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Modem Tapping?
Is there any possible way to prevent people from doing this? It's causing problems on Era aswell as on Unholy Nation.
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Do you understand what I mean?
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When you "Modem Tap", you usually pull the Ethernet Cord from you DSL/Cable/Router, and it allows you freedom to move for 5-10 seconds, then once you "reconnect" to the server (eg, modem picks back up and sends the data packets), you just warped around the room and managed to avoid death, heal, then kill everybody.
It's really annoying on Era, but REALLY annoying on Graal Kingdoms. -_-' There really isn't a way to stop it, it's simular to lag, just a delay in the receiving/sending data packets... I guess you'll have to live with it. Enforce rules against it, etc. |
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My modem is on another floor :/
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You're kidding me... people actually pull out their modem cable?
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yes, this was a very common practice on era, before the serverside hit detection was added
it is also common on UN i have also heard it described as "putting tinfoil over my wireless router" |
This isnt just used for graal, its also used to speed up a ****ty computer especially for downloading and uploading.
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It works on Era now. People can kill people in 1 hit because of it :[
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Is that the thing people do to change the images of their shields, helms, etc on Kingdoms?
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Yes http://img105.exs.cx/img105/3043/winky.gif |
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They must be really bad at PKing if they depend on "Modem Tapping." |
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Grats -
Now about 30 forum browsers are going to log on Era and try this lovely fairly unknown trick. :rolleyes: |
it's not as bad as un-named people on Era who use x y warp hack combined with speed hack
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Cheaters will always be around forever you just need to learn how to deal with them, or atleast until someone really smart comes a long. That will be the day..
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Exactly, but I believe Kaimetsu is very smart however, their will always be a hacker just as good as the programmer.
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Jenn will probably find a way around it, I just havn't confronted her :P.
I was hopeing there was something to do with the graal client and such |
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I was just going to say the same :[
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There are all kinds of ways to deal with abuse. Perhaps Graal's speedhack tolerance should be modified to consider the actual speed of the player, rather than just the number of data packets.
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In hindsight, I probably should've used the word 'extended' rather than 'modified'. Checking data packet frequency is still a good thing, I'd say. |
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As far as I know, the system we already have should catch these "modem tappers". I think the biggest problem is that many servers don't even use the speedhack detection system. A quick check of UN shows that it isn't used at all. Another quick check shows that Era is using it but has an unreasonably high value for the tolerance (290). A value of 90 should catch most speedhackers. Stefan's words were that simple lag would not set off the alarm with a value of 90. Still, if it happens just once, warn them. If it happens quite frequently, you've got an abuser on your hands. |
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The problem here is that players can move in ways that weren't intended. That is the problem. Your advised approach is like saying we should ban cigarettes so we don't have to bother looking for a cancer cure anymore. Quote:
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u can make ur items invisable with moden tapping
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Don't forget that Era uses graal2k2's system. I thought it was normal at 290 with it being changed to GK. So I didn't bother asking x-x. But Lance, That doesn't detect modem tappers.
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I've seen an individual player stop moving for some arbitrary length of time and then seen them start to move again, only they are moving faster than is possible along the paths they presumably walked along while they did not appear to move. Quote:
I just see a lot of problems with monitoring the player's actual speed. It just gets too complicated. What about servers that allow you to move quickly, staff boots, vehicles that allow you to move faster than you walk, etc.? Where do you draw the line? For example, if you don't let anyone move faster than, say, the trains on Graal2001, that's fast enough to render it relatively ineffective. Sure, the extreme moving-around would be limited, but you could still go as fast as a train. Quote:
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Couldn't the server (when detecting a possible speed hack) clear the stacked data for projectiles etc and warp the player back to their location before this "lag spike" and possibly set back flags?
Now I read my own text I guess some of that probably wouldn't work x.x |
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Either way, operating the safeguard based on actual speed rather than packet frequency would solve the problem in both cases. Quote:
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Maximum speed would then be configurable per player, per situation, nullifying your objections. Quote:
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A question occurred to me: If you sent such a packet that told the server you moved somewhere else, would it display this movement on your screen? Quote:
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My Brain ;____;
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Yes, when I was on 56k UDP wouldn't allow me to properly play. The lag was so horrible I couldn't even properly move (on GK).
http://img105.exs.cx/img105/3043/winky.gif |
They always come up with new stuff, dont they?
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Hell, there is a device made that has a switch on your ethernet cord so you can do it while you play without having to pull it directly out of your modem/router. You can make it at home for little, or pay some random joe to make it for you (As most young kids opt for >_< ) |
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Push the button and it pushes a razor blade down, "interrupting" your connection "temporarily". (until you get a new cord ;)) |
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