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-   -   Guard Towers (https://forums.graalonline.com/forums/showthread.php?t=51992)

GoZelda 03-28-2004 05:37 PM

Guard Towers
 
Now wouldn't these be cool? You feed arrows to them, and you can climb in them with A. If you've climbed in them, it's like when you climb a palm tree. Except that you can also shoot arrows with your mouse. This would be cool for fortressed, especially now that Earth to Dust doesn't work. If you slash a look out tower, you'll hurt the person inside the tower. If you shoot cannonballs at it, though, you hurt the tower.

FireFly20 03-28-2004 05:58 PM

Not a bad idea really. That would be cool but i think if it were to happen just station them around castles.

Satrek2000 03-28-2004 07:16 PM

That would fit into the idea of forts - actually, it's in the draft I made here in case Stefan finds some spare time ;)

Monkeyboy_McGee 03-28-2004 09:16 PM

It is an elite idea, and if it does not happen then i will kill everyone.

thelostviking 03-28-2004 10:56 PM

Yeah and delete the odd kingdoms castle.
Would be better if they had to build it by themselve and than it would be destroyable.
I see no problem since earth to dust is gone.
Perhaps the money in the kingdoms save can be used to buy pillars/fortifications , so that it finally makes a sense.

Monkeyboy_McGee 03-28-2004 11:09 PM

Quote:

Originally posted by thelostviking
Yeah and delete the odd kingdoms castle.
Would be better if they had to build it by themselve and than it would be destroyable.
I see no problem since earth to dust is gone.
Perhaps the money in the kingdoms save can be used to buy pillars/fortifications , so that it finally makes a sense.

Heh, i remember when 2k2 was first brought up properly, and all we had was like the start island and possibly main i think. We all thought we had to build the castles for our kingdoms ourselves, so i went crazy mining and woodcutting until i couldn't walk. Those were exciting times...Roleplaying times :(

Satrek2000 03-29-2004 06:04 AM

Quote:

Originally posted by thelostviking
Yeah and delete the odd kingdoms castle.
Would be better if they had to build it by themselve and than it would be destroyable.
I see no problem since earth to dust is gone.
Perhaps the money in the kingdoms save can be used to buy pillars/fortifications , so that it finally makes a sense.

Castles are quite extensive on the inside, and can be quite fun if used (and furnitured) properly. I don't think they should be destroyable, but rather some kind of last rereat for a kingdom. Otherwise, you can have a large kingdom not only defeat a smaller one by strength of arms by conquering it's shores and (potential) forts, but also destroy their castle and, in theory, whiping it out that way without any officially owned building left.

Myomoto 03-30-2004 04:36 PM

isn't the castle levels underground? So basicly they could remove the walls and the kingdoms would have to build thier own walls and towers, i like the gaurd tower idea, but why would it hurt the person inside if they hit the tower with a sword? o.O

GoZelda 03-30-2004 06:56 PM

Quote:

Originally posted by Myomoto
isn't the castle levels underground? So basicly they could remove the walls and the kingdoms would have to build thier own walls and towers, i like the gaurd tower idea, but why would it hurt the person inside if they hit the tower with a sword? o.O
Why would it take away half HP of the Guard tower? I thought it was just more reasonable then to be able to kill the tower; you climb the ladder and hit the guy. I mean, you can also hurt someone who's in a palm tree with your sword when hitting the tree.

Monkeyboy_McGee 03-30-2004 07:50 PM

Maybe ranged attacks and missile spells can hurt the player inside the tower, and wide-area spells and melee attacks can hurt the tower?

GoZelda 03-30-2004 08:14 PM

Quote:

Originally posted by Monkeyboy_McGee
Maybe ranged attacks and missile spells can hurt the player inside the tower, and wide-area spells and melee attacks can hurt the tower?
omg yes

Monkeyboy_McGee 03-30-2004 11:06 PM

Quote:

Originally posted by GoZelda

omg yes

<3

GoZelda 03-31-2004 03:06 PM

Quote:

Originally posted by Monkeyboy_McGee


<3

Okay, i wasn't really spamming. But that's pure spam.
<3 anyway, but bleh.

busyrobot 04-02-2004 03:25 AM

We have that style of tower more or less as part of the castle upgrade we are doing. Basically, the towers have inside levels and you can go on the roof to use spells and arrows in combat, and walk along the battlements of the main castle walls.

