magic in the same way. Orcs weild their shamanistic magic because of the way they live with a sacred respect for nature. They are predators, and nature needs predators just as much as it needs prey. Orcs have been a canon Graalian race since 2k1.

Zormites are also a canon Graalian race. They are, indeed, fish people whose skin runs the gambet from the typical blue to exotic yellow. They are amphibious, but require more water to survive than your average, oh, human. There are three main tribes of Zormite who long ago banded into the Empire: the average Zorbi, known for their courage and wisdom; the Sahuagin, the Zorbi's green cousins who share the instincts and agression of sharks; and the Zaeri, an odd offshoot of the Zorbi with black scales who are known for their adaptability, not their originality.

The Elves of Forest can currently be divided into two catagories: Spring Elves, your typical nature-loving elitist healers, and Autumn Elves, orange-skinned creatures who are more connected to the Tree of Life.

That's just the tip of the iceburg: you need to get more creative. GK dosen't need any more subpar additions that are further abominations unto the fantasy genre.

Moral: Don't try to take an idea from Tolkien.

calani 06-09-2005 10:37 AM

Races are a great idea for roleplaying, as long as you can change your race (and NOT by just switching kingdoms). My character is an elf, and I refuse to join another kingdom just so I can roleplay as her. I'm sure other people feel the same.

Waltz5 06-09-2005 01:22 PM

My character is an elf and I'm with Forest. The only way it is shown is with my head, which I think I'm the only one who wears it. However, most of the time I have a helmet on.

Anyways, the only problem with the initial post is not all members of Forest are Elves. We do have humans as well.

Draenin 06-09-2005 02:52 PM

Quote:

Moral: Don't try to take an idea from Tolkien.
Thank god someone has said this. Rock on, Gryffon!

Something to think about for all the people who want selectable races is the question, "Well, what if I don't want to be any of these races?"

This is why roleplay hardly gets respect. There's too many games out there that leave people with static impressions of their character, and don't allow themselves to actually use their imagination and creativity.

calani 06-10-2005 10:32 AM

D&D, graal style.
pick your race and have preset modifiers
-or-
make your own with heads, bodies, etc (or make your own)
and let the players choose their own modifiers (change points to whatever, but the +'s and -'s must add up to 0)

you want an orcish fish character with +10 strengh but 1 int and 1 cha? Go for it!
but be warned, you'll be looked at rather strangely....

Stevsen 12-07-2005 06:10 PM

Haha, races would be an amazing input to GK.

http://forums.graalonline.com/forums...ad.php?t=62528
I mentioned some things about the character creation screen. You might wanna check it out.

Damix2 12-07-2005 06:25 PM

Actually no, they wouldn't, the work involved is defiently not worth the benefits from having a few new races, which would mostly be unused anyway

xAndrewx 12-07-2005 06:32 PM

It wouldn't make any sense. :(

Stevsen 12-07-2005 06:50 PM

Quote:

Originally Posted by Damix2
Actually no, they wouldn't, the work involved is defiently not worth the benefits from having a few new races, which would mostly be unused anyway

I dont see why races would go unused if the different races gave different stats/abilities, as ReBoRn_SpiRit suggested. And how is it much work? Im sure theres a lot of players wanting to make the bodies/heads/hairs for the different races, if thats the problem.

Damix2 12-07-2005 06:54 PM

Quote:

Originally Posted by Stevsen
I dont see why races would go unused if the different races gave different stats/abilities, as ReBoRn_SpiRit suggested. And how is it much work? Im sure theres a lot of players wanting to make the bodies/heads/hairs for the different races, if thats the problem.


Without a reset we can't just go around changing people stats, and there will be no reset. Gold Keys would make the stats useless anyway.

And not many players would help, try again later.

Stevsen 12-07-2005 06:59 PM

Quote:

Originally Posted by Damix2
Without a reset we can't just go around changing people stats, and there will be no reset. Gold Keys would make the stats useless anyway.

And not many players would help, try again later.


We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.

xAndrewx 12-07-2005 07:27 PM

Quote:

Originally Posted by Stevsen
We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.

Gold Keys improve your stats. You can get max 20 for each stat, 21 for wisdom. As Damix said, GK would need a reset.

Butz 12-07-2005 07:40 PM

Eh, I think races should be left to the players to play out through acting and such. If you look at Graal's history, we've already had Elves, Orcs, Zormites, Humans, and various furred races, without the need for special game mechanics to tell us how those races should be.

Stevsen 12-07-2005 07:42 PM

Quote:

Originally Posted by Butz
Eh, I think races should be left to the players to play out through acting and such. If you look at Graal's history, we've already had Elves, Orcs, Zormites, Humans, and various furred races, without the need for special game mechanics to tell us how those races should be.

You might be right, but does it make sense to you to see a white orc?

Anyway, if it can't be races, we should atleast add orcs, elves and stuff as monsters/baddies.

xAndrewx 12-07-2005 07:49 PM

Can you produce the graphics Stevsen?

Damix2 12-07-2005 07:53 PM

Quote:

Originally Posted by Stevsen
We wouldn't need to reset, cause the races would have stat advantages, and since everyone are so hungry for being the "leetest" and best, they would clearly choose a race instead. Here they can't complain cause it weren't mandatory for them to reset.


Maybe you should learn more about the game before you go around criticizing it?

Stevsen 12-07-2005 07:55 PM

Quote:

Originally Posted by Damix2
Maybe you should learn more about the game before you go around criticizing it?

Dude, you didn't even understand what i meant. If you chose a race you would be able to have higher stats. What i meant was, where others got 20 as max, maybe elves has agility at 25 or something.

Damix2 12-07-2005 09:28 PM

Quote:

Originally Posted by Stevsen
Dude, you didn't even understand what i meant. If you chose a race you would be able to have higher stats. What i meant was, where others got 20 as max, maybe elves has agility at 25 or something.


Dude, as I said, try again later, with gear all the players you want to effect already have 30/30/30. If you want to raise the max over 30, then have fun with an even more unbalanced game.

Think->Post

Stevsen 12-07-2005 10:20 PM

Quote:

Originally Posted by Damix2
Dude, as I said, try again later, with gear all the players you want to effect already have 30/30/30. If you want to raise the max over 30, then have fun with an even more unbalanced game.

Think->Post

If everybody get these stats, it will be the same. 20/20/20 is the same as 30/30/30 if you start with 10/10/10, but i didnt say 30, i said like +5 in one stat, and if it gets unbalanced put -5 in another stat..


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