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-   -   I want a better pk system (https://forums.graalonline.com/forums/showthread.php?t=51823)

axman36 03-20-2004 05:48 AM

I want a better pk system
 
I mean really, only kingdom members can pk people, while others are rtaining REALLY hard to get to lv 8, or whatever, maybe any bell can work

Damix2 03-20-2004 05:56 AM

Re: I want a better pk system
 
Quote:

Originally posted by axman36
I mean really, only kingdom members can pk people, while others are rtaining REALLY hard to get to lv 8, or whatever, maybe any bell can work
1.If you level 8, unless you have godly items, you should not be on b mode, you'll be ripped to shreds.
2.Its fine this way, maybe there could be one bell for non kingdoms members, but put it in some isolated area so people can't jsut be switching back and forth like crazy.

Other then that, the system is fine (no its really not, but what ya gonna do about it?) for now.

axman36 03-20-2004 08:00 AM

the back and forth thing was the whole idea, you gte pked, you an go back and get rid of it

Satrek2000 03-20-2004 09:38 AM

Quote:

Originally posted by axman36
the back and forth thing was the whole idea, you gte pked, you an go back and get rid of it
The server's called Kingdoms for a reason, and it's about joining a kingdom and roleplaying there as a member. If no kingdom wants you, you're doing something wrong, same if you don't want a kingdom and yet pk. Also, if you're in bmode, then you'll have to live with the consequences - bmode-hopping sounds like a bad idea to me.
While we're at it again, why not equal the experience you get from kills in b and pmode, so battlemode is only necessary if you really want to pk or there's a war.

Medabee5111 03-20-2004 09:43 PM

Quote:

The server's called Kingdoms for a reason, and it's about joining a kingdom and roleplaying there as a member.
but then again, some people don't want to be a in kingdom, thay like being freelancers (me), and also, have you ever heard of a world with 5 kingdoms and everyone is in a kingdom!? if everyone had to join a kingdom then there would be no bandits and mercenaries! also the main island would become useless if theres a world war!

so i think that you should be able to just be free and go in and out of b-mode, and you could have the bell deep in some cave with monsters guarding it so that you have to be really fast or high leveled to get to it, or even better, make the bell only work if you are X level or higher (X being the lowest possible level)

axman36 03-20-2004 09:50 PM

what Medabee said, get rid of the other bells then

Satrek2000 03-21-2004 12:40 AM

Quote:

Originally posted by Medabee5111
so i think that you should be able to just be free and go in and out of b-mode, and you could have the bell deep in some cave with monsters guarding it so that you have to be really fast or high leveled to get to it, or even better, make the bell only work if you are X level or higher (X being the lowest possible level)
Meaning only strong ones can use that "service", and will most likely do so to pk and annoy players. You can be a merc in pmode, as your job description's rather a roleplaying factor than a question of bmode - bmode just says whether you can pk someone or not, which has by itself no roleplaying quality.

CaptainDax 03-21-2004 12:53 AM

Graal Kingdoms was originally meant for role-playing. That's why there is still remnants of people who do so. You don't -need- to PK to RP. You don't even need items. All you need is words and a knowledge between out of character and in character.

The system is -fine-.

Damix2 03-21-2004 04:26 AM

Quote:

Originally posted by Satrek2000


why not equal the experience you get from kills in b and pmode,

I just did 2 brutals, 1 in p mode and 1 in b mode, in both they gave 15k for bigworms, so I don't know why everyone is saying even out the exp.

Satrek2000 03-21-2004 12:55 PM

Quote:

Originally posted by Damix2


I just did 2 brutals, 1 in p mode and 1 in b mode, in both they gave 15k for bigworms, so I don't know why everyone is saying even out the exp.

Because in theory, you get only 75% or so exp in pmode, and more exp is what you get for risking bmode.

Monkeyboy_McGee 03-21-2004 02:01 PM

Quote:

Originally posted by Damix2


1.If you level 20, unless you have godly items, you should not be on b mode, you'll be ripped to shreds.

fixed =/

Quote:

Originally posted by Medabee5111


but then again, some people don't want to be a in kingdom, thay like being freelancers (me), and also, have you ever heard of a world with 5 kingdoms and everyone is in a kingdom!? if everyone had to join a kingdom then there would be no bandits and mercenaries! also the main island would become useless if theres a world war!