We are also changing castle to have a proper castle keep inside the walls, instead of a 'door into the wall' like it is now.


My point is that towers are doable right now, you just need kingdom lats with some spare time.


I do think it would be great if towers could be setup as player built additions, that need to be maintained and such. If done well they would be a great addition to the new kingdom war system...... whatever that will be. :)

Monkeyboy_McGee 04-02-2004 03:03 PM

Quote:

Originally posted by busyrobot
My point is that towers are doable right now, you just need kingdom lats with some spare time.
Is it even possible for the average player to make GK levels right now? o_o

Borgie 04-02-2004 06:20 PM

yes and no...
it is possible if they know enough about scripting and have the terrain generator... a good friend taught me how to make kingdoms (inside and outside) levels... but its not really usefull for me

oh and i completely agree with padren in this point
towers should be buildable by palyers...
many things should be buildable by players... that would be cool and add rp possibilities

Satrek2000 04-02-2004 07:21 PM

Quote:

Originally posted by Borgie
many things should be buildable by players... that would be cool and add rp possibilities
As long as there's some kind of approval process for them, I agree.

Medabee5111 04-02-2004 07:28 PM

Quote:

a good friend taught me how to make kingdoms (inside and outside) levels
:megaeek: how? can we please know? i wanna make offline GK for myself ^_^

Quote:

As long as there's some kind of approval process for them, I agree.
but keep in mind that not everything should have to be approved (like a simple wall)

GoZelda 04-02-2004 08:11 PM

Quote:

Originally posted by Medabee5111

:megaeek: how? can we please know? i wanna make offline GK for myself ^_^

Note that it's only levels and not the system >.>

WanDaMan 04-02-2004 09:34 PM

Good idea, make it :D

Admins 04-12-2004 04:15 PM

The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.

DraxxTeazok 04-13-2004 07:18 AM

Quote:

Originally posted by Stefan
The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
It might help if the castles were redesigned to look a little more like castles too. I found it to be strange that they are all underground. :p

GoZelda 04-17-2004 08:16 PM

Quote:

Originally posted by Stefan
The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
I think it'd be easier to do if you'd make the blocking tiles which are the kingdom walls (just one tile heigh) have an area of 2 tiles behind them, then another row of tiles. Mh it's hard to explain what I mean, heh. I can make an image of it if you don't understand what I mean.

Dehitay 04-17-2004 10:05 PM

Quote:

Originally posted by Stefan
The current castle towers and walls were made so that players can possible walk on top of them and protect the castle, but it needs to be scripted first. The towers are probably not a big problem, but walking on the walls is more hard to do i guess.
Couldn't you just retile underneath the castle for the purposes of where you can and can't walk?
Then just make the castle one big NPC and place it over everything? (which I think it is already)
then just

if (created) {
dontblock;
drawunderplayer;
}
That's what I used to do with a lot of stuff

and I guard towers could be their own different NPCs

MrGannondorf 04-17-2004 10:18 PM

well, the bigger the npc, the longer it's image will take to load for our poor dialup players.

Unless it was a gani or something...

At any rate, I think the idea is to make it so the player can walk on the walls, while the walls behave like the existing walls where you can walk behind them and hide/be protected.


I aggree that the castles need to be redesigned. They don't realy function for anything at all. What would be cool is if the kingdoms could also gain some development rights to thier island, even if its just for a separate dev server.

That way we can all improve our islands easier (what the crap is with the "deamon lord" on pirate island?) and make the castles functional.

GoZelda 04-17-2004 10:23 PM

1 Attachment(s)
Here's what I ment

MrGannondorf 04-18-2004 02:14 AM

ooo I think I see what your meaning is.

maby thats where the base of the wall would go, and then the player's z axis would change.

too bad there aren't any blocking tiles on the overworld tilesets.

GoZelda 04-18-2004 11:07 AM

1 Attachment(s)
Quote:

Originally posted by MrGannondorf
too bad there aren't any blocking tiles on the overworld tilesets.
There are, they use one row of tiles for the walls... This is a level snapshot of the way castles are now.


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