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I want a better pk system
I mean really, only kingdom members can pk people, while others are rtaining REALLY hard to get to lv 8, or whatever, maybe any bell can work
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Re: I want a better pk system
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2.Its fine this way, maybe there could be one bell for non kingdoms members, but put it in some isolated area so people can't jsut be switching back and forth like crazy. Other then that, the system is fine (no its really not, but what ya gonna do about it?) for now. |
the back and forth thing was the whole idea, you gte pked, you an go back and get rid of it
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While we're at it again, why not equal the experience you get from kills in b and pmode, so battlemode is only necessary if you really want to pk or there's a war. |
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so i think that you should be able to just be free and go in and out of b-mode, and you could have the bell deep in some cave with monsters guarding it so that you have to be really fast or high leveled to get to it, or even better, make the bell only work if you are X level or higher (X being the lowest possible level) |
what Medabee said, get rid of the other bells then
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Graal Kingdoms was originally meant for role-playing. That's why there is still remnants of people who do so. You don't -need- to PK to RP. You don't even need items. All you need is words and a knowledge between out of character and in character.
The system is -fine-. |
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I've seen mention of Kingdom Mode in older threads, and the notion sounds like th easiest and most obvious solution ever. Just have three types of modes (i think this's been sugegsted before, too): 1. Pmode - you can't get hurt at all 2. Kingdom mode - You can only get hurt IF YOU ARE IN A KINGDOM AND ACTIVELY ON TAG, AND YOU CAN ONLY ATTACK/GET HIT BY OTHER KINGDOM MEMBERS ON THEIR TAGS. Non-kingdom members can't touch you. 3. Bmode - non-kingdom members can use this to attack other non-kingdom members. Or possibly, although this should be discouraged, a guy who has a kingdom but wants to PK normal players while offtag. |
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And while discussing it, why are people able to fight in the trade house. The trade house should be a place of peace. There should be no swords, axes, bows, rods, punches, kicks, etc. There is a reason people say "take it outside". :D |
Don't revive threads.
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please don't respond again with worthless words, responses like yours are the ones that no one wants to see. :\ |
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I like the idea of only being able to fight people close to your own level on Bmode, hmm... *pokes stefan (again)*
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As for the players standing outside to kill someone, you could unstick as well, which they would wait there too. Thats why i was gonna suggest a better warp system, where you could go to any town with a trade house, so people would actually use them, and everyone wouldn't be sittin in bomboria. And when you warp there, i don't think it should drop you in a single spot, there should be several places around each town where you drop, so PKers couldn't just wait there, or summon a swarm of monsters. It would make main island a lot more fun and usefull, as well as make B-Mode a little more fair. :D This should not be an easy task though. I think in each town you should have to find certain items to build a piece of a "warp ring" and then collect them until you have enough to make the whole "ring", which should be a longer quest of some kind, kinda like a map, but longer and no time limit (and made for a certain level, so you can't get the "ring" until you get strong enough to survive). This was just a simple thought I had. I guess there are many different ways you could make it. But all these quest items should not be tradable, that way every player has to do the quest for himself/herself. Thats all i got. :p Oh yeah, while i'm on the subject, i don't think the "ring" should work from home islands. You should still have to find a boat and unstick, to keep things interesting. |
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