Independant "roleplaying" groups trying to interact with kingdoms doesn't work. *points at TBC*



I've seen mention of Kingdom Mode in older threads, and the notion sounds like th easiest and most obvious solution ever. Just have three types of modes (i think this's been sugegsted before, too):
1. Pmode - you can't get hurt at all
2. Kingdom mode - You can only get hurt IF YOU ARE IN A KINGDOM AND ACTIVELY ON TAG, AND YOU CAN ONLY ATTACK/GET HIT BY OTHER KINGDOM MEMBERS ON THEIR TAGS. Non-kingdom members can't touch you.
3. Bmode - non-kingdom members can use this to attack other non-kingdom members. Or possibly, although this should be discouraged, a guy who has a kingdom but wants to PK normal players while offtag.

DraxxTeazok 04-13-2004 07:02 AM

Quote:

Originally posted by Monkeyboy_McGee



1. Pmode - you can't get hurt at all
2. Kingdom mode - You can only get hurt IF YOU ARE IN A KINGDOM AND ACTIVELY ON TAG, AND YOU CAN ONLY ATTACK/GET HIT BY OTHER KINGDOM MEMBERS ON THEIR TAGS. Non-kingdom members can't touch you.
3. Bmode - non-kingdom members can use this to attack other non-kingdom members. Or possibly, although this should be discouraged, a guy who has a kingdom but wants to PK normal players while offtag.

I like this idea, but there needs to be a way to cut back on newbs getting slaughtered when they want fight people. like maybe having b-mode to where you can only fight people who are within 5 levels of yours. That way it would be kinda fun and not depressing. :(

And while discussing it, why are people able to fight in the trade house. The trade house should be a place of peace. There should be no swords, axes, bows, rods, punches, kicks, etc. There is a reason people say "take it outside". :D

GTXOO 04-13-2004 07:24 AM

Don't revive threads.

DraxxTeazok 04-13-2004 07:57 AM

Quote:

Originally posted by GTXOO
Don't revive threads.
gonna keep reviving it until there is a better system. it doesn't help if people try once and give up until it fades away. The idea is to improve the game system, so i put in my 2 cents. If everyone did that i think we would have a much better idea of what would help the server. :\

please don't respond again with worthless words, responses like yours are the ones that no one wants to see. :\

Monkeyboy_McGee 04-13-2004 04:01 PM

Quote:

Originally posted by DraxxTeazok

And while discussing it, why are people able to fight in the trade house. The trade house should be a place of peace. There should be no swords, axes, bows, rods, punches, kicks, etc. There is a reason people say "take it outside". :D

Yeah, i've suggested before that towns themselves should be no-PK zones, because if you just made table house no-pk, they would just block the entrance and kill everyone who tried to get in.

Satrek2000 04-13-2004 04:38 PM

Quote:

Originally posted by Monkeyboy_McGee
Yeah, i've suggested before that towns themselves should be no-PK zones, because if you just made table house no-pk, they would just block the entrance and kill everyone who tried to get in.
I'd say making the houses insides nopk would be easy - and a good idea in my opinion. Making a part of the gmap nopk is, to my knowledge, either very hard or impossible.

Myomoto 04-13-2004 05:20 PM

I like the idea of only being able to fight people close to your own level on Bmode, hmm... *pokes stefan (again)*

DraxxTeazok 04-13-2004 08:24 PM

Quote:

Originally posted by Monkeyboy_McGee


Yeah, i've suggested before that towns themselves should be no-PK zones, because if you just made table house no-pk, they would just block the entrance and kill everyone who tried to get in.

Well i think the towns themselves should be ok to fight in. If you don't want to fight thats what P mode is for. But fighting in the trade house makes no sense at all, because you know the only people to draw a weapon will be those that are slaughtering the weak, or murdering someone who has their back turned. Otherwise they would be in the arena like the rest of the good players. :\

As for the players standing outside to kill someone, you could unstick as well, which they would wait there too. Thats why i was gonna suggest a better warp system, where you could go to any town with a trade house, so people would actually use them, and everyone wouldn't be sittin in bomboria. And when you warp there, i don't think it should drop you in a single spot, there should be several places around each town where you drop, so PKers couldn't just wait there, or summon a swarm of monsters. It would make main island a lot more fun and usefull, as well as make B-Mode a little more fair. :D

This should not be an easy task though. I think in each town you should have to find certain items to build a piece of a "warp ring" and then collect them until you have enough to make the whole "ring", which should be a longer quest of some kind, kinda like a map, but longer and no time limit (and made for a certain level, so you can't get the "ring" until you get strong enough to survive). This was just a simple thought I had. I guess there are many different ways you could make it.

But all these quest items should not be tradable, that way every player has to do the quest for himself/herself. Thats all i got. :p

Oh yeah, while i'm on the subject, i don't think the "ring" should work from home islands. You should still have to find a boat and unstick, to keep things interesting.


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