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-   -   Pirate Ships (https://forums.graalonline.com/forums/showthread.php?t=5785)

psihunter 06-26-2001 02:07 AM

Pirate Ships
 
The way it is right now for naviagting is rather....poopie!

If Graal supported a full rotating image script the boats can move all angles to change it direction

Tis is how i'd like to see sailing the high seas

A Pirate walks up to the boats wheel and press A
a npc then takes it to make the pirate look like this
http://ghostpirate.guildhappy.com/im...e-steering.gif

then if a player wants to turn left he must press -> key to move it rotate it left and <- right. and only one person can navigate at a time + this make a more realistic steering and more fun + more interactive like the rest of graal. Also for moving a wind current could slow or speed up movement =)


My main wish is this: Make the big pirate ship beable to move and still beable to go in the cabins go under the deck and in the cargohold. And OPENGL support


And didnt u notice how the little pirate ships have no mass or paddle? how can they move?

Kaimetsu 06-26-2001 02:20 AM

Re: Pirate Ships
 
There shalt be no image rotation (besides, the ship isn't even an image). But you should be able to use the wheel. Triggeraction should do it.

psihunter 06-26-2001 02:30 AM

Whats its not a image damnit i'll never beable to see it untill opengl support =/

ok rotating somethings!

Kaimetsu 06-26-2001 02:34 AM

Rotating won't be implemented until 99% of Graalians can see it.

psihunter 06-26-2001 02:41 AM

yeah opengl would make 99% of graalians see it =)

Lion'el-Jonson 06-26-2001 02:42 AM

and then I'll be the 1% that can't see it :(

Kaimetsu 06-26-2001 02:46 AM

Quote:

Originally posted by psihunter
yeah opengl would make 99% of graalians see it =)
Perhaps. But there are more important things, like script ganis.

FatherDante 06-26-2001 03:21 AM

It would work best if rotation were there but that's impractical.

Kaimetsu 06-26-2001 03:24 AM

Quote:

Originally posted by FatherDante
It would work best if rotation were there but that's impractical.
Besides, the ship would need to become an image, which would start numerous problems.

psihunter 06-26-2001 03:27 AM

not really im sure theres way to keep it a layer

Er1c 06-26-2001 03:44 AM

The mini ships are images... with setshape2 you can make an image have board-like properties.

Rotate image could be done with an NPC, but it wouldn't be practical, and really isn't all that important. The players only have 4 directions, so NPCs should only have 4 directions too.

Admins 06-26-2001 03:52 AM

Yes the ships are images. I haven't got more
time to draw more directions, I thought its
more important to make it working,
and now I am working on fixing the warping.
The rotateimage thing would be very simple
to add but I haven't seen any good thing
where it could be used, the ships would look
awful when rotated

Admins 06-26-2001 03:53 AM

The only good thing I could do with rotateimage is may be
shadows of players

Metal-Slug 06-26-2001 03:53 AM

yes, it would look like a top down 2d multiplayer game right?

AlkarenHyralt 06-26-2001 03:55 AM

I like the idea of the wheel being like an NPC, and you control the ship with the arrow keys.. Have it to where the arrows keys would function as command..for example..insted of saying 'left' or 'turn left' whichever it is, just hit the left arrow key. And to go just hit 's' and to stop hit 'a' kinda like the Railcart NPC..without having to constanly hit 's'.

smallballn13 06-26-2001 04:05 AM

make the big ship move!

psihunter 06-26-2001 05:26 AM

Quote:

Originally posted by smallballn13
make the big ship move!

That would be kewl
But Stefan would have to somehow make it so the links till warp u correctly

freddyfox 06-26-2001 05:27 AM

Quote:

Originally posted by psihunter



That would be kewl
But Stefan would have to somehow make it so the links till warp u correctly

Kharlia had tents that moved you inside a link, and then back outside to where you entered the tent, so I don't see why that wouldn't work.

psihunter 06-26-2001 05:30 AM

when ever i entered a tent it warped me into blackness

psihunter 06-26-2001 05:50 AM

Can someone post the boat image here so i can download it?

Metal-Slug 06-26-2001 05:51 AM

1 Attachment(s)
me will MUHAHAHAHAHAHAHA

psihunter 06-26-2001 05:58 AM

thx i can see them now =)

Metal-Slug 06-26-2001 06:03 AM

n e thing for a former boss

Solareon 06-26-2001 06:07 AM

to do a moving pirate ship
 
just make the cabin doors npcs which use setlevel2 or something similar to warp you to the level of the cabins. and then move the npcs when you move the boat

Solareon 06-26-2001 06:37 AM

instead of 4 miniships
 
make an npc which you carry around and you use as you would like the skis or drasine (sp?)and it makes a little boat you use as a personal one, that is a tad bit faster, also havign four boats makes it hard to have a non laggy boat cause of there being like 7 people using it.

Archeon 06-26-2001 06:42 AM

BURN THEM ALL!!

psihunter 06-26-2001 06:43 AM

Quote:

Originally posted by Archeon
BURN THEM ALL!!
SPIM!

Archeon 06-26-2001 06:48 AM

BURN THEM ALL!!

psihunter 06-26-2001 06:56 AM

Quote:

Originally posted by Stefan
Yes the ships are images. I haven't got more
time to draw more directions, I thought its
more important to make it working,
and now I am working on fixing the warping.
The rotateimage thing would be very simple
to add but I haven't seen any good thing
where it could be used, the ships would look
awful when rotated

I'm not sure what you mean "I haven't seen any good thing where it could be used," If you have the ship rotate (along with the people on the boat) you can go into diagnal areas of graal and only use 1 command to do it <- and ^ and how would u take some sort of screenshots with the ships rotating?

Archeon 06-26-2001 06:59 AM

BURN THEM ALL!!

AlkarenHyralt 06-26-2001 07:04 AM

spam *sighs*...also..I found two boats stuck together! Shame though, I can't get them unstuck, its the strangest thing I've seen.

psihunter 06-26-2001 07:27 AM

i seen that =) it was tuff to get apart too but they got it

Kaimetsu 06-26-2001 11:09 PM

Oopsie, I had assumed that they used setshape2 to make a level within the level.

AlkarenHyralt 06-26-2001 11:11 PM

They finally got them apart? Awsome! I wonder how though.. I worked for like 30 minutes trying to get them unstuck, and couldn't figure out how to.


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